Posted November 14, 2023
Grog'tial has been worrying all day about the "they" which would come for him again. His ordinary approach for any threat he sees, is to outthink it, to maneuver himself into a position where the threat is neutralized before it can even materialize. He's always been very effective at this - excepting the particular recent fluke where half the ship had magical abilities to sniff out his plans, and then went about sharing this information with each other; but his mind refuses to dwell on that any longer - but now, with these shadow creatures, and this spell on him, he just doesn't seem to be able to outthink that. And then there's this Aboleth with all its magical mind-control abilities! His dirk seems key to surviving - but he can hardly go about holding that every single moment! There's fighting to be done, and he's much more comfortable with both hands on his crossbow, far from the immediate action.
He sighs, and goes see the Admir'l, putting up an all-business poker face, despite now realizing she can see straight through that. He asks what forms and abilities those "they" are likely to take, and how or when he'll be able to trust that they're not coming after him after all (knowing in his heart that despite any assurances he might get, he'll never be able to fully trust in this, and will be looking over his shoulder at any shadows for the rest of his life). And he'll also ask her if she can maybe construct a new sheath for his dirk which can be tied to his forearm, so he can see it glow and feel it tingle even when not holding it.
---
As he walks to the Admir'l, he realizes that all his worrying about the Aboleth and its abilities has at least given him an outline of a plan for dealing with it, so after his talk with her, he goes find the rest of the crew, particularly Count Karnstein, Bellandra, Pugwash and Aylar.
"So, we can't approach this Aboleth closely, due to its mucus in the water. But if we try to take it out with only ranged weapons, it can still turn us and set us fighting against each other. We need to strike hard and fast, which basically means we need to be able to get close to it. I'm thinking that when it's close to the surface, we fire Stun bolts and/or use the sextant to get it to be immobile, and then the Count uses his new trick with chilling fog from his pipe to freeze the water all around it! Since we're not out at open sea, the water should be much more stagnant, and freeze better. This way the Aboleth will be immobile, and the mucus will be neutralized, allowing us to go all in for the kill!"
---
As the seas were growing rougher, Grog'tial felt his stomach starting to do somersaults. He thought he had acquired sea legs with remarkable grace. He thought he'd simply been a natural at this, and all this talk about how bad the sea could get was somehow not applying to him... What was it the others had blabbered on about when he just came aboard? Rolling with the rollers and... He tries to imagine it, right as the ship starts to rise up at what feels to him like an impossible angle, to then go into free fall and sideways and... He rushes for the railing, and clings on there in abject misery.
He sighs, and goes see the Admir'l, putting up an all-business poker face, despite now realizing she can see straight through that. He asks what forms and abilities those "they" are likely to take, and how or when he'll be able to trust that they're not coming after him after all (knowing in his heart that despite any assurances he might get, he'll never be able to fully trust in this, and will be looking over his shoulder at any shadows for the rest of his life). And he'll also ask her if she can maybe construct a new sheath for his dirk which can be tied to his forearm, so he can see it glow and feel it tingle even when not holding it.
---
As he walks to the Admir'l, he realizes that all his worrying about the Aboleth and its abilities has at least given him an outline of a plan for dealing with it, so after his talk with her, he goes find the rest of the crew, particularly Count Karnstein, Bellandra, Pugwash and Aylar.
"So, we can't approach this Aboleth closely, due to its mucus in the water. But if we try to take it out with only ranged weapons, it can still turn us and set us fighting against each other. We need to strike hard and fast, which basically means we need to be able to get close to it. I'm thinking that when it's close to the surface, we fire Stun bolts and/or use the sextant to get it to be immobile, and then the Count uses his new trick with chilling fog from his pipe to freeze the water all around it! Since we're not out at open sea, the water should be much more stagnant, and freeze better. This way the Aboleth will be immobile, and the mucus will be neutralized, allowing us to go all in for the kill!"
---
As the seas were growing rougher, Grog'tial felt his stomach starting to do somersaults. He thought he had acquired sea legs with remarkable grace. He thought he'd simply been a natural at this, and all this talk about how bad the sea could get was somehow not applying to him... What was it the others had blabbered on about when he just came aboard? Rolling with the rollers and... He tries to imagine it, right as the ship starts to rise up at what feels to him like an impossible angle, to then go into free fall and sideways and... He rushes for the railing, and clings on there in abject misery.
Post edited November 14, 2023 by gogtrial34987