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high rated
Endzone 2 (Early Access)

Updated to 0.8.9020.20887 (Galaxy & Offline Installer)

Changelog from SteamDB:
Early Access Hotfix | Hotfix #5 | V 0.8.9020.20887 #8c6476289

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

UI: Fixed input fields of some sliders not accepting correct number of characters.
UI: Tooltips no longer overlap with the large map (e.g. in the Expeditions overview)
UI: Assigning resources to the resource bar in the HUD that are already assigned now swaps the resources.
UI: Fixed building construction and destruction UI not correctly reacing to the active state of the construction site.
UI: Fixed research goals not updating the UI correctly.
Vehicles: Fix for error when sending vehicles to different waypoints using shift.
Vehicles: Fixed a problem with the queue in vehicle workshops that made vehicles being stuck in the queue and not being produced anymore.
Map Generation: Fixed different errors when generating maps.
Gameplay: Fixed a bug with activating/deactivating production on buildings that are being upgraded
Audio: Stability fixes for picking the correct sector ambient.

Your Teams from Gentlymad & Assemble | 0.8.9020.20887 #8c6476289
high rated
Travellers Rest 0.6.5.20 -> 0.6.5.22
Patch v0.6.5.21
Changelog from Steam:
- Fixed a bug that caused all the food to stack in a single slot in the animal feeders.
- Fixed some visual errors in the city map.
Patch v0.6.5.22
Changelog from Steam:
- Fixed some bugs that could cause a softlock during the tutorial when playing with controller.
- Fixed a bug that prevented the cat from drinking water from its water bowl.
- Fixed a bug that allowed to open the color selector of the chests in menus that were not chests.
high rated
Wildermyth

Updated to 1.16+550 Patch for Windows, Linux and Mac.

Changelog from SteamDB:

1.16+550

• Fixed issue with increased loading times for certain dialogs (like gear get and character sheets) for players with many mods
• Tools: Fixed some bugs with Mod Injection
high rated
Justin Wack and the Big Time Hack

Updated to 3.2.4 (Galaxy & Offline Installer)

Changelog from SteamDB:
Minding the Garden 09-12

• Fixed a bug related to the Sound FX slider not actually affecting all sound effects
• Fixed a bug that caused the vSync on/off toggle in options to be hidden for some hardware
high rated
Cyberpunk 2077

Updated to 2.13 (Galaxy & Offline Installer)

GOG Changelog:
Patch 2.13 Sep 12th 2024

Patch 2.13 for Cyberpunk 2077 and Phantom Liberty is live. This update includes support for AMD FidelityFX Super Resolution 3 with Frame Generation.

Keep in mind that despite the version mismatch between PC and console, Cross Progression will still function properly.

Check out the list of changes below for details:

• Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
• Added support for Intel Xe Super Sampling 1.3.
• It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
• Added a new "Utilities" tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
• Other stability and visual fixes.
high rated
The Slormancer

Update to V0.9.3a.

No changelog.
high rated
Songs of Silence - Update 0.7.1
Hey everyone!

We know how important it is for our fans to experience Songs of Silence in their native language, so we’re thrilled to announce that we now have

Ukrainian language support
with Update 0.7.1!


Starship Troopers: Terran Command

New challenge missions released for Urban Onslaught DLC
Two new challenge missions have just been added to the Urban Onslaught DLC
. You can access these through the Scenarios screen in the main menu.

Defend a Federation war memorial at all costs in the “Stand for the Fallen
” mission. Safeguard the momument as a place of commemoration for humanity’s heroes, fallen in past and current battles!

In the “Circuit Breaker
” mission you will lead the M.I to incinerate a Bug nest rooted deep inside one of Mahanagar’s power plants. To avoid a costly direct assault, Terran Command has devised a plan to trigger a devastating explosion in the heart of the facility.

As with previous challenge missions, the new additions to the Urban Onslaught DLC have special score objectives and your highest score is stored locally.

Show us what you’ve got, Troopers!

You can now post screenshots of your score in our Discord channel to share them with other users
Post edited September 12, 2024 by Syphon72
high rated
avatar
Geralt_of_Rivia: The Slormancer

Update to V0.9.3a.

