Posted February 23, 2015
Ok, I looked up the technologies stg83 linked earlier http://www.anandtech.com/show/8546/nvidia-gameworks-more-effects-with-less-effort and it seems all of the technologies TW3 uses are made to work on UE3/ UE4. We can also see most; I think all; other Nvidia Gameworks games are UE based. Does this mean the Red Engine 3 is UE derivative? From the few recent UE games I've played; most have been very bad looking; and UE in general seems to lack multithread support. It would be great if CDPR could release some more details regarding the engine; and its optimization for PC. I recall Splinter Cell Blacklist had a particular problem with controller style weapon selection wheels and binding more than one(more than 2 actually) feature to the same key and lacking a rebind for it.
EDIT: http://www.extremetech.com/extreme/173511-nvidias-gameworks-program-usurps-power-from-developers-end-users-and-amd/2
EDIT: http://www.extremetech.com/extreme/173511-nvidias-gameworks-program-usurps-power-from-developers-end-users-and-amd/2
Post edited February 23, 2015 by Shadowstalker16