Posted September 10, 2023
This is a closed Forum Voyage (dungeon) game take-off of Doc's 2019 Enter my dungeon if you dare ... Northern Tunnel forum dungeon game. The Cursed Crew players have already signed on, this is the game thread. All are invited to enjoy the thread, but non-players please keep comments here to a helpful minimum during Action Events or Missions, to help both the players and myself to concentrate on the action and role play. You may post your observations in this thread. Thank you.
Helpful Links:
The Ship, deck plan
Bhrigus Journal
A Pirate's Glossary of Terms
A Very Good Translator English to Pirate/Pirate to English
RULES OF THE SHIP (dungeon game):
1) Cursed Crew participants must keep their PM's open to public or friend me so I can contact you at need during the game.
If you know RL will not allow you to participate for a short time, PM me and we will see what can be arranged.
2) Action - Turns will last approximately 48 hours, 2 days. Events/Missions may consist of several turns. At the start of each turn I will post the results of your previous actions/decisions and roll results.
3) Role Play - Role play is encouraged. You may pirate speak in role play but it is not required. Please post your actions in plain English so all may follow along and enjoy the thread.
4) Treachery - According to Cap'n B, we be the GrOG Brethren. The Code of the Brethren strongly discouraged treachery or stealing from fellow Brethren and the price for it was nay pretty. So while I will allow it, think ye well, for ye will have to cooperate to achieve the end, and yer mateys may not take kindly to it and 'forget' to bring yer stunned arse back to the ship.
5) Race/Armor/Weapons/Spells - To simplify and make things easier to keep track of there will be no set armor or spells to start, however there may be items which turn up in game. You are boarding a Cursed Ship, with Cursed Weapons to choose from that will grant you special bonuses and abilities per that weapon. You have also chosen Races and a common weapon which may have bonuses as per your PM and rolled by the dice.
6) Polly - Admiral Polly controls the ship according to Doc's original tale. She WILL leave yer behind behind if ye dawdle, or yer brethren don't remember to haul it back aboard ship for ye (if afk/stunned/incapacitated). You MUST be able to make yer way back to the ship or be hauled back - so when the Event or Mission seems to be coming to the end be sure to post if you are bringing your fellow Crew back with you.
7) Death does not disqualify you from the Booty, and is not necessarily the end of you. ;)
RACE STATS: (yours may differ based on possible bonuses in your PM)
Human - standard | Half-elf +1 Agility, -1 Constitution
Dwarf - +1 Strength, Constitution; -1 Agility, Stealth | Half-Dwarf +1 Constitution; -1 Agility
Halfling - +1 Dexterity, Stealth; -2 Strength | Half-Orc +2 Strength; -1 Dexterity, Intelligence
Felinoid - +1 Agility, Stealth; -1 Constitution, Hates Swimming | Half-Mer - Good Swimmer/Breathe Underwater; -1 Constitution
SKILLS:
Some of you have a background skillset. This has been taken into consideration and may have resulted in rolled skills or bonuses listed in your Startup PM. I leave it up to each individual player whether they wish to reveal what was in their Startup (The dice of fate has spoken) PM or not, or how much, except for certain announced Shipboard skills that will become obvious anyway.
HOW THIS WORKS: Turns
I have a deck of cards and dice.
At the start of each Event/Mission I will shuffle the deck and draw a card for each Crew still in play. That card will determine your Luck for the duration of that Event/Mission, however many turns, unless something seems to indicate otherwise. Spades mean offensive luck, Clubs mean defensive luck, Diamonds are opportunity luck, Hearts are health luck. The number on the card is the influence of the luck good or bad. A joker (there are 2) means something unnatural or extraordinary will happen, the category will be based on the next card.
At the start of each turn (Events/Missions may have several turns) I will roll dice to determine initiative. The combination of the dice rolls and the luck cards will determine the results of your actions which will then be posted.
Remember, as each Event or Mission is coming to an end, you must be able to get back aboard the ship. If you are afk, stunned or incapacitated you are at the mercy of your fellow crew. You may grunt, groan, gesture for help (if possible) or otherwise indicate you need help. Those crew still fit, post if you are helping bring your fellow Crew back aboard.
PMs: PM between players and GM must be kept open. Players may PM private questions, or ask publicly if they think it will benefit the game or fellow Crew. I will PM players if I need details or more info, unless I believe it will benefit the game or Crew. Certain players may get private info based on certain bonuses, skills or rolls. Info not to be revealed will be specified as such. Otherwise each player is free to decide what to reveal or not reveal according to their character and role play.
