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high rated
Below the Stone Demo

Updated to GOG Pre-Alpha 0.8.1.

No changelog.
high rated
Stoneshard

Updated to 0.8.2.10a

No changelog.
high rated
Everdream Valley

Updated to 3.1009.1406 (Galaxy & Offline Installer)

Changelog from Steam:
October 10th Hotfix

Hey Farmers!

We’ve had an UNWANTED VISITOR who came over to your farms with our latest patch 1.5!
This guy right here.

Doesn’t look harmful? Oh, it was!
This little fella has had the power to break your game, but worry not.

Today’s hotfix makes sure to uninvite him from your lands, so he won’t show up under rocks anymore! And if any of you have had some weird issues with saves happening since the patch – they should be resolved now.

Please let us know if any other suspicious things are happening on your farm, so we can investigate!

-------------------------------------------------------------------------------------------------------------- --

Follow us on social media to stay up-to-date with the latest news, tips, and insights about Everdream Valley! Here's our Discord, Twitter, Instagram and TikTok!
high rated
Quake II

UPDATE 1 (HOTFIX)
We have released an update that should resolve stuttering issues when jobs_enable was set to 1. Please let us know below in the Comments section if you are still seeing stuttering issues after installing this Hotfix update.
high rated
Asterigos: Curse of the Stars

Updated to 1.08 (rc1) (Galaxy & Offline Installer)

Former pre-order bonus DLC Northwind Legion Gear now available.

Changelog from SteamDB:
Asterigos: Curse of the Stars Anniversary Patch and Dev Q&A

It’s been a year since the gates to the City of Aphes opened to the brave explorers! We’d like to take this opportunity to thank everyone who has embarked on this adventure with us and shared their epic stories.

To celebrate this special milestone, we have prepared a lot of exciting things for you!

Patch 1.08 is now LIVE

Introducing the new game mode: Gauntlet of the Stars.

Return to the City of Aphes and be prepared to face the formidable foes of the past once again to win a unique reward!

This Boss Rush Mode is a gauntlet challenge that allows you to rematch the deadly bosses of Asterigos in an exhilarating series of battles. The reward for completing the first four series is the shining armour of Gladiatrix Battlegear, a new outfit that becomes account-wide once unlocked!

To access Gauntlet of the Stars, you will need to progress until you have defeated the final boss of the main story or anytime in NG+ once you can enter the Shelter. Interact with the Gryphon statue in the Shelter to open up the menu and select the challenge.

There will be no death penalty if you are defeated in the Gauntlet. Additionally, you can bring any items or weapons into the series. So, fight dirty like a real gladiator, as the enemies show no mercy either.

Update 1.08 Patch Notes

• New Boss Rush Mode: Gauntlet of the Stars, accessible through the Gryphon statue in the Shelter after defeating the final boss.
• New outfit: Gladiatrix Battlegear, obtainable by completing Gauntlet of the Stars.
• Praying at the Shrines in Call of the Paragons DLC will no longer trigger mob respawns.
• Fixed a bug that caused players to be unable to proceed during the encounter with Alkinoos and Philippos.
• Fixed a bug where the Brilliant Sun weapon mod would cause some perks to work incorrectly.

Watch the Developer Q&A

We have put together a special video in which we asked the Asterigos: Curse of the Stars development team the questions you sent us over the last week! Thank you for sending these over, it’s been great fun talking to the developers about the topics you mentioned!
high rated
Wildermyth

Updated to 1.15+505 Orien Marten for Windows and Mac.

Changelog from SteamDB:

1.15 Orien Marten

Wildermyth is now playable in Russian!


After a much anticipated wait, Wildermyth's Russian translation is now complete!! So much hard work and heart has gone into this translation; thank you to our Russian translation team Lock On Games, and all its members: Coretcaia Liubovi, Nikolay Elagin, Dina Andreeva, Mykhailo Beliavskyi, Ekaterina Belova, Khamidullin Valentin, Ivan Dymkovich, and Gubankova Elena.

