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Also forgot to mention, I like HoMM IV over III.
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LootHunter: Said a person, who never played C&C, Dune, StarCraft, X-com and other strategy games whose combat mechanics and combat scenarios are derived from game's story.
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DadJoke007: The gameplay of StarCraft was not derived from the story, it was meant to cash in on success of WarCraft II with "orcs in space".
So being in space has nothing to do with the story? Zerg being a swarm with totally expendable units, while protoss the opposite valuing each fighter is not a part of the story? "Zerg building must survive" condition in penultimate mission in Terrain campaign is not a part of the story? As additional conditions in other missions?
Post edited February 07, 2019 by LootHunter
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fortnite and its ilk, along with twitch streamers and esports, are dragging gaming into a soulless, hyper-commercialized space of throwaway experiences for the yolo generation that will ultimately come at a detriment to games as we know it.

there, i said it.

screw you. i'm old and you're wrong.

get off my lawn.
Diablo 1 is the best game in the series.

Rise of the Triad Dark War invented modern FPS multiplayer.

Vice City is still the best GTA game.
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fortune_p_dawg:
Oh, I'd say it's not that they're dragging it now, but it's been done already. Just one of the elements that are to the detriments of games as we know them though. All of them there mainly because players put up with them, yes.

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LootHunter:
Yeah, SC is story-based. Why I struggled with it so much back in the day. Then again, there's also the fact that I felt I "had" to like RTSs though I sucked at them, because the late 90s seemed to me, looking around at the time, to be between FPSs and RTSs when it came to major titles for more "serious" gaming, and I definitely couldn't stand FPSs (on top of whatever other odds and ends I could get my hands on, was playing adventures too at the time, but meh, and gave up on the genre soon after), so also struggled with Warcraft 2 at first, persuaded parents to upgrade RAM for it, then after getting a new computer first thing I did was try to get my hands on AoE, after having played it several times at other people's till then, and struggled with that for a while, but SC seemed on a whole different level. In gameplay too to some extent, but that remained something I struggled to somehow put up with, because the point was the story and the characters. You had a RTS with actual characters, not maybe just some "heroes", more powerful units in a scenario, with their stories and development and interactions. And, yep, story leading, not just a few lines thrown there as an excuse to keep you moving from one scenario to the next.
Come to think of it now, may well have facilitated my focus on RPGs since.
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fortune_p_dawg: fortnite and its ilk, along with twitch streamers and esports, are dragging gaming into a soulless, hyper-commercialized space of throwaway experiences for the yolo generation that will ultimately come at a detriment to games as we know it.

there, i said it.

screw you. i'm old and you're wrong.

get off my lawn.
Ugh... Really for kids games this trend and yet how does it attract crazy amount players, money, viewers and donations...

Just look at Twitch popular games it's always the same crap of pew pew fps, MOBA and Battle royale dick fencing all round, and they are adults addicted to that... smh
Post edited February 08, 2019 by koima57
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samuraigaiden: Vice City is still the best GTA game.
This thread is really getting out of hand.
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It's worth noting that, looking at a list of the best selling video games of all time:

Surprisingly few are story-based. Many of them have an excuse plot or no plot at all.

Starting at the top of the list:
* Tetris: No story
* Minecraft: No story (to my understanding)
* Grand Theft Auto V: This might have a story
* Wii Sports: Probably no story or excuse plot
* Pokemon Gen 1: Has a story, but it's not the main focus
* PlayerUnknown's Battlegrounds: Never heard of it (apparently online competitive multiplayer)
* Super Mario Bros.: Excuse plot
* Wii Fit and Wii Fit Plus: See Wii Sports
* Pokemon Gen 2: See Pokemon Gen 1

As you can see, of the 9 games I've listed, only three of them can be said to have a significant amount of story content, and two of them don't focus much on that story.

Hence, the viewpoint that videogames need stories seems to be the minority, and my viewpoint that games should focus on gameplay is actually the one that leads to biggest sales.

One other thing: On repeat playthroughs of a game, the story becomes less fun faster than the gameplay, and sometimes the gameplay never stops being fun, whereas the story gets old by the 7th playthrough, often much sooner.
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
- John Carmack
Post edited February 07, 2019 by user deleted
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fortune_p_dawg: fortnite and its ilk, along with twitch streamers and esports, are dragging gaming into a soulless, hyper-commercialized space of throwaway experiences for the yolo generation that will ultimately come at a detriment to games as we know it.
I don't think you understand the point of this thread :D
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samuraigaiden: Vice City is still the best GTA game.
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Telika: This thread is really getting out of hand.
At least they didn't say GTA V.
- Resident Evil lost its soul when the series stepped away from tank controls.Tank controls in horror games deserves a comeback.

- The original Half-Life was boring and stale, I could never bring myself to finish it back when it was first released.
Post edited February 07, 2019 by user deleted
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dtgreene: It's worth noting that, looking at a list of the best selling video games of all time:

Surprisingly few are story-based. Many of them have an excuse plot or no plot at all.

Starting at the top of the list:
* Tetris: No story
* Minecraft: No story (to my understanding)
* Grand Theft Auto V: This might have a story
* Wii Sports: Probably no story or excuse plot
* Pokemon Gen 1: Has a story, but it's not the main focus
* PlayerUnknown's Battlegrounds: Never heard of it (apparently online competitive multiplayer)
* Super Mario Bros.: Excuse plot
* Wii Fit and Wii Fit Plus: See Wii Sports
* Pokemon Gen 2: See Pokemon Gen 1

As you can see, of the 9 games I've listed, only three of them can be said to have a significant amount of story content, and two of them don't focus much on that story.
A list of biggest box office hits of all time:

'Avatar' Pocahontas rip-off
'Titanic' Mediocre drama
'Star Wars: The Force Awakens' A New Hope rip-off
'Avengers: Infinity War' Complex and deep story... for a superhero movie
'Jurassic World' Excuse for a plot
'Marvel's The Avengers' Generic superhero team-up
'Furious 7' Probably not much of a story.
'Avengers: Age of Ultron' Another generic superhero team-up with pretense

By the same logic, films also don't need a story. At least deep and complex one.

Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
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DadJoke007: - John Carmack
I'm not much fan of porn. But I liked story in "Magical girl AI" anime. And the story in "Nightmare Campus" was cool, but there was no final episode made.
Post edited February 07, 2019 by LootHunter
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DadJoke007: - Resident Evil lost its soul when the series stepped away from tank controls.Tank controls in horror games deserves a comeback.
Because you can't spell horror without awful rigid controls and shitty camera angles? No, thanks.
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dtgreene: Hence, the viewpoint that videogames need stories seems to be the minority, and my viewpoint that games should focus on gameplay is actually the one that leads to biggest sales.
Would that imply that said viewpoint of yours shouldn't be in this thread and the pro-story one should be? :D