Bugfixing patch 1.5e is out now! Changelog:
1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight.
2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization.
3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests.
4. Removed incorrect names for various enemies in the new storylines.
5. Added indicators to armor and helmet that can be used in crafting.
6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him.
7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent.
8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones.
9. Fixed a bunch of other minor glitches.
Bugfixing patch 1.5d is out now! Changelog:
1. Impoverished Knight's model now displays correctly.
2. Handing over quest items in Maidstone no longer reduces your inventory size.
3. Fixed critical errors when completing various quests from Maidstone's craftsman storyline.
4. Civil Life achievements are now properly unlockable.
5. Fixed the bug with Maidstone quests being available from the Oxford camp.
6. Fixed several issues with critical erros after handing over certain items to allies.
7. Fixed several bugs with certain trinkets not working properly after being given to allies.
8. Fixed several issues with the text display.
9. Fixed an issue with Anna's romance scene being unreachable despite completing all of her quests.
10. Fixed an issue with killing Goliath sometimes not counting towards his weapon unlock.
11. Fixed a bunch of other minor glitches and errors.
Bugfixing patch 1.5c is out now! List of fixed issues:
1. Various story events occuring during item crafting and resulting in softlocks.
2. Error message that pops up when attempting to attack an enemy after loading an old save file (pre-1.5).
3. Various bugs surrounding 'Master of Poisons' civic talent.
4. Invisible an untargetable enemies during the Chippenham riots story event.
5. Bug that resulted in "unsupported operand type(s) for -=: 'unicode' and 'float'" error message.
6. Incorrect game behaviour after telling all of your allies to retreat.
7. Bug during Bartholomew's Jailbird quest.
8. Issue with allies losing their trinkets that were received from the player after levelling up (their armor and weapons are still changed when they level up - that too is going to be fixed but the fix would require some time).
9. Various bugs with completing Maidstone's blacksmith quest line.
10. Inventory space decreasing instead of increasing when handing over quest items.
11. Several other minor incorrect interactions and localization issues.
New stuff in Patch 1.5 1. Added new difficulty modifier - Prestige mode - that adds weapon durability mechanic, increases the lethality of the combat, lowers the time in chapters and generally makes the game even more hardcore.
2. Added civic talents - a variety of passive abilities that give the character various out-of-battle bonuses.
3. Added hydration mechanic in Outremer. Consuming water in that chapter will now temporarily protect you from the heat fatigue gain.
4. Added Damietta bazaar with a variety of different shops that contain all kinds of items.
5. Added 9 new trinkets including one that counters heat fatigue gain under certain conditions.
6. Survival mode now has a shop where the player can buy and sell items in between rounds.
7. Added keyboard support for in-battle controls.
8. Added quick action buttons to some of the item interaction menus (equipping and unequipping items, selling items and moving items between chest and inventory can be now done with one mouse click).
9. Added trinket presets menu that will allow the player to save several trinket combinations and them quickly swap between them.
10. Added different colors to characters' names in dialogues.
11. Added a couple of new scavenge events.
① Balance changes
1. Healing injuries will now return only a percentage of the lost characteristics instead of fully restoring them. In Prestige mode you will receive back 50% of the points, on HWR and Hard difficulties - 75%, on Normal and Story difficulties - 100%.
2. Punishments for leaving an injuries untreated have been increased.
3. Mechanical crossbow has been reworked. Operating the crossbow will now require a certain amount of points in craftsmanship and crossbow skill. Repairing and unjamming the drum will now require specific items. Shooting in automatic modes will now generate a recoil that will decrease the accuracy (but is in turn decreased by strength).
Mechanical crossbow's price in manual character creation mode has been increased.
4. Crafting now consumes a tiny bit of time.
5. Item prices have been rebalanced and are overall more expensive now.
② Fixes and minor additions
1. Field surgery kit will now count as a medical item in Hadley.
2. Beibars will not be able to retreat with a broken leg.
3. Buying recipes from Anna no longer boosts your relationship with her. Relationship bonus points for other quests have been recalculated to add up to 100 if all completed successfully.
4. Fixed a bug with an ally going crazy in a desert cave which resulted in the game crashing.
5. Fixed a bug that could lead to Rennes being captured by the mercenaries despite the city strength score being way higher.
6. Fixed a number of various minor Anna-related issues.
HWR's Discord:
https://discord.gg/xndPrtZMeT 1917 Studios
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