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high rated
Northgard

Updated to 3.2.23.34675 (Galaxy & Offline Installer)

Changelog from Steam:
Patch notes v.3.2.23.34675:

• Revised some points on the engine's framework (No visible changes)
high rated
Against the Storm
13 Oct 2023 - Hotfix 0.61.2 (Haulers, Duplicated icons)

Offline installers updated to 0.61.2R

Greetings, Viceroys!

A new hotfix is ready to be downloaded. We tackled the issues you've reported since yesterday's Guidance and Lore Update. Thank you for your feedback and swift reports!

Changelog:

Fixed an issue with haulers and hauling carts not unloading buildings with less than 5 goods stored in them.
Fixed a bug that caused Aunt Lori's dialogue to reset after clicking on her hand.
Fixed an issue with some resources being duplicated in the grid view in the warehouse panel.
Fixed a bug with completed tracked deeds staying on top of the deed list when sorting by "tracked".
Fixed a typo in the Polish decision tooltip of the Brass Order Engineers world event.
Fixed an issue with the resource tooltip being too small when right-clicking on some goods in the warehouse panel.
Fixed an issue with the construction animation resetting incorrectly when moving an unfinished building
Fixed an incorrect tooltip header when hovering over the inactive icon above a deactivated building.
Fixed a bug with the buildings being incorrectly placed in debug mode on the Experiment
Have a great time with the new Update and awesome weekend. Cheers!

May the storm be gentle on you,

Previoius Developer Notes and Changelogs posted on GOG here: Against the Storm/Updates and Changelogs
high rated
Foundation (In Development)

Updated to alpha 1.9.6.8.1013 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
Patch 1.9.6.8 is Now Live

Hello everyone,

Patch 1.9.6.8 is now live.

The eagle-eyed community noticed a bug for which we have released a hotfix patch today.

Bug Fix

• Villager - Buffs and debuffs only expired one at the time, resulting in unintentionally long de/buffs

Update

• Localization
Post edited October 13, 2023 by Hustlefan
high rated
Knight vs Giant: The Broken Excalibur had two updates today and is now at version (1.0.2c)

Taken from Steam:

Update 1.0.2a

Version 1.0.2a brings even more fixes and Quality of Life improvements for an even smoother yet more engaging experience!

Quality of life improvements:
• Removed Arthur's falling animation when teleporting to other rooms
• Removed Arthur's animation after buying a blessing from the merchant
• Reduced the hold time needed to select a blessing
• Added a max level upgrade indicator (up to 20 for each sword) on the blacksmith upgrade window

Bug fixes:
• Fixed the values of all gem blessings
• Fixed Galahad's Bounty Hunter upgrade not working
• Fixed certain status effect blessings that did not work alongside similar blessings
• Giants are now susceptible to some status effects (poison, burn, weak)
• Fixed the flower cart that previously increased player attack damage
• Fixed the Void Giant and Architect defeat achievements

Balancing:
• Adjusted Arthur's hitbox
• Adjusted the attack range and damage of some swords
• Adjusted the blessing effect and value of some sword blessings
• Increased gold and soul orb drop amounts
• Reduced enemy attack anticipation duration
• Increased enemy attack damage
• Reduced the attack range of Solpion

Fare thee well, knights!


Update 1.0.2b

Quality of life improvements:
• The mason now can be recruited in Brochalant Forest
• Sword level and skill level are now displayed on the player stats menu
• The merchant now sells giant souls
• Fixing the studio name at credits ( Masshive Studio -> Masshive Media )
• Fixing the size of the merchant window

Balancing :
• Removed the attack speed bonus from blacksmith upgrades
• Reduced the Mushroom mini boss ring attack damage
• Reduced attack damage and duration of Gawain's skills
• Fixed enemy difficulty scaling
• Blacksmith upgrades will now increase sword secondary skill damage
• Blacksmith upgrade progression will now unlocked based on the kingdom level
• Remove a collision block from Brochalant Forest

Bug fixes:
• Fixed an achievement unlock delay (Steam version)
• Fixed the Totem mini boss laser attack telegraph not displaying correctly
• Fixed the game becoming unresponsive on a loading screen


Hotfix 1.0.2c

Bug Fix :
Giant soul from merchant now saved when player back to kingdom or defeated by the enemies.
high rated
Gravity Circuit

Galaxy and Offline installers

Update Notes for Gravity Circuit 1.0.8

- Speedrun Mode Unlocked!

