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high rated
No Man's Sky

Updated to 5.05_Worlds1_127592 (Galaxy & Offline Installer)

Changelog from the official website:
Worlds Part 1 Patch 5.05

August 19, 2024.

Hello Everyone,

Thank you to everyone playing No Man’s Sky Worlds Part 1, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.05, which is now live on Steam and will be coming to other platforms as soon as possible.

The Nintendo Switch version number is 5.04 rather than 5.05 but it is the same and contains all of the below fixes.

Bug Fixes

• Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
• Implemented custom colour choice for Liquidator Minotaurs.
• Improved freighter warping.
• Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
• Improved collision on floating islands.
• Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
• Improved discovery retention when at large numbers of discoveries.
• Fixed an issue with the camera when the game is paused.
• Clarified messaging when ending an expedition.
• Fixed an issue with docking at spherical space stations.
• Fixed a bug where swimming sounds would not stop.
• Improved swimming audio.
• Fixed a bug with teleporting to a freighter.
• Added support for up to 8 mouse buttons.
• Ported new volumetric clouds and high definition water to Mac.
• Fixed a visual issue with water whilst editing terrain.
• Fixed a visual issue with floating island lods.
• Fixed an issue with staff multitools lagging by a frame.
• Fixed an issue where freighter squadron pilot NPCs names would not appear.
• Fixed a texturing issue in reflections.
• Fixed an issue which caused reflections to appear darker than they should.
• Fixed an issue with jetpack trails being visible in first person.
• Improved the visuals of clouds during the transition to a storm.
• Improved quality of volumetrics on water planets.
• Implemented water optimisations.
• Optimised culling to improve rendering performance.
• Implemented optimisations to reflections.
• Reduced the VRAM requirements when running with VR.
• Implemented a number of optimisations for cloud rendering.
• Fixed a navigation crash.
• Fixed an interface crash.
• Fixed a crash in the physics manager.
• Fixed a rare lodding crash.
• Fixed a crash related to creatures.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
Old World has received a hotfix and is now version 1.0.73676 (GOG update number 75706).

Posted by the dev on the game specific subforum:

A hotfix has been released for the Old World main branch which is now version 1.0.73676 Release 2024-08-20

This fixes bugs with the game getting stuck due to looping attack animations and hidden units being visible on the minimap and selectable. It also adds a popup to GOG Mac builds run natively offline regarding issues with DLC access.

--

We are aware of a problem on GOG with Mac builds when run natively offline where owned DLC is not being correctly registered as being owned and are working with GOG to resolve this.

As a workaround, please either run Old World using GOG Galaxy or manually set the game to use Rosetta (Intel mode) to enable DLC access.
Post edited August 20, 2024 by ConsulCaesar
high rated
UBOAT

2024.1 Patch 10
Dear captains,

There is a new patch ready for version 2024.1.

Localization:
- French localization update by FvJ and Placebo.
- Japanese localization update by かねのもうじゃ.
- German localization update by Ruby.

Crew:
- Sailors promoted to officers now always start with energy at 100%.
- Fix: There was a timeout after ordering a dive, during which it wasn't possible to assign an engineer to manage diving planes station.
- Fix: Sometimes sailors could become stuck in an idle animation, while performing an order on the valves and were blocking other crew members from accessing them.
- Fix: It wasn't possible to order flooding the tanks on valves without selecting any officer first, even though all other orders present there were accessible in such a way.

Graphics:
- Fix: There was a bright pixelating outline around periscope lenses when any upscaling was in use (DLSS or FSR).
- Fix: Decreased flickering due to aliasing on the gangway between the U-boat and the ports.
- Fix: Volumetric lighting was sometimes much more intense than intended during sunsets and sunrises, for example in Kiel.

Missions:
- Gibraltar crossing assignment now grants the Mediterranean flotillas emblem (a donkey).
- Fix: In tutorial #4, if the game was running in a low enough resolution to not fit all portraits in the map view, it was possible for radioman's portrait to temporarily disappear during the mission.
- Fix: A rare issue in mine planting assignments where mines were not being loaded despite freeing up space for them.
- Fix: Corrected flotilla change assignments initiated on demand. These assignments were previously awarding budget and reputation upon completion, even though that wasn't intended and there were no rewards listed in their description.

