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AI War 2 has just received another update from 4.007 to 4.008 for Windows and Linux, Mac is still at 4.007.

4.008 Exogalactic Wayfinding

(Released March 25th, 2022)
The Mac version has now been updated to 4.008 to match that of the Windows and Linux versions.
The update dropped yesterday, but I was way too tired to post, so, sorry for the delay...
Post edited March 29, 2022 by Trooper1270
high rated
Tormented Souls

Updated to 1.05 (Galaxy & Offline Installer)

Changelog from Steam:
Update Notes v0.88.0

- Added low quality settings
- Stability on low end devices
- Minor bugfixes
+++



Slipstream

Updated to 1.2.3-02 (Galaxy & Offline Installer)

No changelog.
high rated
The Tenants (In Development)

Updated to 0.81 (Galaxy & Offline Installer)

Latest changelogs from Steam:
The Tenants - Patch 0.8g

General

- Fixed an issue with one of the jobs in the Suburbs.
- Fixed a number of issues with the Earthquake event where Uncle Steve wouldn't always appear to fix the issue.
+++
The Tenants - Patch 0.81

General

- Disabled Research for Pedro.
- Tweaked new archetype events to only affect the happiness of the tenant with whom the interaction took place.
- Fixed an issue with Pedro sometimes disappearing when launching a pre-landlord update save file.
- Fixed a few edge cases related to the cockroach event tutorial section.
- Fixed an issue with the reviewer sometimes not spawning after completing the job.
- Fixed a few issues with tenants getting stuck.
- Fixed an issue with tenants sometimes choosing never to report issues.
- Fixed a few edge cases where tenants would interrupt their action while reporting apartment issues never completing it.
- Fixed an issue with the Heating Damage event not properly recovering its state when reloading the game.
- Fixed the Cactus Hunt minigame looping forever when the player has lost the first match.
- Fixed a few issues with events not ending properly when restarting, forever leaving an unresolved issue marker.
- Fixed an issue with being able to start an Open House while in uncle mode in said property.
- Fixed an issue with the front door not always being selectable in certain events.
- Fixed Buddha statue item type.
- Fixed Vinyl records clipping through one of the tables.
high rated
Another Viscerafest update was just released.

Viscerafest update 0.9.0.9 g
Tweaks

• Controllers can now navigate the loadout menu
• Can now use the back button on the controller to exit the level settings screen in a hub slipgate rather than needing to hit the button on the UI
• C2 U.S.C. key doors now marked with locks
• Minor resource balancing tweaks in various Chapter 2 levels
• Tweaked Puzzle room battles enemy placements on easier difficulties in C2L2
• Tweaked C2L5 Shoot switch puzzle
• Tweaked C2L5 escape encounter
• Changed the triggers for C2L6's bunny line
• Added a touch of cover atop the train in C2L6
• Some extra save beacons in C2L6 and C2L7 after/before particularly brutal encounters
• C2L6's and C2L7's pacing, item, and enemy placements tweaked to make them slightly less relentless
• Shoot switch holding barrel in C2L7 now has a subtle light to it to make it more eye-catching
• The standard enemy type version of Chapter 2's first bosses health nerfed from 7000 to 5000
• Final boss of Chapter 2 was a little too easy so some minor balancing changes have been made to toughen him up just a bit
• Spawnlings, Warhounds, and Drones explosion radius shrunk
• Various explosion visuals now better match explosions size
• Stalker projectiles now have a limited lifetime and will self destruct after a brief period
• Hellbirds movement speed on easier difficulties nerfed
• Enforcer projectile speed nerfed
• Blitzer projectile speed nerfed
• Enemy corpses now subtly flash to indicate you can gib them
• Player can now pass through sacrifices
• Game will now autosave after cutscenes
• Pressing E after dying will almost instantly start the loading process rather than having to wait for the counter
• Tweaked railings to mitigate step height issue