Ready to take on the challenge of speedrunning? Now you can with our new Speedrun mode!
To unlock this feature, either finish the game with cleared save data or enter a cheat code at the File Select screen: Left, Left, Right, Right, Left, Right, Up, Down, Burst!
Speedrun mode allows you to skip various cutscenes and interactions for a smoother gameplay experience.
You have full control over when to toggle this mode, and it works seamlessly with both new and existing save files.

- Loadout Customization:

Introducing the ability to create and switch between three unique loadouts, complete with booster chips and techniques, right from the pause menu!
Now you can tailor your loadouts to suit different situations!

- Stage-Specific Civilian Tracker:

Keeping track of your heroic endeavors is easier than ever before! Check out the new in-stage tracker in the pause menu, which shows how many civilians you have rescued in a particular stage.
No more guessing - quickly identify which rescues you might have missed to ensure no one is left behind.

- Training Room:

Get ready to level up your skills with some exciting Training Room opportunities! You can seek the room out at the HQ.

- Performance Enhancements:

We've also included various small stability improvements to make your gaming experience even smoother.
high rated
Tunguska: The Visitation

Updated to 1.72-7

Changelog from SteamDB:

Update 1.72-2 Patch Notes (version number is probably a typo)

• Fixed an issue with Steam Deck when you focus on the first/last name input box, it brings up the multi-line keyboard instead of single-line keyboard.

• When aiming under Gamepad/chasecam mode, the crosshair will now be on the point of the target's body where the gun is aiming at, instead of the feet.

• Swapped the default controller button mapping for Radial and Sprint. Now you can hold left button to sprint, and hold left stick to bring up the radial menu.

• When shooting at an enemy with a shotgun (with buckshot) at very close ranges, the penetration capability will increase dramatically. This is because with very tight grouping, the shots act almost like a slug.

• Rebalanced the shotgun accuracies

• Increased the damage and accuracy for slug rounds. You can now achieve a 2-shot kill against armored humans.

• When cooking/crafting using the wrong crafting station and fails, the game will hint you that you are using the wrong tools

• Fixed the wording of class specialties for the Drug Cartel to be more accurate
high rated
Game updates that, to the best of my knowledge, have not been already mentioned in this thread:

==GAMES==

Songs of Conquest
setup_songs_of_conquest_a1963cf558404047e844ab0bf5769e64ca148e06_(65771) -> setup_songs_of_conquest_0.88.3_4d9972a65b_424_(68123)

The Castle
setup_the_castle_2.0.0a_(65122) -> setup_the_castle_2.0.1a_(66154)

Warhammer Underworlds
setup_warhammer_underworlds_online_1.8.7f_(64824) -> setup_warhammer_underworlds__shadespire_edition_1.8.8rc2_(65090)

Beat Hazard 2
setup_beat_hazard_2_1.19_(58137) -> setup_beat_hazard_2_1.20_(65291)

Murder Is Game Over
setup_murder_is_game_over_4_fixed_save_data_bug_(60455) -> setup_murder_is_game_over_7_disable_esc_key_in_choice_menu_(63780)

Void Scrappers
setup_void_scrappers_1.32_(64bit)_(62462) -> setup_void_scrappers_1.37_(64bit)_(64501)

Our Life: Beginnings & Always
setup_our_life_beginnings__always_1.6.4_(32bit)_(59297) -> setup_our_life_beginnings__always_1.7.1.2_(32bit)_(65490)
setup_our_life_beginnings__always_1.6.4_(64bit)_(59297) -> setup_our_life_beginnings__always_1.7.1.2_(64bit)_(65490)

Terraformers: First Steps on Mars
setup_terraformers_first_steps_on_mars_v0.6.72_(53079) -> setup_terraformers_first_steps_on_mars_1.0.69p_(63421)

Cardaclysm: Shards of the Four
setup_cardaclysm_shards_of_the_four_1.1_(48802) -> setup_cardaclysm_shards_of_the_four_1.1.2.6_(60471)

Crystal Caves HD
setup_crystal_caves_hd_v1.1.5_(60597) -> setup_crystal_caves_hd_v1.1.5.3_(67745)