Technical:
- Optimizations to rendering on CPU and GPU side.

Ports:
- Added imports and exports to ports that didn't had them defined.
- Fix: It wasn't possible to dock in Copenhagen.
- Fix: Aesthetical fixes to Rotterdam.

General:
- Fix: After unlocking Eagle's Nest, the access to it was lost after reloading a game state.
- Fix: Fixes to several errors spotted in logs attached to bug reports.

Yours,
DWS
high rated
Delisted Game: Hellish Quart: Latest update 0.41 (Digital Signature Auguest 18, 2024) last version was 0.4 (Digital Signature June 12, 2024 the June 10th update probably)

Update 2024.08.18.0
Hellish Quart pre-alpha v.2024.08.18.1

TWEAK:
- Maryna: a bit more damage for certain attacks
- Maryna: shorter recovery from attacks blocked by the opponent

Hellish Quart pre-alpha v.2024.08.18.0

TWEAK:
- Maryna: longer startup in "Cut, Cut, Cut" special move
- Tarnavski: shorter startup in most attacks
- Tarnavski: shorter recovery in Taunts and punches (you can follow up with an attack quicker)

Update 2024.08.17.0
Hellish Quart pre-alpha v.2024.08.17.0

FIX:
- fixed a bug where the game sometimes would not scale time to x0 when pausing right before swords clash
- fixed a bug where sometimes root motion would keep moving the character, even when paused

TWEAK
- disabled the option to have mouse cursor visible in Character Selection Screen (character menus and the fighting system are not designed to be played with a mouse, but with controllers or keyboard keys)
- changed music in the Character Selection Screen from stock to an original track (plays only after returning to this screen after a fight)

Hellish Quart pre-alpha v.2024.08.16.0

NEW:
- New character: Maryna
Introducing a new playable character in this update: Maryna, widely known as "The She-Wolf." Armed with a saber and a light archery shield called a "kalkan," Maryna is a formidable opponent.

Maryna is a relentless iron lady, hardened by the harsh life on the Borderlands. As the leader of a small army of Cossacks, she is untouchable in her fortified manor. Living by her own rules, she thrives on robbery, extortion, and kidnapping.

Maryna’s character is inspired by a real 17th-century Borderlands She-Wolf, Anna Łahodowska, whose life of mischief was documented by Władysław Łoziński in "Prawem i lewem. Obyczaje na Czerwonej Rusi w pierwszej połowie XVII wieku" volume II, 1903. (loosely: Law and Disorder or Lawful and Unlawful. Ways of conduct in Red Ruthenia in the first half of XVII century).

FIX:
- Fixes for numerous minor bugs, typos, etc.

Update 2024.07.09.0
FIX:
- Updated Easy Save 3 plugin (for saving games) to the newest version and re-created all savegame scripts on all levels, to address a few reports of broken saves or the game crashing when trying to save or load data.

TWEAK:
- Build size optimizations, stripping down from unused assets

Update 2024.07.07.0
NEW:
- Story Mode, Jacek's side quest: new chapter released

FIX:
- "Anti-ragdoll explode" bug fix tweak: the level will reset only when the ragdoll is 5m from where it should be, instead of 3m, to avoid false-positive results (which should not be even possible in the first place, but some players report it happens)
- Story Mode, Jacek's side quest: some minor animation tweaks in cutscenes
- Jacek: fixed a bug where a followup attack would not play before the whole Taunt animation finished
- Gedeon, Alexander, Kalkstein: active ragdoll tweaks
- History Buff: no picture will be shown twice across multiple play sessions, until the game runs out of pictures. Then the list will reset (currently 128 pictures).

Known issues: When you pause during a fight and go to Free Camera Mode, ragdolls still retain some movement, despite the time being frozen. This can result in characters being in different place after unpausing, sometimes even "stuck" in a wall.

Note: Thank you for all the bug reports. Those will be handled after Jacek's Side Story is done.