And thank you to all the Russian players who have been patiently waiting!

This marks a huge milestone as we have now successfully completed all of the translations of Wildermyth that we had planned. We aren't planning on translating to any other languages right now—they're very complex and expensive—but we have lots of modding support for any fan translations!

We've also rewritten a few older events and fixed some bugs.

1.15+505 Orien Marten

• Added official support for Russian!
• Rewritten Event: Abandoned (from: The Abandoned)
• Rewritten Event: Featherless Flight
• Rewritten Event: Settling Nerves (from: Peripheral Views)
• New tiding
• Added more robust legacy file backup system
• Procedural campaign plot events less likely to repeat often (weight divisor multiplied by 16 instead of 4 after a campaign)
• Adjusted light green "Labor" modifier number to be darker
• Fix a bug where skeleton theme could get stuck and not progress
• Fix a bug where Drauven Sneer could jump through walls
• Fix a bug with Greater Constrict shown damage amount
• Fix a bug where broken legacy heroes couldn't be replaced
• Fix a bug where "hidden" could show up in comics
• Fix a bug where foes sometimes wouldn't try to go through doors
• Fix a bug where diagonal scenery could cause unwalkable tiles
• Fix a bug with wiki links on Linux
• Fix a crash for heroes with no weapons
• Fix some gear visual layering issues
• Tools: Added "rigOverridePriority|PRIORITY|RIG" aspect, so a rigOverride can override a different rigOverride
• Tools: Added uk, uk_UA, th, and th_TH language codes, for modders
• Tools: Added Editor Options buttons to find missing translations
• Tools: Added TIDING_REQUIRED effect trigger, for tidings that should always happen if they match, and shouldn't count toward the total number of tidings
high rated
Book of Hours

Offline installers updated:
v2023.10.c.11

patch notes + dev comments,
from Steam / here:

Regular Update, released October 10, 2023

"COSELEY" release

Another big update only two weeks after BANCROFT? Why not. COSELEY is a great big grab bag of quality-of-life improvements, and a couple of new features. I'm not done with QoL yet, but the next update (DAYMARE) is more content-focused. That's going to be a while away though, because Lottie and I are taking a couple weeks off, because apparently working all the time is in some nebulous way bad for you and you're supposed to 'relax' and have 'fun' and all that other human nonsense.

Patch notes, and my glosses, follow!

- Zoom-to-cursor is back! I've reworked it from my eccentric experimental version to be more what people expected, and switched it on by default. You can still turn it off in the options menu if you don't like it

- Auto-arrange changes; undo button, separate merge and arrange, variant ordering on reclick
Keep clicking the arrange button (or pressing Tab) to see the effects

- It's now possible to dream on a Memory when night comes, preserving it for the following day
You can't do this with Weather, and you can only do it after nightfall

- Dedicated verb icons for workstations
Lottie wanted these in to add character - and they're also pavingthe way for another UI upgrade

- Added a small feature to make the endgame, and rare scenarios in the midgame, easier (psst it relates to Numa)
psst psst there's a way to finish the game when you're ready without waiting for the right time

- More performance optimisations! Still ongoing, still experimental
I'll keep working on these, but do drop me a mail if you're still struggling on a machine that's above minimum spec

- There's now a second phonograph in the House *on new saves only* (i.e. if you haven't opened the Severn Chamber yet in this playthrough). The Governor's phonograph also now accepts different aspects (run something through it to update)

- TAKE NOTE! If a Soul card becomes contaminated after this update, it will sometimes be able to pass on the contamination to books
Expect more from contaminations and maladies later - but I'm feeding these in very cautiously

- You can now mute copied-text popups (and/or re-enable them in Options)
Sorry, folks, finally got to it

- The harp in the Windlit Gallery is a little different (on new saves only)