Fixes

• Fixed profile issue where despite having beaten Chapter 1 players were unable to access Chapter 2
• Fixed various save issues tied to the timing of specific triggered events
• Fixed issue with the Chapter 1 boss where if killed whilst doing the AOE attack the summoning circles wouldn't disappear
• Fixed weird selection bug with the push platforms in C2L2
• Fixed a soft lock-in C2L2 caused by a door being unintentionally closable
• Fixed C2L3's Fortune Cookie
• Fixed a soft lock-in C2L4 caused by the switches around the puzzle elevators the base for if you fall down not working
• Fixed a navmesh issue that caused enemies to walk through glass in C2L4
• Fixed the game autosaving in the middle of the first boss fight of Chapter 2
• Fixed platforms in C2L5 breaking after loading a save
• Fixed pillar platforms in C2L5 infinitely looping audio
• Fixed dialogue in C2L5 replaying if using the elevator again upon loading a save
• Fixed saves breaking in the train station segment of C2L5
• Fixed C2L3 and C2L7's secret armor not triggering the secret on pickup
• Fixed bug that caused stun barrels to do way to much damage to the final boss of chapter 2
• Fixed issue where punching the final boss of Chapter 2 whilst he was stunned would cause the player's weapons to vanish
• Fixed bug where push platforms became unusable after loading a save
• Fixed explosions not properly pushing the player like they should
• Fixed bug where some explosions would deal double damage to the player
• Fixed Spawnlings death sound not playing
• Fixed items gravitate component ignoring cracked walls
• Fixed issue where the player was unable to lock onto the first boss
• Fixed bug where if you entered a level without the last weapon you had equipped in your inventory, your weapons wouldn't work properly
Also Nightmare Reaper left Early Access two days ago and is now fully released. Haven't found a detailed changelog for this one yet.
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.8.1

Balancing and Weapons:

- updated melee timings, making some weapons a bit faster
- melee weapons have different ranges now
- updated damage of some enemies
- increase damage portion on secondary targets when hitting multiple targets
- compressed player health over later levels
- removed general range randomization on bullets (but kept the indiviual 'scatter' value)
- decreased damage reduction by resistance values
- updated general damage balancing
- make ranged targeting characters take movement of target into account (standard and hard difficulty)
- relaxed difficulty: increased player damage, especially against bosses
- updated energy weapons effect visuals and values
- reduced scatter for some weapons
- reduced recoil pushback for some weapons
- faster attack speed for the knife
- added rocket launcher audio
- updated robot enemy visuals, damage and health
- fixed a few enemy types not being set to aggressive combat behavior

Performance:

- improved loading times
- fixed memory allocation due to exploring area map; fixes some random frame spikes due to garbage collector slowdowns
- fixed a few memory leaks
- improved performance while in stealth mode
- general performance improvements on combat actions
- small per frame performance improvements
- fixed a few per frame memory allocations
- additional small performance improvements for various objects

Fixes and Improvements:

- updated audio plugin: fixes not having audio on some PC configurations
- small content improvements
- fixed not being able to switch weapons (for afterwards) while attacking
- improved action wheel UI
- increased font size of some UI elements
- minor dialogue UI improvements
- fixed and improved lots of small UI issues
- close map on a few input events like weapon scrolling
- make enemies walk instead of run when walking away after killing player
- fixed fade in from black on entering levels sometimes getting cut short
- fixed world map exits in New Delphi not triggering automatically
- fixed character walk from exit on fade out even if blocked by collider
- fixed some enemy salvo shots abruptly ending
- fixed issues with feedback form
- fixed item description when weapon was modified
- fixed player dodging all damage through rolling for some cases it was not intended for
- fixed worms and worm spawner in Flesh Crater boss fight not being clickable
- controller: when picking automatic target by melee without having direction input, prefer enemy characters over destructibles
- controller: apply optional targeting help to using directional abilities, too
- controller: on large UI, use tooltip UI instead of bottom descriptions
- controller: fixed skill modifier missing in character creation
- fixed some potential script errors
- fixed an issue that could make a bullet potentially hit the same target twice
- fixed a few tutorial issues
- fixed a few issues with the debug console
- fixed Agira walking into the house when trying to distance from player character
- fixed an aggro issue when NPCs accidentally hit characters from other faction
- fixed being able to try entering stealth again when at 0 energy for it
- fixed a few issues with new energy weapons
- fixed not being shown Continue button in some cases despite having existing savegames
- simplified main menu
- updated camera scale for some resolutions
- allow <b>bold text</b> usage for localization mods
- added key binding for quest window
- additional bug fixes and small improvements
high rated
House Party offline Installers have now been updated to ver. 0.21.2.
Galaxy was already updated before.