Update 2024.06.15.0
FIX:
- Kalkstein: matched his actual reach to the length of his sword
- Boss fight arena: brighter lighting
- Alexander: fixed the kontusz skin Cloth component
- Gedeon: fixed some internal errors caused by Engine migration, that could have caused bugs
- Cutscene and adventure gameplay music now respond to Music volume slider in Options
- Samuel: corrected the Death March special move input
- Jacek: Move List pass; added some missing attacks, fixed wrong inputs
- Jacek's Story: fixed a bug where the Pause would not work during the first round of the Father Blashey fight

TWEAK:
- Gedeon: a bit more muscle power for better sword trajectories
- Alexander: some attacks are 5% faster
- Marta: thicker "weak" blade portion detector to ensure it works properly
- Jacek: Translated the Movelist with ChatGPT4o rather than Google Translate. It may still be wrong, but I hope less wrong than before. (there is no point in hiring localization companies for respective languages, since the texts change all the time and new ones are added almost every day; we'll do that, if it's still needed, after the content is all done and locked).
- Samuel: some attacks are a bit faster
high rated
EVERSPACE 2

Updated to 1.2.42289 (Galaxy & Offline Installer)

Supporter Pack DLC is available now.

No changelog.
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.87-5

Changelog from SteamDB:

Update 1.87-5 Patch Notes

• Fixed a bug where player can right click on a recipe on sale by a trader to add it to the recipe book.

• Fixed a bug where some static dead bodies remain highlighted

• Fixed a bug where player's xray effect remains on after disabling the effect

• Fixed some buildings that doesn't allow xray effect to show up through it

• Fixed a bug with the small hut next to Lake Kraiken Church whose roof won't hide when you step into the house the first time

• Traders now sell slightly more food than before (if they have food to sell)

• Fixed some cosmetic bugs with the recpie book
high rated
Some updates that, to the best of my knowledge, have not already been mentioned:

GAMES
======
Chicken Strike: Cluck Ops
0.7600_(75254) -> 0.7803_(75681)

The Mystery Of Woolley Mountain
10_(72486) -> 11_(75517)

Fabled Lands
2.0.3_(74052) -> 2.0.5b_(75420)

Raiders! Forsaken Earth
1.3.1_(46648) -> 1.4.7_(75255)

Caves of Lore
1.6.2.2_(74162) -> 1.6.5.0_(75521)

Beat Hazard 2
1.20_(65291) -> 1.317_(74364)

DEMOS
======
Between Horizons Demo
demo_1.1.0_(73209) -> demo_1.1.2_(75041)

Craftomation 101 Demo
0.77.5_(74321) -> 0.80.4_(75622)

Wizordum Demo
v0.5.0_demo_(73884) -> v0.6.0._demo_(75597)

Heir of the Dog Demo
1.704_(64bit)_(70070) -> 1.912_(64bit)_(75706)

Sleepytime Village DEMO
1.5_(73976) -> 1.73_(75489)

Octopus City Blues Demo
0.7.1-1_(73350) -> 0.7.2-4_(75376)

Colossal Cave Demo
2.0.24016_(73725) -> 2.0.24531_(75692)

Still Joking Demo
1.1842_(74223) -> 1.1958_(75090)
high rated
SteamWorld Build

Updated to 1.0.10 (Galaxy & Offline Installer)

Changelog from SteamDB:
SKULL VALLEY UPDATE OUT NOW!

Avast ye, mateys!

Set sail for adventure with the latest seasonal content for SteamWorld Build: Skull Valley!

This swashbuckling update brings a treasure trove of pirate-themed goodies to your world.

Discover Skull Valley: Explore a brand new map filled with piratey perils and opportunities. Build your town amidst palm trees, cannons, and the looming shadow of the Kraken!

Introducing McCraken's: More than a restaurant, it’s a swashbuckling spectacle! This new reward building comes complete with its own catchy tune and an animated show to entertain
your Steambots.

Uncover new treasures: Explore the Skull Valley mine to unearth valuable resources and expand your collection.

Decorate in Pirate Style: Transform your town into a buccaneer's paradise with a host of new environmental decorations. Including anchors, kegs, skull caves, palm trees and more!

Skull Valley is waiting! Out now on all platforms.