The Textorcist: The Story of Ray Bibbia
setup_the_textorcist_the_story_of_ray_bibbia_1.0.5_(54516) -> setup_the_textorcist_the_story_of_ray_bibbia_3.0_(1.0.7)_(61113)

==GAME DEMOS==

Vexlands Demo
setup_vexlands_demo_demo_v0.0.26_(67858) -> setup_vexlands_demo_demo_v0.0.33_(68173)

no sleep for sole DEMO
setup_no_sleep_for_sole_1.41_(67458) -> setup_no_sleep_for_sole_demo_1.511_(68155)

Windy Meadow Remaster Demo
setup_windy_meadow_remaster_demo_1.1.1_win_(64356) -> setup_windy_meadow_remaster_demo_1.5_win_(67453)

Hauma - A Detective Noir Story Demo
setup_hauma_-_a_detective_noir_story_demo_1.0(a)_(64955) -> setup_hauma_-_a_detective_noir_story_demo_1.00_(67500)

Still Joking Demo
setup_still_joking_demo_0.1_(64628) -> setup_still_joking_demo_1.1081_(66878)

Dr. Fetus' Mean Meat Machine DEMO
setup_dr._fetus_mean_meat_machine_demo_dfmmm_demo_v0.9.8c_(64bit)_(63606) -> setup_dr._fetus_mean_meat_machine_demo_dfmmm_demo_v1.0.1_(64bit)_(64592)

Mad Restaurant People Demo
setup_mad_restaurant_people_demo_1.1.1.6_(64bit)_(62174) -> setup_mad_restaurant_people_demo_1.1.1.7_(64bit)_(62298)

Dreadful River Demo
setup_dreadful_river_demo_0.4.110.0_(64bit)_(62256) -> setup_dreadful_river_demo_0.4.178.7_(64bit)_(68226)

It's a Wrap! Demo
setup_its_a_wrap_demo_0.6.14-demo_(59613) -> setup_its_a_wrap_demo_1.0.13-demo_(68222)

Chasm: The Rift Demo
setup_chasm_the_rift_demo_1.1.35_(64bit)_(64648) -> setup_chasm_the_rift_demo_1.1.41_(64bit)_(65146)

Nightmare Reaper Demo
setup_nightmare_reaper_demo_2.30_(64bit)_(57927) -> setup_nightmare_reaper_demo_2.32.4_(64bit)_(64654)

8-Bit Adventures 2: Demo
setup_8-bit_adventures_2_demo_1.11_(60369) -> setup_8-bit_adventures_2_demo_1.12_(62092)

Oaken DEMO
setup_oaken_demo_1.0_(54442) -> setup_oaken_demo_1.0.1_(66176)

Roadwarden Demo
setup_roadwarden_demo_demo_1.0.6_(59244) -> setup_roadwarden_demo_demo_1.92_(63492)

Sacred Fire Demo
setup_sacred_fire_demo_v.2.6.3_f2_windows_act2_demo_(60229) -> setup_sacred_fire_demo_v.2.6.3_f7_windows_demo_(65438)

Hedon Demo
setup_hedon_demo_2.1.2_demo_(50658) -> setup_hedon_demo_2.4.0_demo_(64bit)_(64790)

Shardpunk: Verminfall Demo
setup_shardpunk_verminfall_demo_2022.03.005_(54421) -> setup_shardpunk_verminfall_demo_1.0.0.1_demo_(65698)

Project Warlock II Demo
setup_project_warlock_ii_demo_0.1.5.21_(50307) -> setup_project_warlock_ii_demo_0.4.0.5_(67859)

HROT Demo
setup_hrot_demo_0.5.3_(55479) -> setup_hrot_demo_1.0_demo_(64638)

Aground Demo
setup_aground_demo_2.1.1b_(46212) -> setup_aground_demo_2.1.2_(63541)

CONSCRIPT DEMO
setup_conscript_demo_1.5.0.4_(42480) -> setup_conscript_demo_0.3.0.4_(64bit)_(59815)

Crying Suns Demo
setup_crying_suns_demo_3.0.0.64_(64bit)_(64014) -> setup_crying_suns_demo_3.0.1.66_(64bit)_(65312)
high rated
Underrail

Standalone installer updated: [Windows] 1.1.5.12 ⇒ 1.2.0.0
Version 1.2.0.0 and the incoming DLC

Hi guys,

In preparation of the coming release of Heavy Duty DLC (which you can wishlist now) we are pushing version 1.2.0.0 out on the main branch today.

