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high rated
Endzone 2 (Early Access)

Updated to 0.8.9006.19822 (Galaxy & Offline Installer)

Changelog from Steam:
Early Access Hotfix | Hotfix #1 | V 0.8.9006.19822#d804ad61c

Survivors!

today we release a small hotfix consisting of multiple bugfixes and stability improvements.

FIXED

Session: Fixed crash during map generation on certain map seeds
Session: Fixed error when entering an empty map seed
Expeditions: Intro voice over of Expeditions no longer stops right after starting an Expedition
Expeditions: Ladder in Brewery-Expedition now works as intended
UI: Stability Fixes to get rid of different errors when using the UI
Feedback: Title of the attached savegame is set based on the report title
Vehicles: Fixed an error when trying to transfer resources between vehicles with one or both inventories being full

Your Teams from Gentlymad & Assemble | 0.8.9006.19822#d804ad61c
Post edited August 28, 2024 by Hustlefan
high rated
A hotfix update for POSTAL 4: No Regerts was released here today (Offline & GOG Galaxy).

1.4.1 Hotfix (August 28, 2024)
Changed/Improved

• Made Trenchcoat available to purchase in Clothing vending machines from Thursday
• Replaced janky car explosion sound effects

Fixed

• Going POSTAL Challenge in Industrial tile crashing the game
• The Zag tunnels clearly popping in / out of view from a close distance
• Not being able to access Going POSTAL Challenge in Kunny Island parking lot
• Being able to get soft-locked during UFO easter-egg
• Addressed checkpoint crash which could sometimes occur when entering the cave tunnel with Cat Dude
high rated
Tomb Raider GOTY received a downgrade from version 1.0_(47027) to version 1.0_(47026). No changelog.
high rated
Anyone know whats going on with Tomb Raider?

Regarding Dying Light: According to the steam forums the patch just adds an ad for a DL2 DLC. -_-
Post edited August 28, 2024 by russellskanne
high rated
a pet shop after dark has updated from 1.03 to 1.04. No changelog.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9007.20488 (Galaxy & Offline Installer)

Changelog from SteamDB:
Early Access Hotfix | Hotfix #2 | V 0.8.9007.20488 #04714e4c7

Survivors!
Today we release a small Hotfix consisting of bugfixes and stability improvements.

FIXED

Session: Fixed numerous errors that were thrown during gameplay when loading or starting new sessions from a running session
Vehicles: Fixed a bug were it was possible to trade resources with vehicles that are still in construction

Your Teams from Gentlymad & Assemble | 0.8.9007.20488 #04714e4c7
high rated
Farewell North updated.

Patch notes taken from Steam.

Improved one of the munro paths on Uair that previously acted as an invisible wall, preventing Chesley from smoothly navigating the trail
Shifted some rocks on Sealladh that had the potential to trap Chesley
Fixed a character encoding issue causing Japanese characters to appear in Simplified Chinese text
Fixed a typo in one of the subtitles on Bròn
Fixed a rare issue causing one of the cutscenes near Northray Skerry to lock
Fix for labels in the photomode window that would overlap in some languages the first time photo mode was activated

- fixed a bush on Teaghlach that had a rude habit of trapping sheep and not letting them go
- fixed an issue causing the first "My Heart's in the Highlands" cutscene to re-trigger if you canoe back to the cave
- fixed a missing Simplified Chinese character in the Gaelic Subtitle modal
high rated
Gori: Cuddly Carnage

Updated to 1.0.101 (Galaxy & Offline Installer)

Changelog from Steam:
Gori: Cuddly Carnage Update 1.0.101 Now Live

Hi everyone!

Thank you so much for the overwhelming support on yesterdays launch of Gori: Cuddly Carnage, we really appreciate every review and piece of feedback we receive!

