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high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.5.6

Changelog from SteamDB:

Patch 1.5.6 nerfs rats a little.

We’re getting closer to a bigger update, so this patch fixes mostly bugs… Behind the scenes, other changes have been made but will be released in one big swoop. Hopefully in a couple of weeks.

Gameplay Changes

• Reduces the damage caused by most rats.
• When you make a bug report, the report is always saved but you get to choose whether or not to open an explorer window to its location.
• When you retire all of your small items are automatically passed on to the next wayfarer. Any large items that don’t fit in the vault are also added to your inventory, any large items that don’t are placed in a bag on the ground at your starting position.

Bug Fixes

• Solves a generator issue with the monster cave template.
• Story states cannot linger affecting the behavior of traders in the next town you visit.
• Joining an existing camp supersedes the camping restrictions in settlements.
• Hope traits from a previous character cannot linger in the UI.
• Internal rooms add an extra doorway for doors that are closed with a timer.
• The buffs bestowed on you by items worn when you reload a game, don’t wear off when time passes.
• The pick-up prompt for thrown weapons appears consistently even if you throw before and after switching levels in a node.
• Fixes a case where guide stones failed to work their magic.
• Traders should not offer makeshift dandelion seeds. Although this does not affect existing stocks.
• Sigil forges can be placed in small rooms that also contain a statue.
• Addresses a few missing texts.
• Addresses a couple of typos.
high rated
Destroy All Humans! 2 - Reprobed

Updated to 1.6a (Galaxy & Offline Installer)

No changelog.
Seems to be a GOG-specific hotfix for the summer update that was released here a few days ago.
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.9.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.9.1

- fixed random crash at some specific game events, e.g. after quest item delivery to Mortus in Tauris
high rated
Old World has been updated to version 1.0.68964 (GOG update number 68013).

Changelog from the developer's website:
To celebrate the release of our 3rd DLC, Pharaohs of the Nile, this weeks Game of the Week (4th-10th October) will feature the new nation from the DLC, the Kush, regardless of DLC ownership

Headline changes

Commander leader flanking bonus increased
Added list of past events to character tooltip
AI and performance improvements

Design

Commander leaders now get +100% bonus attack strength while Flanking (up from +50%)
City Site ownership is now determined first by who has a military unit on the tile (in the case of an ally)
Event options with the chance to gain 1 delayed trait now get offered as a fallback rating if the trait is invalid.
Non-allied tribe settlements that are not on city sites no longer get absorbed into a nation by border expansion
Revised city site placement algorithm so that you can now have player starts closer than two minimum city site distances apart, if the map is too small for the number of players
Higher-tier wonders now count toward lower-tier goals – e.g. Legendary wonders will be counted for the “have 1 Strong wonder” goal
Can now hurry obsolete units already in the build queue
End turn is canceled if there are new decisions to make after automated units move

Programming

Games in the completed folder no longer include replay data
Adjacent effectUnit refactor
Tribal invasion AI improvements
Combat AI improvements
Added console command setTribeInvasion
Added mod support for specific tribes and tribe strengths to use central AI to coordinate their units
Change mod Infos files now processed after append mod Infos files
Improved terrain mod support and performance optimizations
Map scripts now use internal variable/functions to set terrain formations, without persisting them to tile data since formations are only needed at generation time
Removed terrain formation ID and tile elevation from network data
Removed some unused terrain renderers
Removed unnecessary calls for timeline border tiles
Got rid of tile latitude in network data and saves. The save now instead stores the min/max latitude of the generating mapscript, latitudes are calculated as needed
Optimization to avoid calls to native code in a few places