- The Librarian can now burn correspondence
Right now that means 'spare reminder from St Rhonwens isn't wirh you forever' but it may be more relevant in future updates

- You'll no longer get two simultaneous Numa incidents when playing on 6x speed
I was hunting this one for a while - thanks to D.K. for giving me the final piece in the puzzle via their bug report

- One candelabrum moved in the nave of St Brandan's so you get a little more space in the window-shelf
We'd have done this a coupla weeks ago, but the other half of Weather Factory, who does the art, just put in a couple of fifty-hour weeks to get the Lucid Tarot finished. WELL DONE LOTTIE. Same with the art bits below

- Entrance hall chairs now show in front of shelved objects

- Added a visible path down from Earl Brian's field to make the cliff-link clearer

- The Mirrors in the Hall of Division now accept Grail (as usual, you'll need to run a recipe through them to see this, if you're playing an existing save)
This is more thematically on-point; also there was a single solitary Soul evolution where you could still lock yourself out of an upgrade, and this resolves it. Thanks to those who reported this!

- You'll only see the Wisdom Tree tip once (finally got around to this)

- Swimming in the sea is now possible, though not always wise, and a swimmer should ensure they know where their towel is; AND examining Fabric no longer destroys it; AND clean fresh linen now has restorative properties
All these three points are related. I wanted to stop destroying Fabric, as part of upcoming feature tweaks for both analysis and Mommet work. So I wanted to give towels and linen something else to do. (previously they were one-shot Memory generators - they had just looked nice in the room art, and it's often hard to find a use for these objects). PS people should stop trying to give their dirty laundry to Mrs Kille, people, she's a midwife not a laundress

- Added an extra quarter-second delay to the room preview window
still too intrusive? now too slow? needs to be configurable? we'll see, it's all a grand adventure

- Added a Revert button to the crafting helper panel, which returns the window to the first available recipe

- Added a missing connection from Gullscry Loggia to Gaol Bridge

- Lucid Tarot cards in ending screens display at a better ratio
I didn't even notice, and I don't know if anyone else did, but it was upsetting my wife to see her art squashed

- Fixed some Ouranoscopy hint and recipe issues, and added a new recipe

- Fixed some Stone Stories hint and recipe issues, and added a new recipe
There'll be more of this sort of thing

- Options in crafting helper panel are slightly easier to click

- Fixed an irritation where mousing over Period aspect could bring up an irrelevant unlock preview tooltip

- Father Schaller now admits that he reads Sanskrit
Expect him and other visitors to show more of an interest in some other relevant books in the future

- Westcott Room scroll cubbies now work

- Fixed an issue where Memories found as random gathers would sometimes only appear once (with thanks to M.W.)

- Wormwood Dream is persistent

- Crafting is no longer possible in bed. It was rarely useful, usually confusing, always a health and safety issue
Are there other things coming that you can do in bed? no wash your mind out, not that. But one of the potential expansions has to do do with dreaming

- A terminological issue re: scientific instrumentation has been addressed.
Can't believe I forgot what an astrolable looked like

- Added a missing sound for some small things being dropped
I only noticed this because I was tuning the volume of the spookier sounds in the caves below the House

- Fixed a problem where detail messages weren't showing on consumable objects when they were Considered

- Clearer slot labelling on Skills
So fewer people will get to hour six and only then realise you don't need to use up Lessons for every slot?

- Saves and Backups button doesn't suffer from desynced text

- Detail images for very small objects no longer pixelate
Surprisingly fiddly to fix, but glasses of water are now much charming-er

Small update / patch notes, released October 6, 2023

Loads of tiny fixes and enhancements in this one. The points at the top in bold are probably the ones you'll care about most.

((beta release, changes included above))
Post edited October 12, 2023 by g2222
high rated
Colossal Cave

Updated to 1.2.23438 (Galaxy & Offline Installer, Mac only)

No changelog.
high rated
Foundation (In Development)

Updated to alpha 1.9.6.7.1012 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch 1.9.6.7 Is Now Live

Hello everyone,

Patch 1.9.6.7 is now live with a number of bug fixes and updated localization. See below for changelog.