We are pushing a patch live now which includes a few bug fixes and quality of life improvements, please find the change list below:

• Lock in level 5 when restarting from checkpoint or dying in combat fixed
• Added extra checkpoint in level 5
• Updated the Credits
• Music now unmutes after going to main menu after death
• A hole in level 1 - bubble shield intro area - has been covered
• Cosmetic "Fire" eyes pupil vanishing in cut scenes now fixed
• Camera no longer locks after viewing comic book flashback
• Razer chroma plugin temporarily disabled
• The word Gori changed spelling in Japanese
• Changing option with mouse will now apply the option correctly
• Motion blur now applies correctly after loading screen
• Inverted look input now applies correctly after loading screen

We hope this helps you to enjoy Gori: Cuddly Carnage even more! If you have two minutes, please drop us a review. It massively helps with the visibility of the game.

Thanks everyone!
high rated
Hero's Hour
has been updated to 2.7.1


Long changelog on Steam
Post edited August 30, 2024 by Splatsch
high rated
Bleak Faith Forsaken 4032033 Aug 30, 2024

Minor Hotfix
Fixes:

- Fixed an issue where progress could be lost after a crash.
- Fixed a problem where the "Interact" action key couldn't be bound to modifier keybinds.
- Fixed the Vermillion Fields elevator resetting itself after a crash.
- The Vampirism perk now properly works with staff projectiles if no base leech crystals were previously applied.
Post edited August 31, 2024 by LurkerLito
high rated
Regiments

Update 1.4.5

- Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices
- Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
- Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
- Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
- Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission

- Added enemy national icon to the Courses of Action menu
- Added enemy information on the War Paths results screen
- Adjusted the frequency of the 'smaller' nations encountered during War Paths
- Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)

- Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
- Adjusted ADATS speed when fired at ground targets
- Adjusted Sheridan to have slightly more stealth rating
- Replaced Recon TA with Smoke TA for US 82nd AB
- Added Recon TA to US 11th ACR

- Fixed tooltips not working for War Paths starting options
- Localization fixes and name adjustments
- Fixed Dutch not having Taking Fire voice reports
- Fixed Dragon ATGM not firing at max range
- Fixed Luchs MG texture issue
Post edited August 31, 2024 by Keihltrein
high rated
Wreckfest

Updated to version 1.0l.


No changelog.
high rated
UBOAT

Standalone installer updated: [Windows] 2024.1 (Full Release) Patch 11 ⇒ 2024.1 (Full Release) Patch 12.
2024.1 Patch 12

Dear captains,

There is a new patch ready for version 2024.1.

① Localization
• Ukrainian localization update by vovanvoks.
• Japanese localization update by かねのもうじゃ.
• Russian localization update by Hard.

② UI
• Fix: Inconsistent text alignment was present for save file info when text was long enough to be wrapped.
• Fix: Capacity bar no longer appears when cargo hold contents are viewed on an inspected merchant ship.
• Fix: When a stadimeter wasn't present on the used periscope, the stadimeter button wasn't changing visually and was still looking like it would be active. Also, added a tooltip that explains why it's not available.
• Fix: When an observation periscope was used manually on a Type II, the depth visualization control was displaying an attack periscope instead of the observation periscope.

③ World
• Reworked Brest submarine pens to make them compatible with the lowest tides possible in the area. Each bunker now features a water gate with a regulated water level on the inside.

④ Ships
• Fix: NPC U-boats had audible propellers, even when they were docked.

⑤ Graphics
• Fix: Dashed lines on puppet state territories were moving during a high compression travel.
• Fix: When ballast tanks were flooded on Type II U-boats, for a few seconds, there was a moving water surface visible in FPP near the ceiling near the loading hatch.
• Fix: When a scene visible during an external interaction was closed, for a fraction of a second, it could be visible with a wrong lighting.

⑥ Audio
• Increased volume of ambient sound in the hydrophone. Also it now varies depending on the direction, when bearing is adjusted.
• Fix: Music and ambient audio could stop to play, when there were many ships nearby due to hitting a sound effects limit in the engine.

⑦ Achievements
• Battleship Hunter achievement can be now achieved also by sinking battleships travelling in a group with other warships rather than only in a convoy.