UI

Added list of past events to character tooltip
The location of initial city improvements (Garrison, Fair) can be specified by using the relevant improvement ping on a valid urban tile. This replaces the old system of ctrl+clicking the preferred tile.
Improvement pings now always get removed when a tile improvement or terrain changes
Leader selection screen now uses multiple rows instead of scroll arrows
Peace mission now shows tooltip explaining mission is disabled when one nation has not met the other
Added toggle to tutorial events to allow the tutorial to be disabled directly from the event
Improved urban adjacency requirement help text
Tooltips for Barracks, Harbors etc now say they are a spawn point for relevant units
Removed city site text on tiles with settlements on them. Tile tooltip now shows if tile is a city site.
Map editor UI cleanup
Added progress for “Establish a State Religion” ambition
Hurry helptext now shows warning if cannot hurry due to missing prereq, such as Scholar governor for Inquiry
Event browser added new event warnings
Added strategy notes to Encyclopedia entries for Laws
Turning existing characters into Courtiers no longer triggers a popup

Bug Fixes

Fixed theology ambitions getting canceled too early
Fixed AI bug where city sites were sometimes claimed by non military units, when they should not have been claimed at all
Fixed missing icon in turn notification when in no characters mode
Bonuses that takes away citizens are no longer possible if it means removing specialist builds with progress from the city queue
Events featuring nations that are eliminated are now correctly made invalid
Fixed tile status tooltips not showing
Fixed issues with mountain renderer
Fixed save/load bugs
Fixed tile tooltips overlapping minimap in Windowed mode
Fixed potential data issue for tile text with undo
Fixed non-allied units not being bounced when a unit newly occupies a tile.
Fixed rare issue that could cause saves started whilst offline to fail to load when online
Fixed scenarios not unlocking when playing offline
Text and event fixes
high rated
Stoneshard

Updated from 0.8.2.7 to 0.8.2.9

Changelog from SteamDB:

Hotfix 0.8.2.8 - Changelog

• Fixed the crash caused by "Tempest".
• Fixed the crash caused by "Draining Sigil".
• Fixed the crash caused by "Blood Spit".
• Fixed the crash caused by using "Forceful Slam" on the same turn as moving to another location.
• Fixed the incorrect duration of "Blood Craze".
• Fixed "Deadly Tail" still applying its outdated debuff.
• Fixed "Sudden Lunge" delivering a second strike while dual wielding.
• Fixed the possibility of reading already studied maps.
• Fixed "Seal of Shackles" not prolonging the duration of its effect when used again on the same target.
• Fixed the Leatherworking Workshop's Bailiff demanding a larger bribe even when presented with the Recommendation Letter.
• Fixed Guards not reacting to the first bow or crossbow shot taken at them.
• Fixed Runic Boulders not being destroyed when summoned on tiles with traps.
• Fixed "Ramming Charge" being listed as a Stance ability.
• Fixed the Ethnarch's Funeral Mask triggering only once per playthrough.
• Increased the chance of triggering damage types' special effects. Standardized the duration of said effects.
• Reduced the spawn chance for some high level enemies (including Brigand Mages, Sanguimages, and Murkstalkers).
• Antitoxin will now halve the duration of Hangovers.
• Fixed the bug causing equipment hovers to not display negative changes to stats if they were compensated by an enchantment.
• Fixed Turncoats dropping weapons that didn't match their sprite.
• Fixed Wolfhounds not having a "swimming" sprite.
• Fixed the sound effect of "Resonance" disappearing after moving to another location.
• Fixed the possibility of triggering multiple death animations at the same time when killing enemies with critical damage.
• Fixed the bug causing stolen items to change their settlement tag to a new one when placed in a container owned by another settlement.
• Fixed the sprite depth of destroyed Deathstinger Hives.
• Fixed collision issues with dry trees in the steppes.
• The game now correctly saves the color of blood splatters on the ground.
• The game now correctly saves the color of dropped potions.
high rated
Low Magic Age

Low Magic Age has been updated to Version: 0.91.65 (Offline installers updated)

Changelog;

https://www.gog.com/forum/low_magic_age/v09165_patch_notes_elemental_lord_new_adventure_preview_2/post1
high rated
Stoneshard

Updated to 0.8.2.10

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.72-6

Changelog from SteamDB:

Update 1.72-6 Patch Notes

• Updated Unity version to 2017.4 (please let me know if you notice any strange issues)