Join the SteamWorld Community Discord
Follow SteamWorld on our socials
Visit the SteamWorld website
Edit: Updated again to 1.0.11 (Galaxy & Offline Installer)

It's a hotfix for "Conveyor belts completely stopped working" as reported here.
Post edited August 22, 2024 by Hustlefan
high rated
Disco Elysium has been updated to version a0a062f7 (GOG update number 75177).

Changelog posted by the dev:
Update a0a062f7 (22 August 2024)
• Game soft-locking / “Continue” button not appearing when cutscenes end (for example: Smoker on the - Balcony, Measurehead, during Tribunal).
• Issue with “Language” being displayed in a small font on the “Options” menu.
• Controller button prompt overlapping with speaker names in Collage Mode.
• Controller button prompt overlapping with “Reset Settings” in the “Options” menu.
high rated
VVVVVV:

Updated from setup_vvvvvv_2.4.1_(64bit)_(71199) to setup_vvvvvv_2.4.2_(64bit)_(75778).

No changelog, that I could find.
high rated
11+ months later since the last patch a new update for STASIS: BONE TOTEM has suddenly been released (Offline & GOG Galaxy).

1.0.4.3B (August 23, 2024)
• Added Japanese and Brazilian Portuguese translations (credited in files and on the language selection menu).
• Added FAN icon to flag the language selection screen to differentiate fan translations from official translations.
• Updated torpedo puzzle screen to support ultra wide-screen monitor edges correctly.
• Updated clock puzzle screen to support ultra wide-screen monitor edges correctly.
• Updated spirit door puzzle screen to support ultra wide-screen monitor edges correctly.
• Updated portraits in PDAs to be more accurate to the characters portrayed in each diary.
• Removed the white flash from portraits in PDAs; the animation is now more subtle and less distracting.
• Added better clear clue images (from computers/trash/popups, etc.).
• Added many more graphical hints for puzzles that players had difficulty solving.
• Updated Achievement/Collection graphics to match all storefronts.
• Removed Error Analytics.
high rated
avatar
BreOl72: VVVVVV:

Updated from setup_vvvvvv_2.4.1_(64bit)_(71199) to setup_vvvvvv_2.4.2_(64bit)_(75778).

No changelog, that I could find.
Here's the changelog:

https://github.com/TerryCavanagh/VVVVVV/releases/tag/2.4.2
high rated
Crypt of the NecroDancer

Updated to 4.1.1-b5421 for Windows, Linux and Mac.

Changelog from SteamDB:

Update v4.1.1

Crypt of the NecroDancer v4.1.1 is now available!

Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.

Now on to the patch notes!

New features

• Added Win Streak tracking to All Zones Mode
-- Deathless Mode's win counter is shared with the win streak tracker
-- Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
-- All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
-- Each combination of character and game mode tracks its own win streak individually
-- Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
-- Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
-- Menu options that are about to break a win streak now show a warning message while on a streak

• Added an option to toggle DLC playtime being counted separately on supported platforms

• Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy

• Added controller rumble options to the "Reassign controls" menu

• Added HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
-- This can be disabled in the options

• Added visual spark effect for ground wires in Zone 5

• Added a "Restore Unlock Progress" menu under "Manage save data"
-- This makes specific game content (characters, zones, items, NPCs) quickly accessible if they've previously been unlocked on another platform

• Added an option to enable floating selection boxes in the editor when copying and pasting

Balance changes

• Changed Miku to no longer take damage when pressing too many buttons in a single beat
-- Standing still by not pressing any buttons for a beat will still inflict damage as before

• Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
-- This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels

• Changed Pawnbroker to present a unique scroll as a special offer to Miku

• Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
-- This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku

• Changed Shrine of the Feast to no longer appear for Aria and Coda

• Changed Shield of Shove to push frozen and sunken enemies

• Changed Chaunter to possess Skeleton Knights directly with piercing attacks

• Changed Granite Golems to move more slowly in Randomizer Mode

• Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)

• Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion

Modding features

• Added support for passing 4x4 matrices to [noparse]VertexBuffer.setTransform()[/noparse] and [noparse]GFX.setGlobalTransform()[/noparse]

• Added functions [noparse]VertexBuffer.read()[/noparse]/[noparse].write()[/noparse] to manipulate raw vertex attributes

