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high rated
Viscerafest again. A small hotfix update was made available today (Offline & GOG Galaxy).

Viscerafest update 0.9.0.9 h
• Elder Banshee will no longer be defenseless whilst under attack from the player
• Elder Banshee now has damage flashing
• Fixed bug where Eldritch walker powerup caused enemies attacked during its use to not attack the player after its expiration
• Tweaked boss and mecha scientists rockets blast radius
• Fixed level titlecards not appearing
• Fixed level Fade in
high rated
Saint Kotar has been given a huge, juicy update. ( :

Taken from the Kickstarter page:

The Void Update


- Added 2 additional endings (making for a total of 4 endings) and tweaked and improved the narrative on the 2 original endings

- There is now a summary at the end of one ending that has dialog and images that change according to your decision as a player throughout the game, showing you which choices you made during the game influenced the outcome

- Added 15 new video cutscenes that replaced most of the 'black screens' that were in the game previously

- Done tons of tweaks and bugs fixes, done in virtually every location in the game

- Added Additional animations and sounds

- 3 new Achievements to unlock

- Done many gameplay design tweaks (example: the long conversations at the beginning of the game can be now shortened, if you choose to do so, without losing the flow of what’s going on in the story)

- At the end of the game, after coming back from the island-asylum, you can now freely walk through the town and, thus, explore and solve tasks. This wasn't possible before this patch, you couldn't go from the square into the direction of the police station, which prevented you to solve some tasks if you didn't solve them before going to the island.
high rated
Bloodstained: Ritual of the Night updated to 1.30.0.64827 (even though the upper-right of the library entry still says 'Version: 1.21.0.58950, Date Published: 24/2/2021'). Even Steam doesn't seem to have got a changelog, but it should be this patch I suppose:

https://steamcommunity.com/app/692850/discussions/0/3276939184049320031/
https://steamcommunity.com/app/692850/discussions/0/3276939184053455442/
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.1.2 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.8.1.2

- allow drag and drop of abilities into action bar from body inventory
- improved action bar visibility on action selection screen
- fixed a few issues with updating ability values in the action bar
- fixed DPad conflict between navigation and quests and crafting shortcut in merchant and loot view
- fixed characters like Mortus having a boss health bar
- fixed accidental trial watermark in recent update
high rated
Tropico 6

Updated to t6-#673-winmaclin-gog@a211c01 (Galaxy & Offline Installer, Windows & Mac)

Changelog from Steam:
Tropico 6 Update 17 – Una Magnífica Memoria

Fellow Tropicans,

Tropico 6 Update v.17 ‘Una Magnífica Memoria’ has just been released.

RAM consumption is reduced by up to a GB and should be especially noticeable for players with weaker hardware. We are also working on another optimization update to prepare Tropico for its brilliant and bright future!

Of course, Update 17 also contains further bug fixes, like the Metro Station upgrade for the Airport that now works as intended. Also, the efficiency of media buildings now affects their liberty value.

For more details, please check out the full changelog below.

Viva Tropico!

Improvements

- Memory Optimization
Reduces Tropico's RAM consumption by up to 1 GB under certain setups. Players with older or weaker machines should benefit from this update.

- [Festival-DLC] Increased the time limits on the easy difficulty level for the “Between a Rock and a boring Place” mission to make it easier.