In one of the dev logs back in 2022, I hinted at a possiblity of us releasing a small DLC that would contain some important mechanics that we originally planned for a bigger DLC that would follow after Expedition. These mechanics were the new weapon types. As I said then, instead of making this large DLC we decided to move on to Infusion and basically rework the entire engine.

However, we didn't want to just leave those out permanently. While I was busy working on the new engine, along with the 3D artists, I decide to have the level/quest designers, who could not do any substantial work in the new engine yet anyway, work on a short, but unique, side-mission that we could then package with the weapons as a smaller DLC.

That way we could freshen up the game without disrupting the work on Infusion significantly. Granted, it did take some of my development time to code the new weapons (because at that point we only had the spritesheet renders) as well as some of the artists' time when creating the new tilesets. However, the majority of the work was done by the two level designers that had time to spare anyway.

So I hope you all enjoy the new weapons, I found them very fun during testing, as well as the new adventure. I can now confidently say that this is probably maybe the last big content update to the game until we're finished with Infusion. Of course, there's still the question of improved Steam Deck support and localization tools. Also it wouldn't hurt to add a couple more unique weapons, spears in particular...

Anyway, here is the list of changes in this patch. It does not include the DLC stuff that's coming later.

① Features
---• New seasonal events

② Items
---• Increased the cost of Hexogen
---• Scopes, crossbow superstring, pneumatic reloader and laser sight are now stackable
---• Praetorian heavy armor acid resistance changed to 0% / 5 (down from 20% / 10). This was a mistake, regular metal armors have minimal fixed acid resistance
---• Praetorian heavy armor health bonused changed to 35 (up from 20)
---• Reduced the mechanics required for a number of different gun barrels (7.62, 8.6, .44, 12.7)
---• Increased durability of TT 3000 from 690 to 2220, and Balor's Hammer from 1770 to 3570

③ NPCs
---• Rathound King and What now have custom combat taunts
---• Doctor Merrick will now treat injured players
---• Gorsky is now immune to fear
---• [Expedition] Becket will now sell spears and offer them as a reward; also, he will now always buy some medical items per restock (was random before)

④ Tweaks
---• Reduced the spread angle for assault rifle/SMG bursts
---• Echoing Soliloquy persuasion buff will now work a lot more reliably on higher difficulties
---• Tchortlings will now despawn (go back to their wretched holes) if the player returns to Hollow Earth zones without being affected by the Eye of Tchort debuff
---• Protectorate Dreadnought's minigun now behaves like a proper minigun; also, the shoot rocket ability's AP cost has been reduced from 30 to 20, whereas cooldown has been increased from 2 to 3 turns

