Two Worlds 2. I'm pleased that they've kept archery useful, I ended up using archery more than anything else in Two Worlds 1. I'm not in love with the changes to melee or magic, melee is a bit more "involved" than in Two Worlds 1 but movement feels a bit too twitchy and finicky for precision, and I miss being able to cast healing spells while holding a bow/sword/whatever. Not that either of those things are terrible, I'll get my head around melee soon enough and the new system will probably feel like an improvement once I do, and I can live with not being able to cast spells while holding weapons.
Graphically and sound wise I'm really impressed. The environment is beautiful, character models look great and everything is really detailed, nothing to complain about as far as graphics go. One of my biggest issues with Two Worlds 1 was just how bad the music was, the very best tracks in Two Worlds 1 were merely mediocre, the music in Two Worlds 2 is actually really good.
The only thing that has my scratching my head a bit is the absence of the shrines that were in Two Worlds 1 (although they may pop up again later). In Two Worlds 1 there were shrines scattered all around the world that would refill your health/mana if you were near them. I did find one shrine so far in Two Worlds but it only gave a couple of attribute points. To be fair Two Worlds 2 has much faster health/mana regeneration on their own so maybe the devs though the shrines would be overkill.