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Two strategy/RPG powerhouses in one mega-promo: up to 80% off almost every Stardock and Paradox game!



Usually, when you're told that you're going to be sharing some space with a person you've never met, the first things you wonder are whether you two will be compatible and if they own a handheld console. But every once in awhile, the match ends up being so perfect that you feel like it should had happened long ago. When <span class="bold">Stardock meets Paradox</span>, this is exactly the vibe you'll get as you're browsing through their combined list of games and look at the sweet discounts we put on them.

Coming hot from the Kickstarter oven, Pillars of Eternity delivered this "modern classic" vibe that fans of the isometric RPGs of yore were craving. And it did it with the gusto and confidence we have come to expect from Obsidian.

The enormous scale and sandbox qualities of the <Galactic Civilizations games are what set them apart, but it's Stardock's commitment to constantly improving and expanding their potential that has grabbed the attention of all known species in the galaxy.



When <span class="bold">Stardock meets Paradox</span> you know you're in for a real treat. It's a great list of quality strategy/RPGs that should be on everyone's collection, like Sins of a Solar Empire, Hearts of Iron II, Majesty Gold, Sorcerer King, and many more, going for up to 80% off. The promo will last until April 19, 3:59 AM UTC.
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Impaler26: Nothing for me in this promo. Money saved once again. :D
Same. Would love to try PoE, but have to upgrade the PC to run it. Hopefully by the time I do it the game will have a bigger discount :-)
Post edited April 15, 2016 by chromeneon
How is that Cities in Motion game? It seems have mixed reviews.
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Matruchus: They have source and destination (actually several destinations queued up). I basically set up a line based on my knowledge of Muenchen and it was very much realistic bound on actual places/monuments.

But you do not need to know their destination since several overlays show you where there is high residental zone (green colour) and which means there is big need for a stop there. Same for industrial/recreational/marketing and several others.

So in the picture you can see the persons home, working place, where she is departing from and where she is going and what kind transportation she is using. Fact is that if you don't satisfy their transportation needs the passengers will just use cars :)
Detailed simulation and real cities sounds very interesting. But reading reviews (and those for the original game are rather depressing) the game seems to be different from what I thought. As far as I understand it you cannot build stations yourself, only use the existing ones. Are you also not able to build rails and streets? So the game is "only" about managing all kind of "vehicles" (and their routes)?
I wonder if my machine can even run the King Arthur Collection. It should be able to... maybe. Hmmm. I'll have to think on that. Nice promo GOG!

Although, I have to agree. Please make Pillars of Eternity possible to upgrade tiers. I would love to upgrade a friend's game (can't run it myself, yet) but I find myself unable to as each version is simply a whole new copy of the game.
Have most of these elsewhere I think... will look closer this weekend. Don't think I have Sorcery King though, might give it a whirl....
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eiii: Detailed simulation and real cities sounds very interesting. But reading reviews (and those for the original game are rather depressing) the game seems to be different from what I thought. As far as I understand it you cannot build stations yourself, only use the existing ones. Are you also not able to build rails and streets? So the game is "only" about managing all kind of "vehicles" (and their routes)?
No, no. You build bus stops, tram stops, tram tracks, train stations and connect those with rail lines. You can build whole subway lines (stations and tracks connecting them) and then you connect stops (stations) to form a line as you wan't and then you add vehicles to the line. Off course your operation depends on how many tickets for your transportation you sell.

You actually build stations.

When you start the game there no are tracks, stops or anything there. You have to build everything. The only thing you are limited by is the map. So if a street already exists you can not change it since you are just a transport company and not the city council.
Post edited April 15, 2016 by Matruchus
Let's suppose I could get only one Paradox-style game... which would you think is the best, and why would you recommend it to me?
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Ganni1987: It is very disappointing to see that after 1 year since the game's release you still haven't corrected this. And it's this very issue that me lose faith in GOG.

I've been bringing up this very issue many times and it has always been ignored. Don't your customers and fans deserve a good service? Why are you making buy them buy the game a second time just to have a few extra DLC links appear on their account?
Pretty damn rough, GOG.

I think this is a relevant wishlist entry, though it only has three votes:

https://www.gog.com/wishlist/games/pillars_of_eternity_upgrade_to_champion_royal_editions
Post edited April 15, 2016 by tfishell
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Matruchus: I very much recommend the game in collection version since it includes dlc with a lot of new cities and new vehicles.
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Okay, this sounds very very attracting :D
What are the downsides of the game for you ?
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Matruchus: I very much recommend the game in collection version since it includes dlc with a lot of new cities and new vehicles.
...
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Splatsch: Okay, this sounds very very attracting :D
What are the downsides of the game for you ?
Hm, the only thing that bothers me sometimes that it can be quite hard to reach profitability of my company. Otherwise the fact that the vehicles can only move between stops on a preordained line so for example there is no way for them to use a different street to get to a certain stop if a street on a line the vehicle is set for is jammed by traffic.

Post edited April 15, 2016 by Matruchus
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Enebias: Let's suppose I could get only one Paradox-style game... which would you think is the best, and why would you recommend it to me?
If you're talking about grand strategy games... It depends too of the setting you like, and if you're used to "complex" games :)

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Matruchus: Hm, the only thing that bothers me sometimes that it can be quite hard to reach profitability of my company. Otherwise the fact that the vehicles can only move between stops on a preordained line so for example there is no way for them to use a different street to get to a certain stop if a street on a line the vehicle is set for is jammed by traffic.
That doesn't seems too bad, depending of the answers to this two questions :
- Is the game well balanced ?
- What about replayability ?
Post edited April 15, 2016 by Splatsch
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Matruchus: No, no. You build bus stops, tram stops, tram tracks, train stations and connect those with rail lines. You can build whole subway lines (stations and tracks connecting them) and then you connect stops (stations) to form a line as you wan't and then you add vehicles to the line. Off course your operation depends on how many tickets for your transportation you sell.

You actually build stations.

When you start the game there no are tracks, stops or anything there. You have to build everything.
Okay, then I've misread some of the reviews and the building part of the game is similar to Simutrans or TTD.

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Matruchus: The only thing you are limited by is the map. So if a street already exists you can not change it since you are just a transport company and not the city council.
You cannot blast existing infrastructure?

That sounds even worse than the "local authorities" in TTD which always deny me to cut a swath through the center of their cities to lay my tracks. :P
nevermind (double post)
Post edited April 15, 2016 by Splatsch
Too bad about Sorcerer King and Fallen Enchantress being basically random map battles.

I'll second the Pillars of Eternity issue still not being fixed.
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Splatsch: Okay, this sounds very very attracting :D
What are the downsides of the game for you ?
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Matruchus: Hm, the only thing that bothers me sometimes that it can be quite hard to reach profitability of my company. Otherwise the fact that the vehicles can only move between stops on a preordained line so for example there is no way for them to use a different street to get to a certain stop if a street on a line the vehicle is set for is jammed by traffic.
Do you know if Cities in Motion has a windowed mode? What engine does it use?