⑤ Bugs
---• Item macro stacking (1000 = 1k, 1000000 = 1m...) will now properly work with the new UI settings (was Classic-only)
---• Fatal Throw should no longer provide any benefit when throwing acid vials
---• Fixed the UI bug with certain vehicle slot background icons in some UI sizes
---• Updated HARP rocket explosion to use the same sprites as High Explosive grenades, instead of the old one
---• Commando will no longer trigger when destroying inanimate objects
---• Certain special acid attack will now count towards "Acid Trip" achievement
---• Fixed being able to tell Lt. Garren that a certain sneaky person is located somewhere despite the fact that he isn't
---• Fixed Leo sometimes not leaving his hiding place properly and thus not being accessible for the rest of the playthrough
---• Fixed Epione Lab cameras sometimes tracking the player despite them having been allowed access by the front guard
---• Fixed Gorsky staying in Tanner's office even after certain events that should prevent their conversation from happening have taken place
---• Fixed being able to pickpocket femurs from hunchback mutants
---• Fixed certain Mushroom Root parts being selectable from outside of the actual sprite
---• Fixed thrown oil barrels doing acid damage on direct impact
---• Fixed being able to daze machines while under the influence of Scrapperac
---• Fixed the game not acknowledging you had paid for the Wormhole access if you did so through a mercantile check
---• Fixed Tchortling Sower Tentacles sometimes dropping their bio attack weapon items for the players to pick up
---• Fixed SRO assault squad not returning to home base upon victory
---• If the player manages to survive the electric shock and subsequently kill the other runners in the Gauntlet's final area, they will no longer be able to enter other lanes and go out of bounds
---• Buying drapes for your house will now properly remove 300 charons from inventory (as stated in Jyles' dialog) instead of 350
---• Death of reclined characters lke the wounded sec-trooper will no longer be displayed as destruction in the text feed
---• minor dialog/zone fixes - [Expedition] Fixed not being able to disembark at a destroyed wall section in Port Ceto during certain events
---• [Expedition] Updated Elemental Bolts feat description to include energy bolts. The text remains the same for the base game, as it does not feature this kind of bolts
---• [Expedition] Fixed the camp defense quest note not being marked as completed in certain situations
---• [Expedition] Fixed not always getting extra xp for doing the final pirate mission solo (and some other minor dialog inconsistencies)
---• [Expedition] Fixed Ladelman not selling vehicle repair kits
---• [Expedition] Fixed quests related to joining the expedition not always being marked as failed when the ship returns to the Black Sea without the player
---• [Expedition] Fixed a broken electronics check when attempting to fix an Abandoned Waterways Facility console
---• [Expedition] Fixed not getting a bonus for revealing a certain threat to the expedition
---• [Expedition] Fixed behavioural issues with Ladelman and Doc Savage when they join the camp defenses at the beach
---• [Expedition] Fixed a broken option to call for reinforcements during kidnapping negotiations
---• [Expedition] Fixed the respawning jet ski in Abandoned Waterway Facility
---• [Expedition] Fixed The Rig guard dogs engaging players riding jets skis (will occasionally growl at them only)
---• [Expedition] Fixed junk jets taken from members of a few factions still displaying red/protected cursor
---• [Expedition] Room 3 at The Rig will no longer display red/protected cursor even if Murky gave you its key
---• [Expedition] A certain persuasion option will no longer break Todd's dialog
---• minor dialog/zone fixes

That's it for now, guys. Look out for the DLC coming November 1st!

Cheers.
high rated
ΔV: Rings of Saturn

Update to V1.25.5.

Changelog:

1.25.5 - Sensory Overload

Sensor hardware retrofits deregulated
A significant policy shift was announced today as sensor hardware retrofits are now deregulated at Enceladus Prime Station. Captains can now seamlessly replace their ship's LIDAR with an array of options that bring subtler Lidar sweeps, calibrated Doppler sensors, and alternative sensor technologies. With the boundaries lifted, independent mining crews now have unprecedented control over their operations.

Decommissioned point defences found defective
In a recent examination of some decommissioned point defense systems available at second-hand market, it has come to light that some of these systems were found to be defective. The station's engineering team has identified issues in the power-saving eco-friendly mode installed in NDPT-4205 as part of its decommissioning, which resulted with the system entering power-save mode at random, endangering ships that relied on these Point Defence Turrets for craft protection.ll decommissioned point defenses will undergo thorough maintenance and inspection to ensure they meet the highest safety standards.

Polar telescope array found new moonlets
Enceladian Polar Telescope Array has revealed the presence of new moonlets orbiting the rings. These tiny celestial companions have remained hidden until now by thick formations of ice above them. Both researchers and space enthusiasts alike are eager to study these newfound bodies. These newfound moonlets may contain valuable resources or unique geological features, offering potential mining and commercialization prospects, further contributing to the profitability of ring excavation ventures.

Maintenance Logs
- Sensor upgrades. You can now replace your ship's LIDAR with another one. There are multiple options to choose from. Some of them come with their very own tuning options.
- Sensor sweep time and resolution tuning. You can now opt for a faster response or a higher resolution.
- Changed astrogation proximity detector bubble to respect new Lidar tuning. This required some graphical changes, as the sweep shape might not cover 360 degrees anymore.
- Lidar sweep can now be subtly observed on all lidar displays, making detecting the direction of a ping much easier.
- You can tune the brightness of HUDs with virtual displays now.
- Tuning options for autopilots and head-up displays will now have separate sections in the tuning menu.
- Lidar response pings are now smaller and will not obfuscate the sensor view so much.
- Re-calibrated the Doppler sensor for more accurate relative velocity measurements.
- An additional encounter. There are more things to discover in the rings.
- Cleaned up the shader code, improving performance a bit on machines with integrated GPUs.
- Additional dialogue path for the "find missing child" quest, should you decide to act instead of talk in the ultimate encounter.
- Improved performance and accuracy of collision detection and spawning of all moonlets.
- A bug in NDPT-4205 software caused the turret to enter a power-saving mode if all the targets the targeting computer could detect were ineligible by either being obscured by other objects or excluded by the safety protocol of the turret for long enough for the actuator to reach the resting position. Such a turret would only wake up from the power-saving mode when a new object entered its detection range.
- Additional colourblind mode.
- Updated translations.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.5.7

Changelog from SteamDB:

Patch 1.5.7 fixes 50 bugs!