No changelog.
The Slormancer version 0.9.3a changelog from SteamDB:

The Slormancer update for 12 September 2024

The Balance Update is now available!


Hello everyone!

The Balance Update (v.0.9.0) has been moved from the Experimental Branch to the Live Branch and is now available for everyone!

Patch Notes

Given the size of the Patch Notes, we couldn't upload it here on Steam so it is available here on our website.

You can leave your feedback on Steam, on our Forums or right below this post, but the best way to interact and chat with us about specific issues you're having is on our Discord, so feel free to join in!

About Balance

We've made quite a lot of changes and I believe that it is safe to say that most builds will require at least a bit of adjustments to work properly. And if despite your best effort, you can no longer make your build work and that you feel that it is was unfairly nerfed, then open a topic or join our Discord and politely discuss it.

Migrating a Save File from Experimental to Live

If you've been playing the Experimental Branch and would like to carry your progress over to the Live Branch, there is a small extra step that needs to be done:

• Head over to C:/Users/<Username>/AppData/Local/The_Slormancer and find the save_exp_0_9_1 file, copy it and rename it to save_1 (and erase the previous file).
• When you launch The Slormancer, if Steam asks you to choose between the Local and the Cloud file, choose Local.
• Profit! _This assumes that you are playing on the Save Slot 1.
• if not, simply change the numbers accordingly (e.g: Rename save_exp_0_9_2 -> save2 etc...)

Have fun!
Cheers!
high rated
House Party

Standalone installer updated: [Windows] 1.3.3.12841b ⇒ 1.3.3.12877.
Patch 1.3.3.12877

• Small bug fixes.
• Improved skinning and reduced clipping for some clothing items.

Note:
For already created designs, some of these clothing improvements are only implemented after selecting the character and the design in the main menu or customizer menu.
high rated
SNK VS. CAPCOM: SVC CHAOS
Version 1.0.40993 ⇒ 1.02.41131, Size 320.9 MB ⇒ 325.1 MB

Info from Steam:
Feature improvements:

OPTIONS > GAME > Hitboxes now has a "PRACTICE" setting, where hitboxes will be enabled in Practice Mode only
Infinite continues in one-player arcade mode
Character select timer increased to 30 seconds
Will now cycle back to attract mode if idle on title splash screen
Slowed down pre-match dialogue
Added unlockable endings to Gallery
Xbox controllers now default to using both left stick and D-pad for movement
Now waits 4 seconds before saving resolution change, in case the desired resolution causes a crash


Bug fixes:

Fixed scaling of scanlines in STRETCH mode
Addressed rare crashes due to spectating challenges and rapid Gallery use
Correction to reporting of Draw/Time Out games in online win/loss tally
Corrections to hitbox colors
high rated
The Invincible

Updated to 1.4.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
[UPDATE 1.4] The Invincible - New Horizon Update

Hello, Astronauts!

We are excited to announce the arrival at a new destination on our space mission!


The Invincible is now available in Japan with a full localization. We have also prepared something truly "cosmic” for every astronaut here.

Now available in Japan!

We hope that The Invincible adventure will be as captivating, slightly eerie, and unforgettable for players in Japan as it is for others. We have high hopes that every Japanese fan of Stanisław Lem will feel the spirit of this brilliant science fiction master and futurologist oozing from every part of this astromission.

Space Agency Skin

You can now enhance your exploration experience with the Space Agency, a new NASA inspired rover skin celebrating humanity’s boundless curiosity and will to discover. You can easily switch between your skins and pennants in the Customization tab within the Settings menu.

Enjoy your astrojourney!

• Starward Industries & 11bit team

Dive into our comic from The Invincible universe at:
invinciblethegame.com

And immerse yourself in The Invincible world a little bit more here...
Discord
Twitter
YouTube
Facebook
Instagram
high rated
UBOAT

Standalone installer updated: [Windows] 2024.1 (Full Release) Patch 13 ⇒ 2024.1 (Full Release) Patch 14.
2024.1 Patch 14

Dear captains,

There is a new patch ready for version 2024.1.

① Localization
• French localization update by FvJ and Placebo.
• Ukrainian localization update by vovanvoks.
• Japanese localization update by かねのもうじゃ.
• Russian localization update by Hard.

② Crew
• Sailors assigned to officers are no longer counted towards overwork penalty if they don't do anything.