⑧ General
• Fix: Aircraft could sometimes end up in the water, if they were loaded during a high compression travel. This could cause issues, especially during tutorial #4.
• Fix: Type II U-boats had a stadimeter present on their observation periscopes. It was removed to be in line with Type VII.

Yours,
DWS
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.88_1

Changelogs from SteamDB:

Weapon Firing Modes!

Hello Ghoul Hunters,

I know I have said previously that the last feature I wanted to add was the X-ray effect, but later I realized that someone made a mod on moddb to add a weapon firing mode feature :) But the mod had some issues with burst fire so I decided to just add the feature officially.

How Weapon FIring Mode Works

It's very simple and doesn't involve any additional key/button binding. Simply take your gun out, aim down sight, and then press Interact key (F key or A button by default). The current firing mode is displayed next to the weapon icon in the HUD:

Also you will see in the weapon item's description which firing modes it supports, in this case the VSS supports S (semi auto) and F (full auto):

Now with this overhaul, the following guns have additional firing modes:

AKM: S/F/B
AK-74: S/F/B
M16: S/F/B
AN94: S/F/B

Free Weapon for 1000 Reviews!

Thank you all for writing the reviews and helping me get to the prestigious 1000 :) We are now at 887, and I want to make it fun - as soon as we hit 1000 review, I will release a free weapon in the base game (normal mode) :) Let's go!

Other Fixes Included in 1.88

• More fixes and improvements for German translation

• To make sure the important tutorial entries aren't missed, these entries will pop up a window requiring the player to confirm it, such as the warning for landmines.

• Added an improvement to faction job assignment: when player kills a NPC standing on guard, and then save/load, the game will not try to immediately fill this guard position with another NPC, because it makes the player confused: I thought I just killed that guy! Instead, the guard position will stay vacant until there's a guard-changing/relieving event, and then someone sitting by the fire will take up the post. Or, it'll get filled when the faction replenishes the dead NPCs.

• Added a ladder outside Station 11 train hangar to shorten the traveling distance going between Luxury House level and Ashinaka level

Quick Bug Fix

I apologize for the bugs after posting the 1.88 update. There was an oversight where the function call to convert a string to floating number didn't take into consideration of systems in Europe where the float format is "1,2" instead of "1.2", and that caused the database load to fail.

I hope this update fixes this issue for folks in Europe! Unfortunately I cannot test it with my own system (even if I change the windows region to Europe), so please let me know if it fixes it for you! There can be multiple symptoms, such as item stats not displaying correctly, guns shooting ultrafast, NPCs only shooting semi-auto etc.

Thank you for your patience and support!
high rated
AI War 2

Standalone installer updated: [Windows, Mac] 5.607 ⇒ 5.608.
5.608 Scourge Infused Empire
(Released August 31st, 2024)

• Fix a bug where using the Experimental Stacking Algorithm was triggering a bunch of asserts related to a unit's WorldLocation being ArcenPoint.ZeroZeroPoint
---• Thanks to ykk488, ParadoxSong and FENラック1312 for reporting

① Sidekicks
• Fix a bug where Ark Empire would not play nicely with Dark Zenith Sidekick
---• Thanks to civil for reporting
• DZ Sidekick Chameleon Flagship can be hacked for more module points
• Dyson Sidekick: Spire Blade Spawners now are spawned more slowly, it was OP
• Hopefully make Reaper Moons more shootable
• Change the internal name of the Wanderer ai type to avoid conflict with POI mod
---• Thanks to Arphar for reporting

② Scourge Infused Empire
• This is a regular human empire, but they come with a Vassal Scourge faction.
---• These vassal scourge function like a regular "human allied scourge", but the don't get builders. You are responsible for building and upgrading their structures.
---• You use the Tech menu to unlock different Scourge Races, or to also unlock Hybrids of that race
---• Their military ships are not under the players control, but they do their best to be helpful.
• There are some very minor improvements to the UI for the regular Scourge as well (the name of the type of Armory now is color-coded for regular scourge)