A complete changelog can be found here.
high rated
Project Hospital has just received an update from 1.2.22517 to 1.2.22644 for Windows, Mac and Linux.

No change log has been provided, and the version on Steam was updated today to 1.2.22660, which does not match the GoG version (that includes 'Steam Deck' additions), so would not be fair to post that change log here, and Oxymoron's site has ceased hosting bug-fixes and change logs, and posts them on Steam instead...
Post edited March 31, 2022 by Trooper1270
high rated
X4: Foundations v5.00HF4. Both Windows and Linux offline installers available.
low rated
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high rated
Expeditions: Rome
Patch 1.3
Bug Fixes:

● Added some additional checks to ensure the Legion Battle crowd music stops after the battle ends.
● Fixed an issue where un-assigning the Player Character from the Hospital assignment early could cause issues.
● Fixed an issue on the Rubicon involving letting the intro cutscene player and then loading the auto-save can get stuck on a black loading screen.
● Fixed an issue where it’s possible to get the briefing for Pacifications even though the quest is not active under certain circumstances.
● Fixed an issue where the Arcana Imperii achievement would not unlock with some dialog branches.


Updates:

● Made it possible to access the Outpost Manager features from the world map so long as you are “near” a controlled Outpost:

Water will automatically be replenished when within range
No food or water will be consumed when within range of the outpost
Praetorians that are done with assignments will be set back to Ready State
Can assign Praetorians to tasks
Can pick up crafted items


● Added a few new tutorials for the new features.
● Changed uncompleted Pacification Quests to fail after Sieges are completed instead of when the Siege quest is started.


Balance Changes:

● Adjusted the balance of multiple Legion Missions. Mostly reduced some of the reward ranges and reduced slaves cost on a Pacification Legion Mission variation. Notably reduced the Food rewards from Hunting Grounds.
high rated
Steel Division 2 + DLC updated from version 69934 to version 71014

no changelog
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.1.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.8.1.1

- fixed script error from latest update
Post edited March 31, 2022 by Hustlefan
high rated
Resonance
Mac offline installer was apparently updated to 2.3a
No Changelog I could find. Probably a fix for the Mac version.
high rated
Starsand

Updated to 0.6.7.7

(here on Gog its 0.6.7.7, steam patch notes show a version disparity but I checked and this seems to be the latest update and current info)

Changelog from steam:

Build v0.6.1

ADDED

Difficulty settings. Four presets (plus custom) to choose from when starting a new game
Fireplace as a placeable item (can only be attached to a flat clay wall)
Armor stand as a placeable item
Double bed as a placeable item for clay set
2 new recipes (Fireplace + Double bed, Armor stand + Bullseye) to be found around the map
Crocodiles seen taking a bath in 2 oasis
Crocodile eggs as a consumable resource
Raw crocodile meat and Cooked crocodile meat
Crocodile fat
Bandages to mend wounds
Underwater vegetation in one oasis



CHANGES

Standing torches now slightly increase the player temperature
On explosion, coconut grenades and explosive barrels will now trigger the explosion of any explosive barrels nearby
Cooking food in the furnace is not possible anymore
The Standing torch is now discoverable with the Furnace recipe
The Bullseye is now discoverable with the Armor stand recipe
To arm the trap is now necessary to hold R for 1 second



FIXES

Panel available for untamed camels
Outside water view when the player camera is underwater
high rated
Colony Ship: A Post-Earth Role Playing Game updated to version 0.8.215a

no changelog