③ UI
• Fix: It wasn't possible to use map drawing tools on areas covered by contact visualizations (blue / green contact arcs).
• Fix: After loading another game state in-game, the silent running and alarm buttons in the TAB menu were remaining in the previous state, and potentially weren't reflecting the actual state of a silent run and an alarm.
• Fix: In the machine room and the torpedo room of Type II U-boats, there was a carry water button appearing in the bottom UI, but it didn't make sense in the case of these U-boats as the water may flow freely between the rooms.
• Fix: If an attempt was made to scroll text in a radio message view using a mouse wheel, the view was closed instead of scrolling the text.
• Fix: Assignment name was sometimes not fitting into the text area for some assignments in some languages.
• Fix: If a map drawing tool was toggled, something was started to be drawn and then another tool was toggled without completing the previous drawing, the previous drawing would remain on the map and wasn't possible to remove.

④ World
• Fix: Sometimes sunk merchant ships were later displayed as having an unknown origin and an unknown destination. This problem may stick around for a while in the old game states but should disappear after some time passes in-game.
• Fix: Fixed probably all causes of a relatively rare situation where after sinking a ship with a certain name, a new one could be encountered with the same name shortly after. This problem may stick around for a while in the old game states but should disappear after some time passes in-game.
• Fix: After leaving a submarine pen and docking in another pen nearby, the leading officer from the previous pen could remain and duplicate.

⑤ Graphics
• Fix: Asset loading error that could cause various issues: pink particle effects, sailors with missing jacket geometry, etc.
• Fix: Unusual, intense reflections around the lens of an observation periscope on Type VII and both periscopes on Type II.

⑥ Achievements
• Fix: If certain steps were performed, it was possible to obtain a Needle In a Haystack achievement for sinking a ship in a group smaller than 15 ships.

⑦ Modding
• When binoculars are used in manual mode, from now on an attempt is made to load a fullscreen overlay from such a path: "Images/Periscope Overlays/Binoculars Fullscreen". This allows mods to use a different overlay for the binoculars than for UZO.

⑧ General
• Fix: In some cases, the amount actually paid for various U-boat upgrades was lower than initially declared in the UI (sometimes they were completely free).
• Fix: Autosave on dock wasn't working if a quick return to port was used.
• Fix: Sometimes the external hatch wasn't being closed, even though the entire crew entered the U-boat. Consequently, the sailor responsible for flooding the tanks would await closing the hatch indefinitely.
• Fix: Quick mission completion wasn't working correctly if it was clicked while using a device in manual mode (for example, a periscope).
• Fix: In some cases, if a ship was accidentally hit by its ally, it could take away credit for sinking from the player.
• Fix: Fixes to various errors spotted in logs sent using a bug reporting tool.

Yours,
DWS
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.9

Changelog from SteamDB:

Patch 1.7.9 Gives a more appropriate look to the ruins inside the Empire

Once more the patch is fairly modest. We have been focusing on improving the look and feel of the lands inside the Empire. And that is fairly deep rabbit hole.

We will continue to allocate as much resources as we can to keep the development of Unexplored 2 on pace towards a 2.0 release. But it should be no surprise that becomes increasingly hard; at one point we must also look at future projects.

For now you can still expect weekly updates, but they simply might not be as substantial as they once were.

Gameplay Changes

• Drastically improves the appearance of ruins and keeps transformed by the Empire.
• The levels at the edge of the Empire are more volatile and dangerous.
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.609 ⇒ 5.610.
5.610 Minor Mod Updates
(Released September 14th, 2024)

① Sidekicks - Scourge Infused Empire
• Hopefully fix a bug where the scourge infused empire wasn't able to use the Fallen Spire
---• Reported by GTAVC16
• Now uses a new resource, Corbomite, to unlock new Races
---• Spending a lot of Science on these unlocks felt bad, it was just hard to get that much science and it meant you couldn't do fun things with your regular ships
---• Instead we now have a new resource that you acquire by fighting the AI (and the AI will get lots of new ships to fight you and your new allies)
• Clicking on the Corbomite icon in the resource bar will show you some status for your scourge vassals
high rated
Bullet Runner: The First Slaughter

Update to V1.0.3.

No changelog.