Bugfixes

- Fixed an issue with the “Metro Station” upgrade for the Airport.
- Fixed an issue where the faction standing effect of the “Social Security” edict did not work properly when the edict was leveled up.
- Fixed an issue where the efficiency of media buildings did not affect their freedom value.
- Fixed an issue where the efficiency of the Modern Villa and the Super Villa was not affected by the local beauty value.
- Fixed an issue with the preview for the palace during relocation, which now adjusts to the actual layout.
- Fixed an issue where mines sometimes failed to recognize new mineral deposits after an era change.
- Fixed a visual issue with the “Dignitaries only” work mode of the Gourmet Restaurant in the Almanac’s modifier list for superpower standings.
- Fixed an issue with the upgraded Waste Treatment Facility which now generates uranium as the description states.
- Adjusted the education level description of the Mausoleum’s upgrade.
- Fixed issues with certain edicts not being highlighted when focused while active.
- Fixed a rare issue where the broker request for the Middle East Alliance was not triggering correctly.
- Fixed an issue where Ancient Ruins lost the "Preferred By" information after reloading.
- Fixed issues with the placement for Ancients Ruins on the Lirio Dorado map.
- Fixed an issue with Ancient Ruins’ placement on the “Islas de Goma de Mascar” map.
- Fixed an issue with the relocation of Dance Schools on certain maps.
- Fixed an issue with controller navigation in building UI when the constitution is set to Pacifist State.
- [Caribbean Skies-DLC] Fixed issues with alternative work modes for the Central Intelligence building.
- [Festival-DLC] Fixed an issue that caused special work modes to disappear after demolishing a Festival Grod on the map “The Final Party!”.
- [Lobbyistico-DLC] Fixed an issue where the “Get the Diary” quest was not showing up when continuing the game after bankruptcy.
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VanishedOne: Bloodstained: Ritual of the Night updated to 1.30.0.64827 (even though the upper-right of the library entry still says 'Version: 1.21.0.58950, Date Published: 24/2/2021'). Even Steam doesn't seem to have got a changelog, but it should be this patch I suppose:

https://steamcommunity.com/app/692850/discussions/0/3276939184049320031/
https://steamcommunity.com/app/692850/discussions/0/3276939184053455442/
Wow the size for the offline installer went up from 9 to 13 GB just because of a character update.
high rated
avatar
VanishedOne: Bloodstained: Ritual of the Night updated to 1.30.0.64827 (even though the upper-right of the library entry still says 'Version: 1.21.0.58950, Date Published: 24/2/2021'). Even Steam doesn't seem to have got a changelog, but it should be this patch I suppose:

https://steamcommunity.com/app/692850/discussions/0/3276939184049320031/
https://steamcommunity.com/app/692850/discussions/0/3276939184053455442/
It seems like the latest version of the game does not recognize Iga's Back Pack DLC (yes, I installed the latest version for it, as well). If you have the DLC and a save from one of the previous versions, DO NOT update the game (or at least, do not delete the previous installers), as you will be unable to load the save. From comments on the Steam forum, it seems that this bug is exclusive to the GOG version.

Edit: From some further comments, it looks like the the issue is also affecting the Xbox version:
https://steamcommunity.com/app/692850/discussions/0/3276939184054693825/
Post edited April 01, 2022 by Grargar
high rated
Neverwinter Nights: Enhanced Edition

Standalone installer updated: [Windows] 86.8193.34.1 ⇒ 86.8193.34.1(a).

No Changelog
high rated
Space Rangers HD: A War Apart
Offline installers updated to 2.1.2442
Changelog:
https://store.steampowered.com/news/app/214730/view/3220644188709790607

"Fixed a bug that could lead to losing picked up items by NPC ships
Fixed missing random sounds on pirate planets
Fixed incorrect search filter algorithm application for Esodapher's minimal damage
Fixed MS Visual C++ library dependency error that could prevent the game from launching for certain players
Fixed various text mistakes and mistypes"
high rated
Space Rangers HD: A War Apart has just received an update to 2.1.2442 in parity with Steam.

Updated Build 2.1.2442 is out now!
The fleet greets you, Admirals,

The Universe expects you to do your best and it should get much easier for you now! We hope the experience now gets even more enjoyable!

Bug fixes:
Fixed a bug that could lead to losing picked up items by NPC ships
Fixed missing random sounds on pirate planets
Fixed incorrect search filter algorithm application for Esodapher's minimal damage
Fixed MS Visual C++ library dependency error that could prevent the game from launching for certain players
Fixed various text mistakes and mistypes

Additions:
Added new fine tuning option to allow equipment switching in black holes
Added new fine tuning option to allow using an old speed calculation formula
Added new fine tuning option to allow using an old rocket damage calculation formula
Added feature to center camera on mission target by clicking on pop-up notification
Added feature to center camera on a planet with idle research probes by clicking on pop-up notification
Added information message if hyperjump is cancelled on the fly due to fuel shortage or engine malfunction
Micromodules damage bonuses are now displayed in search results
Added new features for modders
Edit: Ninja'd, just...
Post edited April 01, 2022 by Trooper1270
low rated
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low rated
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high rated
AI War 2 has just been updated from 4.008 to 4.009 for Windows, Mac and Linux.