• Added function [noparse]VertexBuffer.getQuadCount()[/noparse] to check how many triangle pairs have been drawn

• Added function [noparse]VertexBuffer.hook()[/noparse] to intercept calls to [noparse]VertexBuffer.draw()[/noparse]/[noparse].drawText()[/noparse]/[noparse].drawQuad()[/noparse]

• Added function [noparse]VertexBuffer.isHooked()[/noparse] to check if a vertex buffer has been hooked for the current frame

• Added function [noparse]placementUtils.isImpassable()[/noparse] to check if a tile contains an obstacle or stationary enemy

• Added function [noparse]placementUtils.isBlocking()[/noparse] to check if a tile is the only way to pass between adjacent tiles

• Added component [noparse]itemGlobalBan[/noparse] to automatically ban an item for all characters

• Added component [noparse]inventoryUnbannedItems[/noparse] to lift bans for items with specific components

• Added component [noparse]tilePassabilityInhibitor[/noparse] to mark an entity as an impassable obstacle

• Added component _[noparse]SyncitemShrinkingFlashEffect[/noparse] to highlight items in the HUD regardless of stackability

• Added component [noparse]enemyPoolRare[/noparse] to mark enemies as rare

• Added parameter [noparse]ev.weapon[/noparse] to [noparse]event.objectCheckAttack[/noparse], allowing attacks to be restricted to a single weapon

• Added field [noparse]shape[/noparse] to return value of [noparse]PlacementUtils.getRoomAt()[/noparse] and related functions

• Added field [noparse]targetFlags[/noparse] to component _[noparse]ColdsteelitemTunnelAttack[/noparse]

• Added field [noparse]disableSwipe[/noparse] to component [noparse]attackOnPartialMove[/noparse]

• Added attribute [noparse]hardModeMinibosses[/noparse] to enum [noparse]LevelSequence.Zone[/noparse]

• Added attribute [noparse]hardModeMinibossPosition[/noparse] to enum [noparse]Boss.Type[/noparse]

• Added data field [noparse]randomizer[/noparse] to [noparse]CustomEntities.extend[/noparse] when using the [noparse]enemy[/noparse] template

• Changed invalid component accesses on entities to no longer raise an error for packaged mods

• Changed Pawnbroker to present a Potion as a special offer if all other items are banned, instead of no item

• Added a custom rule to enable an additional shop-restocking effect for Ring of Charisma (SYNCHRONY DLC)
-- This is currently disabled by default, but might become a permanent change in a future update based on feedback

Bugfixes

Gameplay bugfixes


• Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
• Fixed Familiars failing to affect enemies larger than one tile
• Fixed Miku being able to build up unlimited "SING" ability charges on boss floors
• Fixed Miku incorrectly double-hitting enemies when performing an electric attack
• Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
• Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
• Fixed Dragons and Nightmares being able to stomp other enemies posthumously
• Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
• Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
• Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
• Fixed Deep Blues breaking the rules of chess while castling in rare cases
• Fixed Chaunter not dropping the Golden Lute on death
• Fixed Cadence's penultimate boss passing through incorporeal Ghosts during phase 2
• Fixed Berserk Spell ending if one of Reaper's soul familiars bumps into an enemy
• Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
• Fixed monsters charmed by Miku's "SING" ability not dropping their items upon healing Miku
• Fixed Miku's "SING" ability instantly vaporizing Mimics and their loot
• Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
• Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
• Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
• Fixed Mannequins not accounting for cursed hearts
• Fixed Miku getting stuck behind locked chests/cages
• Fixed "I love gooooooold!" achievement not being unlocked when playing as Nocturna

Level generation bugfixes

• Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
• Fixed Wind Gargoyles sometimes obstructing shop entrances
• Fixed Thief and Cracked Floors sometimes appearing in secret rooms
• Fixed Bounce Traps sometimes pointing into walls
• Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
• Fixed Shop Wall Mimics rarely being placed at incorrect locations
• Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
• Fixed inconsistent training staircase position for hot and cold Zone 3 monsters