Bug Fixes

- Monument Window - The build button from the parent Monument would not start the build under specific conditions
- Inherited Land Privilege - The tally did not carry over when reloading the save
- Monastery - The attach node for the Modest Hall, Minor was outside of the building zone
- Military Fort Barracks Window - Remove the housing quality section
- House Window - removed repetition of maximum capacity information
- Rare crash - caused by incorrect house setup

Update

- Localization
high rated
Wildermyth updated to 1.15+505 Orien Marten for Linux now too.

Changelog posted earlier.
high rated
Tropico 6

Updated to t6-#1091-winmaclin-gog@35f506a (Galaxy & Offline Installer)

Going Viral DLC available now.

Changelog from SteamDB:
Tropico 6 Update 21 - Chozas, Desapareced

Fellow Tropicans,

With Update 21, we have added a new edict that finally allows you to prevent your Tropican inhabitants from building shacks that disturb the breathtaking view from your pristine and opulent palace balcony.
Furthermore, we have some smaller bugfixes in our update repertoire.

For more details, please check out the full changelog below.

Viva Tropico!

New Features

• The new “No more shacks” edict was added to the game.

Changes

• Fixed an issue where celebrities were not behaving correctly and would not interact with or visit certain buildings.
• Fixed an issue with the pollution reduction of the billboard mode ‘Recycle’. It now only applies to residential buildings and the pollution reduction is now also non-stackable.
• Fixed an issue where fishing grounds did not replenish on randomly generated maps.
• Now Buildings like Mines or the Coconut Harvester can still be relocated when their Deposits are depleted.
• The number of estimated remaining guerrillas in the "Guerrilla Patrol" raid is now randomized.
• The “Soft Hearted” trait now correctly rolls with a 25% chance for rebels to not attack you.
• Fixed an issue where agents of quest rewards that were arriving through immigration could end up being from a different faction than the one initially chosen.
• Fixed a load issue with the Tropocoin Farm “NFT”, after which all Tropocoins were lost when loading a game.
• Fixed the childhood museum not granting the efficiency bonus.
• Fixed an issue where Stonehenge would spawn floating trees.
• Fixed an issue where people could get stuck in traffic & another issue where Tropicans got stuck while robbing other people.
• Several UI changes & fixes.
• Several fixes for various crash issues.
• [Localization] Several text and menu fixes (in addition to an overhaul of the Japanese localization).
high rated
Against the Storm

12 Oct 2023 - Guidance and Lore Update - Part 1
Offline installers updated to 0.61.1R

Home, sweet home!

I can't think of anything more pleasant than basking in front of the fireplace and reading the hot-off-the-press issue of the Smoldering City Journal.

Here are the keys to your new home. Take your raincoat off, put on those comfy slippers, and enjoy your reading.

What’s new:

Aunt Lori - interactable character
Tutorialized narrative
Building deactivation
Grid and list view in Warehouse Enough of me talking, it seems you have a visitor to take care of!

Developer Notes posted on GOG here: Developer Notes
Changelog posted on GOG here: Changelog
high rated
Cult of the Lamb

Updated to 1.2.7.186

Changelog from Steam:

Patch Notes 1.2.7
Various small bug fixes!

Hey folks! A small update for you today - our programmers have been hard at work on squashing some pesky bugs!

Update 1.2.7 Patch Notes
• Feast ritual fills up players' hunger in penitence mode.
• Fixed softlock when aborting the ascend ritual.
• Fixed followers displaying incorrect conversation text
• Various other small fixes

As a reminder, we're still pushing full steam ahead on the next update. Please report any bugs you come across via the in-game bug form, so we can take a look! You can find this in the pause menu.