(Edit - posted Helpful Links, Pirate speak is now a personal choice, not required. While I very much appreciate the creativity and effort, it may be best to use it sparingly so everyone can better translate and understand.)
Helpful Links:
The Ship, deck plan
Bhrigus Journal
A Pirate's Glossary of Terms
A Very Good Translator English to Pirate/Pirate to English
RULES OF THE SHIP (dungeon game):
1) Cursed Crew participants must keep their PM's open to public or friend me so I can contact you at need during the game.
If you know RL will not allow you to participate for a short time, PM me and we will see what can be arranged.
2) Action - Turns will last approximately 48 hours, 2 days. Events/Missions may consist of several turns. At the start of each turn I will post the results of your previous actions/decisions and roll results.
3) Role Play - Role play is encouraged. You may pirate speak in role play but it is not required. Please post your actions in plain English so all may follow along and enjoy the thread.
4) Treachery - According to Cap'n B, we be the GrOG Brethren. The Code of the Brethren strongly discouraged treachery or stealing from fellow Brethren and the price for it was nay pretty. So while I will allow it, think ye well, for ye will have to cooperate to achieve the end, and yer mateys may not take kindly to it and 'forget' to bring yer stunned arse back to the ship.
5) Race/Armor/Weapons/Spells - To simplify and make things easier to keep track of there will be no set armor or spells to start, however there may be items which turn up in game. You are boarding a Cursed Ship, with Cursed Weapons to choose from that will grant you special bonuses and abilities per that weapon. You have also chosen Races and a common weapon which may have bonuses as per your PM and rolled by the dice.
6) Polly - Admiral Polly controls the ship according to Doc's original tale. She WILL leave yer behind behind if ye dawdle, or yer brethren don't remember to haul it back aboard ship for ye (if afk/stunned/incapacitated). You MUST be able to make yer way back to the ship or be hauled back - so when the Event or Mission seems to be coming to the end be sure to post if you are bringing your fellow Crew back with you.
7) Death does not disqualify you from the Booty, and is not necessarily the end of you. ;)
RACE STATS: (yours may differ based on possible bonuses in your PM)
Human - standard | Half-elf +1 Agility, -1 Constitution
Dwarf - +1 Strength, Constitution; -1 Agility, Stealth | Half-Dwarf +1 Constitution; -1 Agility
Halfling - +1 Dexterity, Stealth; -2 Strength | Half-Orc +2 Strength; -1 Dexterity, Intelligence
Felinoid - +1 Agility, Stealth; -1 Constitution, Hates Swimming | Half-Mer - Good Swimmer/Breathe Underwater; -1 Constitution
SKILLS:
Some of you have a background skillset. This has been taken into consideration and may have resulted in rolled skills or bonuses listed in your Startup PM. I leave it up to each individual player whether they wish to reveal what was in their Startup (The dice of fate has spoken) PM or not, or how much, except for certain announced Shipboard skills that will become obvious anyway.
HOW THIS WORKS: Turns
I have a deck of cards and dice.
At the start of each Event/Mission I will shuffle the deck and draw a card for each Crew still in play. That card will determine your Luck for the duration of that Event/Mission, however many turns, unless something seems to indicate otherwise. Spades mean offensive luck, Clubs mean defensive luck, Diamonds are opportunity luck, Hearts are health luck. The number on the card is the influence of the luck good or bad. A joker (there are 2) means something unnatural or extraordinary will happen, the category will be based on the next card.
At the start of each turn (Events/Missions may have several turns) I will roll dice to determine initiative. The combination of the dice rolls and the luck cards will determine the results of your actions which will then be posted.
Remember, as each Event or Mission is coming to an end, you must be able to get back aboard the ship. If you are afk, stunned or incapacitated you are at the mercy of your fellow crew. You may grunt, groan, gesture for help (if possible) or otherwise indicate you need help. Those crew still fit, post if you are helping bring your fellow Crew back aboard.
PMs: PM between players and GM must be kept open. Players may PM private questions, or ask publicly if they think it will benefit the game or fellow Crew. I will PM players if I need details or more info, unless I believe it will benefit the game or Crew. Certain players may get private info based on certain bonuses, skills or rolls. Info not to be revealed will be specified as such. Otherwise each player is free to decide what to reveal or not reveal according to their character and role play.
(Edit - posted Helpful Links, Pirate speak is now a personal choice, not required. While I very much appreciate the creativity and effort, it may be best to use it sparingly so everyone can better translate and understand.)
Post edited September 15, 2023 by bjgamer