This week’s patch fixes no less than 50 bugs. On top of that there also are some additional gameplay changes to help balance and clarify the game.

Gameplay Changes

• White Wulfs cannot use their breath attacks when they are too close to you.
• Damage from breath attack types can only be applied 2 per second to an individual creature.
• ‘Glowing rocks’ that open rotating rock doors can only light up in the color they actually react to.
• When you are interacting with a feature, prompts to interact with other features are disabled.
• Item names are displayed in the action feedforward when interacting with containers and forges.
• When interacting with the Helico, Wind Walker is added as a skill instead of a hope trait.
• Magic effects of elemental masks always work, regardless of the world magic levels.
• The spell craft skills no longer add extra charges to related items. Instead they prevent the gaining of presence. This is a temporary situation; in the near future it will change into something else.
• Adds the perma-death difficulty modifier to disable the option to save and restore altogether.

Bug Fixes

• The secrets of the Flame Elemental unlock when you explore the dungeon below Birnui.
• When a wall eye teleports a creature to a specific target location it will not teleport the wayfarer instead.
• Bir’s Tomb contains the correct items.
• Item hiding crevices floating in mid-air are replaced by crevices in the floor.
• The boss of a minor spider lair properly ambushes you so the encounter can be defeated.
• Dried Kramas & Tjilpit don’t get your hopes up falsely.
• Fixes a case where the generator created ‘tall walls’ right next to a dungeon entrance.
• Solves two instances of levels with scrying devices where sigil holders were missing.
• Negative effects from climbing fortune tests are correctly applied.
• Sparks gained after a successful climbing test are delayed so the spawn ate the place where you end up.
• The regional effect ‘eternal night’ counteracts the effects of ‘relentless sun’ and ‘extreme heat’.
• Increases the bounding box of a specific egg growing on a stalk so that it can be hit even by shorter characters.
• The fortunate effect on equipment works as advertised.
• You can correctly use spider silk to craft bows.
• The interaction prompt for features does not activate when the camera is in an establishing shot.
• The bushes overgrowing ruins in barren regions should no longer be able to block paths unintentionally.
• Fixes an instance where travel gear would not properly reset after a journey.
• Clans cannot get stuck in a plundering action, when they are not supposed to be plundering in the first place.
• When you equip a mask, your head is covered correctly. Even when you are a grus.
• When you die, your thrown items are recovered so they end up as part of your legacy and can be salvaged by other factions.
• Improves the feedback when offering a tribute has no effect due to low magic levels.
• Denizens of a level don’t get duplicated when you fast travel in and out of that level in a single session.
• The presence of traveling merchants no longer has a butterfly effect on the way settlements are generated.
• Potential fix: traveling merchants should no longer offer to take you a place that is not a roadhouse, settlement, or trading post.
• When successfully stared down, wulfs flee.
• Regions should no longer have the same characteristic twice.
• Fixes an issue that could cause digger spiders, white wulfs, and a few other encounters not to close after defeating the boss.
• Folk really don’t want to trade for items that bear ‘Imperial Markings’ or emit ‘Foul Magic’.
• If you are caught smashing pottery you are marked a vandal instead of an enemy.
• Fixes an instance of incorrect stairs generated near a level entrance leading down to the level below.
• Charges on magic items remain consistent when they are placed in containers or forges.
• Trade items for NPC traders of minor factions are generated correctly.
• After spending time to craft in an inn, talking to the other patrons doesn’t also advance time.
• When you try to boost a scrying device that already has 2 levels, you get a more difficult test that does allow you to boost it once more with a simple success.
• Fixes a potentially troublesome null reference when checking to remove conditions.
• If you are asked to join a camp, you can camp even if the Earth Shaker would make it too dangerous otherwise…
• Fixes another instance where status effects bestowed by items were incorrectly removed upon reloading a save game.
• When you hover a location on the map the same name is displayed as when you select that location.
• The Double Dragon cannot spawn as a random camping encounter.
• Prevents a specific case that caused thickets to grow in the spirit world.
• Local stories are activated even if you arrive in a level through a Serpent Gate.
• The Bird’s eye relic unlocks the courtesy trait as advertised.
• With a controller you can correctly equip items from the discard section.
• Fixes a case where the bathing giants went AWOL.
• Newly generated items cannot be well-made and crude at the same time.
• Crude armor actually has its protection value lowered by 1.
• If you play through the prologue, the imperials build a camp in the garden after you leave the first time.
• You can use the Staff to smash the smaller pots.
• Travel effects such as encumbrance are applied more consistently after arriving at a destination.
• Fixes a couple of minor text issues.
high rated
Tunguska: The Visitation

