Posted October 11, 2018
Just started Deus Ex: Mankind Divided, being in an immersive sim mood after finishing the Daud-alicious DLC of Dishonored. I've played 2 hours of it and only at the last ten minutes did I come across some enemies. That says a lot about the game and perhaps more about me (if anyone cares :P). No one ever told me to get moving or annoyed me with tips on how to get through the next section, as if those games thought my inaction was caused by inability rather than choice. You've spent a great deal of time and energy creating this world, so I'll be damned if I'm not gonna take the time to look at it and experiment/play with the tools I'm given.
Speaking of annoying stuff, the first mission does act as a turorial and has flashing messages in the upper right corner which only disappear if you press the button they want you to press, which is a "modern" development in a bad way, but nothing too frequent or time consuming.
Being able to jump up, grab/throw things and stack boxes against walls or on top of each other is the thing that defines immersive sims to me. Every other game and crates are just cosmetic, but in Deus Ex they're a fun game mechanic.
Even though I usually employ a non-lethal, ghosting playstyle, I replayed Deus Ex Human Revolution with a more violent approach, because crushing baddies with large objects is just too darn fun. Mankind Divided seems to allow the same kind of slapstick slaughter fest, so perhaps I'll replay that one as well, to experience both the non-lethal and lethal sides of it.
Speaking of annoying stuff, the first mission does act as a turorial and has flashing messages in the upper right corner which only disappear if you press the button they want you to press, which is a "modern" development in a bad way, but nothing too frequent or time consuming.
Being able to jump up, grab/throw things and stack boxes against walls or on top of each other is the thing that defines immersive sims to me. Every other game and crates are just cosmetic, but in Deus Ex they're a fun game mechanic.
Even though I usually employ a non-lethal, ghosting playstyle, I replayed Deus Ex Human Revolution with a more violent approach, because crushing baddies with large objects is just too darn fun. Mankind Divided seems to allow the same kind of slapstick slaughter fest, so perhaps I'll replay that one as well, to experience both the non-lethal and lethal sides of it.