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Replaying Dragon Quest 9. Currently in the postgame, looking for a particular low level grotto boss before I start doing serious powerleveling.
Currently going through Judgment.

Havent played Lost Judgment which apparently has better combat but I did grow to love this one. Its deeper than the Like a Dragon original series where combat is a bit easier because main character Kiryu is an absolute beast. The "mortal wounds" system is interesting but annoying when guns are involved. Basically, when a boss or powerful character "powers up" after losing a certain amount of health, they can unleash a special attack that both deals a ton of damage and "permanently" reduces your max health bar by a certain amount and requires an expensive medkit or doctor visit to fix. Its an interesting concept that encourages the player to dodge and not relentlessly attack and makes special enemies/bosses scarier. However, this also applies to guns which can be held by regular mooks on occasion and that becomes annoying.