Audio bugfixes

• Fixed Miku's voice lines becoming nearly inaudible while shrunk
• Fixed Banshee's deafening effect ceasing if an enemy damages the Banshee
• Fixed Banshee's and Monstrous Shopkeeper's screams not stopping when transformed into another enemy

Visual bugfixes

• Fixed Miku's attack preview displaying inaccurately near enemies larger than one tile
• Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
• Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
• Fixed missing outline pixels on Obsidian Shield's equipment sprite
• Fixed chat messages with line break characters obscuring the screen
• Fixed Miku's armors not being obscured in Mystery mode
• Fixed missing outline pixel in Miku's virtual armor
• Fixed Gorgons not flashing upon turning into statues
• Fixed Klarinetta's eyes glowing in the wrong color while electrified
• Fixed Miku's attack causing enemies larger than one tile to bounce incorrectly
• Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
• Fixed Mannequins' health bars not always being visible
• Fixed animations briefly playing incorrectly after loading a save

Level editor bugfixes

• Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
• Fixed hidden playable characters still being listed in the level editor's side panel

Performance bugfixes

• Fixed performance issues when playing very long Deathless Mode runs
• Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
• Fixed performance issues if multiple different players activate Berserk Spell
• Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow

Engine bugfixes

• Fixed SYNCHRONY DLC requiring a separate Steam launch option on macOS
• Fixed crash when playing the SYNCHRONY DLC on Windows 7
• Fixed freeze on Windows if the computer has not been shut down for a few days
• Fixed freeze when changing the system clock on Linux while the game is running

Modding bugfixes

• Fixed Klarinetta incorrectly causing modded weapons to perform attacks after moving
• Fixed item bans sometimes being incorrectly auto-assigned to modded spells
• Fixed Leprechauns not gaining extra health when playing as a modded character extending Eli's template
• Fixed stairs and trapdoor penalty boxes unlocking when a miniboss is transmuted into another miniboss
• Fixed error when an enemy with AI type [noparse]PATTERN[/noparse] does not have the [noparse]aiPattern[/noparse] component
• Fixed errors if an entity has the [noparse]sprite[/noparse] component, but not the [noparse]spriteExtrapolatable[/noparse] component
• Fixed error when calling [noparse]audio.getPosition()[/noparse] in multi-instance mode
• Fixed error when a modded character without the [noparse]health[/noparse] component activates Shrine of Blood
• Fixed flickering visuals when using [noparse]VertexBuffer.drawQuad()[/noparse]
• Fixed beat bars cutting out on Cadence's final boss when using custom music
• Fixed Weekly Challenge leaderboards not handling custom rule changes correctly
• Fixed _[noparse]SyncexcludeFromDiceTrap[/noparse] not having an effect on minibosses
• Fixed Shrine of Blood appearing for modded health-locked characters
• Fixed error when banning a component that doesn't exist
• Fixed custom dungeon secret shops generating two overlapping entrance runes
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.87-6

Changelog from SteamDB:

Update 1.87-6 Patch Notes

• Fixed a problem with only recognizing the trigger inputs of the "first" controller if there are multiple controller devices connected

• Fixed an null pointer error when entering Zernaskaya while starting NG+
high rated
House of Golf 2

QUICK FIXES AND UPDATES - v1.0.1

NEW & UPDATES
Added score card to the pause menu in Championship mode.
Added a medal amount to the Ball Unlock widget.
After 48 Hour Challenge has ended, switch the panel button to do an online check instead.

FIXES
Returning to the Tee from Pause now stops the Out of Play sequence.
Fixes to Free Cam to safely handle temporarily returning to Tethered during teleportation.
Fixes to general Leaderboards display inconsistencies.
Played Championship button outline highlight fix.
Kitchen Free Camera Collision fixes.
Garage Free Camera Collision fixes.
"Round-Or-Bouts" level translucency through camera fixes and restored difficult-but-possible Albatross.
Saw Blade in "Bricks 'n' Sticks" level fixed - stopping instant pop-up.
"Drawbridges" level scene fixes.
Potential fade screen not playing correctly when going to the Main Menu.
Potential fade screens not playing correctly during gameplay.
Fixes to gamepad stick sensitivity on the Ball Selection screen.

(Notes taken from Steam)
Post edited August 24, 2024 by Doc0075