4.009 Architrave Taming
(Released March 31st, 2022)

The ZA can only build defensive structures once every 10 seconds
Thanks to Dismiss for suggesting
Description updates to the Ultimate Fortress (and Towers), and more recognizable overlay. Now shows up on the galaxy map.

DLC3
Fix a typo on the necromancer resources journal
Thanks to vinco for reporting
Fix a bug where you could do necropolis movement hacks even w/o enough essence
Thanks to zeus for reporting
Templar scaling reduced so they peak less than default scaling
Templar eventually (in the late game) are pretty much sending only mark 7 units so these are tuned down so a late game necromancer fleet will compete
Reduced the orbital speed of the Treacherous Totem's orbs, so enemies don't chase them endlessly
Adjustments to Templar hacking/science bounty
Adjustments to AI structures hacking bounty
Generally, nasty picks give more than they were before so they are more impactful
Tweaks to Wave Leaders stats to compensate for the new scaling
New (temporary?) icon for the sovereign. Looks pretty cool but possibly used elsewhere (Shipgroups4/SomethingNeinzul3)
Added another 48sih pieces of art, which pretty much completes the non-icon portions of the DLC3 art.
We are still using some duplicate graphics for some of the necromancer flagship variants, but everything else is done!

Balance
Corrected a number of issues with AI Spire ship assets. This is part of DLC1 that gets used by some AI types in DLC2. Most notably Spire Hammer and Jabberwock.
Practically every AI version still referenced the original ship instead of the non-modular xBase versions put in place when modules were deployed to player versions of the ships.
Several missing beam weapon color attributes were found and corrected. Previously slid under the radar because they were inheriting from the player versions.
AI Spire Dreadnought now correctly just has a couple big bad coilbeams that only fire once per cycle instead of one of them being a Rube Goldberg monstrosity firing twenty coilbeams once a second.
Fixed an issue with the AI Ultimate Fortress spawning one of its sub-units every three seconds instead of once every thirty minutes.
Upped the seed weight of the Black Widow golem. It was originally massively reduced since it always had a chance of showing up in early officer spawns. But with those spawns being locked behind lower difficulty AIs having it about seven times rarer than a Regenerator golem was uncalled for.

Mod Updates
Update for More System Defenders:
Most of the added guardian units had their AI purchase prices revised upwards.
AI Artillery Destroyer has had its hull health raised to be four times higher than previous.
AI Artillery Destroyer also has had its main gun base damage cut by about 20%
The fact a blob of them at mark 7 had an alpha damage of one million versus ships of frigate size or larger per ship the AI sent out was leading to some interesting "vanishing" of entire Spire fleets. The AI purchase price being raised as well should lead to these taking a little longer to kill individually but coming in numbers only about 2/3 as much as previously.
Post edited April 01, 2022 by Trooper1270
high rated
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Hustlefan: Tropico 6

Updated to t6-#673-winmaclin-gog@a211c01 (Galaxy & Offline Installer, Windows & Mac)
Linux installer now updated as well.
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Grargar: It seems like the latest version of the game does not recognize Iga's Back Pack DLC (yes, I installed the latest version for it, as well). If you have the DLC and a save from one of the previous versions, DO NOT update the game (or at least, do not delete the previous installers), as you will be unable to load the save. From comments on the Steam forum, it seems that this bug is exclusive to the GOG version.

Edit: From some further comments, it looks like the the issue is also affecting the Xbox version:
https://steamcommunity.com/app/692850/discussions/0/3276939184054693825/
Just checked this and unfortunately I can confirm the issue. I've reported the bug to 505 games on the Bloodstained bug form here:

https://fs30.formsite.com/505games/bloodstained/index.html