We are writing up a little something something for you, and have an exciting community activity to share soon, so keep an eye out for that! :)
high rated
EVERSPACE 2

Updated to 1.1.36252 (Galaxy - Windows, Mac & Offline Installer - Windows)

Changelog posted by the developer in the game forum:
Patch Notes - 1.1.36252 - Changelog

Greetings Pilots!

Today, we have a small patch that follows up on the Armed & Dangerous update! Most notably, this update significantly overhauls booster sound logic, giving set item and legendary boosters unique start and thruster audio.

The update also adds Redemption, an item set that didn’t quite make it into our last release. We’ve taken this update as an opportunity to fix a selection of bugs as well—a full changelog can be found at the bottom of this post.

A few small community-suggested tweaks have been made to localizations here and there to improve the text translations of EVERSPACE 2 in a few languages. Thank you to everyone who has submitted feedback through Crowdin.

Here is the full changelog.

Tweaks

- Updated thruster boost sounds and added individual sounds for each thruster
- Catalyst: EMP Charges is now also installable on blasters
- Integrated community suggestions for translation improvements from Crowdin
- "The Art of EVERSPACE™ 2: Digital Art Book DLC": Re-exported with better image quality and non-rasterized text for better readability

Bugfixes

- Fixed that saved data of obsolete temporary locations was not removed correctly, leading to increasingly large save files
- Fixed that tailwind buff produces a sound on initialization
- Fixed Redemption set items not dropping
- Fixed that resources could be sold at stations that don't have a shop
- Fixed that very rarely items could have the exact same bonus attributes after re-rolling as before
- Fixed potential stutter when giving inputs via Bluetooth controllers
- Fixed Gunship passive "When hull is 50% or lower, gain 40% hull damage reduction" didn't provide the correct damage reduction
- Fixed that Vanguard passive "At 200m range, primary weapons gain 20% shield and armor piercing." also worked with secondaries
- Fixed that Vanguard passive "While shields are overcharged, gain 25% increased critical hit damage." increased critical hit damage too much
- Fixed that commander 4-set bonus could not convert drones if they were originally neutral and now turned enemy (if faction relation is neutral)
- Fixed that rare energy orb perk buff did not increase max speed
- Fixed that Interceptor passive "“While firing primary weapons, gain 1% increased critical hit damage every second to a maximum of 20%” wasn't removed correctly
- Fixed that Vindicator passive "50% reduced damage from enemy drones" was not working
- Fixed that Vindicator passive "Locked enemy targets suffer 20% increased damage from drones." increased damage accidentally by 120% instead of 20%
- Fixed that bomber passive "20% reduced damage from enemy explosives" didn't work on Demolishers and Detonator Drones
- Fixed that Combat Drone consumable had a wrong icon
- Fixed that re-rolling bonus attributes would re-roll attributes coming from mining catalyst
- Fixed legendary item stats to the state before the patch
- Fixed performance issues after heavy inventory management that could ultimately lead to a crash in some situations
- Fixed spoiled Gasmask fight in "The Story So Far" codex section no. 7 by replacing all images
- Fixed that unlock banner info in HUD was overlapped by dialogue boxes in some cases
- Prevent automatic location saves during boss fight
- Fixed an issue that could lead to a short freeze when opening the crafting tab
- Fixed that emp charges catalyst effect was also triggered by player drones
- Fixed that barrage catalyst buff was not reset when swapping to another weapon containing another barrage catalyst
- Fixed Achievement "Tower Defense" not triggering
- Fixed that switching Inertia Dampener Button Mode to "Hold to Enable" while in Supralight disabled Inertia Dampeners in Supralight
- Fixed that changing devices with gamepad or keyboard would sometimes trigger an error message for no reason
- GOG Fixed that macOS GOG version would hang on startup if started from outside the Galaxy client
high rated
Monolith

Updated to 1.0.2 (Galaxy & Offline Installer)

No changelog.