• If you didn't take the money from the editor office and decide to fight the border patrols, the game will give you 500 rubles for free

• Added a quest given to you by Artyom to cook a couple of dishes for him, as a tutorial for cooking

• Fixed a cosmetic bug with inventory management

• Fixed a bug where the border patrols can walk around the wall while you can't

• Added a deadzone for left analog stick when you use it to control the cursor

• Improved the navmesh at the water treatment plant so that NPCs can go inside the concrete tube and on top of it

• Reduced the volume of screaming for the elite ghouls
high rated
Elasto Mania Remastered

Updated to 1.19

Changelog posted by the developer in the Steam forum:

2023-10-17
Disable the Sentry crash reporting system that may have caused issues for a small number of players.
high rated
Dagon: by H. P. Lovecraft

Updated to Dagon_2023-10-07

Changelog from SteamDB:

Update - preparations for the upcoming DLC

Game update:

• preparations for the upcoming The Railway Horror DLC (check the trailer!)
• small improvements and fixes
high rated
Tropico 6

Updated to t6-#1090-winmaclin-gog@5796cbd (Galaxy & Offline Installer)

Latest changelog from Steam:
Hotfix for Corrupted Savegames

Hi everyone,

Thank you for your reports regarding the corrupted savegames and sorry for the inconvenience.
We have just released a hotfix on Steam and Epic and your savegames should be working again.
El Presidente will make sure that those responsible are punished.

Cheers
I assume this counts for GOG as well. They just didn't get any reports from GOG users. xD
high rated
Travellers Rest 0.6.1.8 -> 0.6.1.10
Changelog Patch v0.6.1.9 from Steam:
- Added a message when an employee increases level.
- We have improved the system that manages table orders.
- Trends now get updated every Monday in next update.
- Fixed a bug that caused turkeys to disappear.
- We have fixed a bug that caused the magic brooms to be stuck.
- A bug has been fixed that caused that when loading a game, drinks would appear to be aging in slots without an aging barrel.
- Improvements in the light system of the tavern.
- Now the employee's skills have an info tooltip when playing with a controller.
- We have fixed a bug that caused fences to load with a random direction when playing with a controller.
- Fixed a bug with the two-player room rental interface that caused the panel to not display information.
- Localization has been updated.
Changelog Patch v0.6.1.10 from Steam:
- Solved an issue with the loading screen that could cause a block.
- Solved an error that caused the last message of the construction mode tutorial not to show.
- Solved an error that caused that, upon closing the tavern, the last customer stayed ordering a drink from their table indefinitely.
- Added some tips to loading screen.
- Localization has been updated.
high rated
This War of Mine

Updated to 6.0.8 / testowy build 2 (Galaxy & Offline Installer)

No changelog.
high rated
avatar
Hustlefan: This War of Mine

Updated to 6.0.8 / testowy build 2 (Galaxy & Offline Installer)

No changelog.
It might be the update Steam got in June. There wasn't much information about it except for a small note posted by the developer hidden deep in a discussion thread:

76561199142059871 [developer] 7 Jun @ 4:39pm
Hi!

We can see that many of you are curious about the update. We have added several minor fixes, as well as a fix for the issue, that recently has been happening where the .exe file was missing from some of our players' files.

Have a great day!
high rated
Girl Genius: Adventures In Castle Heterodyne

Updated to v1.0.5 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes v.1.0.5

Bug & Issue Fixes

• The Crypt Clank Boss attacks now sync up correctly on every difficulty settings.
• Fixed minor spelling issue.
• Fixed issue where you could land on broken rails in Art Storage.
• Fixed issue with "End of Act" UI not queueing correctly.
• Fixed issue where Agatha could jump down on some Air Vents and get stuck.
• Removed old Debug Warning.
• Added missing colliders to certain walls in Great Cog.
• Added Missing Collider in Lucrezias Study.
• Pressing the "Pause" button on controller will now correctly close the "Load Game" window
+++

avatar
(ø,ø): It might be the update Steam got in June.
Thank you! :)
Post edited October 10, 2023 by Hustlefan