Updated to 1.72-9_3

(Looks like a very small hotfix. There's only one line added to the original 1.72-7 changelog.)

Changelog from Steam:

Update 1.72-9 Patch Notes

*snip*

- Fixed a bug with main menu, where when you use controller to start a new game, the load game pops up
high rated
ΔV: Rings of Saturn

Updated to 1.25.9 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.25.9 - Docking Protocol

- If you install a smaller drone, ammunition, or propellant container, and your ship currently has supplies that exceed its capacity, you will get a refund on the excess consumables as soon as you launch your dive.
- AI will now treat ships or drones docked to other vessels and stations differently. This will most noticeably cause friendly ships to not attempt to communicate with and examine each of your containers if you run a general cargo ship, leaving your vicinity much sooner.
- The racing team will take a clue that you are not interested in racing when you tell them so and will leave you alone, even if they really like you.
- Added a workaround for a driver bug that caused the game to crash on Intel-based OSX systems.
- Fixed animated icons on the Eagle Prospector HUD not displaying if the HUD did not boot on-screen.
high rated
Ozymandias: Bronze Age Empire Sim

Updated to 1.6.0.8 for Windows and Mac.

Changelog from SteamDB:

Bug fixes

v1.6.0.8

• Fixed rare bug where your spending percentages were not saved properly.
• Fixed multiplayer desync related to losing an army and then changing spending distributions as the timer runs out.
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Hustlefan: Tropico 6

Updated to t6-#1091-winmaclin-gog@35f506a (Galaxy & Offline Installer)

Going Viral DLC available now.

Changelog from SteamDB:

Tropico 6 Update 21 - Chozas, Desapareced

Fellow Tropicans,

With Update 21, we have added a new edict that finally allows you to prevent your Tropican inhabitants from building shacks that disturb the breathtaking view from your pristine and opulent palace balcony.
Furthermore, we have some smaller bugfixes in our update repertoire.

For more details, please check out the full changelog below.

Viva Tropico!

New Features

• The new “No more shacks” edict was added to the game.

Changes

• Fixed an issue where celebrities were not behaving correctly and would not interact with or visit certain buildings.
• Fixed an issue with the pollution reduction of the billboard mode ‘Recycle’. It now only applies to residential buildings and the pollution reduction is now also non-stackable.
• Fixed an issue where fishing grounds did not replenish on randomly generated maps.
• Now Buildings like Mines or the Coconut Harvester can still be relocated when their Deposits are depleted.
• The number of estimated remaining guerrillas in the "Guerrilla Patrol" raid is now randomized.
• The “Soft Hearted” trait now correctly rolls with a 25% chance for rebels to not attack you.
• Fixed an issue where agents of quest rewards that were arriving through immigration could end up being from a different faction than the one initially chosen.
• Fixed a load issue with the Tropocoin Farm “NFT”, after which all Tropocoins were lost when loading a game.
• Fixed the childhood museum not granting the efficiency bonus.
• Fixed an issue where Stonehenge would spawn floating trees.
• Fixed an issue where people could get stuck in traffic & another issue where Tropicans got stuck while robbing other people.
• Several UI changes & fixes.
• Several fixes for various crash issues.
• [Localization] Several text and menu fixes (in addition to an overhaul of the Japanese localization).
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Hustlefan:
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high rated
Monolith

Updated to 1.0.3 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update 1.0.3

• Fixes text and voice-over errors
• Fixes bugs in the scripting when experimenting with the sample box
• Improves the controls of the "Weighing" mini-game.
• Videos are now played in the correct language, despite the fact that the language settings are different from another
Galaxy achievements have been added as well. :)