Playing now mainly Homeworld Classic, and generally I am liking it, especially the atmosphere and the story seems to unfold nicely mission by mission.
Two little complaints:
- I still think navigating in space, especially in the scanner mode, is quite cumbersome. Not sure how it could be better, but quite often I waste lots of time just trying to figure out how can I order my certain units to go to certain place where I want them to go, far away on the map. Quite often they end up quite far from where I really wanted them to go.
- I still haven't figured out all the dots and pulsating blips on the scanner map, what are they. Red dots are supposed to be enemies, but sometimes I faintly see some red dots but I am unsure if they really are lone enemies, or just a small dust particle on my monitor. And what are those yellow pulsating blips? Sometimes they appear, and then disappear when I try to move around the map to see in 3D where exactly they are.
- I am not quite sure about the whole "you keep all your units and resources from the previous mission"-thingie. In a way it makes sense and is even kinda cool... but then at least earlier I quite often had to go back to the end of the earlier mission because I learned that in the next mission I e.g. need a certain kind of special unit in the start, or certain kind of ships in order to fend of incoming enemies.
There isn't always time to start building new ships at the beginning of a new mission before the action really starts. So I go back to the earlier mission to make sure I have collected all the resources, scrap units I don't really need in the next mission, and then build a whole army of new units for the next mission.
This also makes me very leery of not losing any important units, because I don't want to waste resources to build a new one for the next mission. I might need those resources for something else in future missions. So for instance when I lost one frigate, I didn't want to proceed with the mission because they are quite expensive units and take a long time to build, so savescumming until I could survive without losing expensive units.
I would prefer if each mission was separate in that sense, ie. you build new units and collect resources from a scratch in the beginning of each mission.