Posted March 16, 2022
high rated
Slipstream
Updated to 1.2.3 (Galaxy & Offline Installer)
Latest changelogs from Steam:
Updated to 1.2.3 (Galaxy & Offline Installer)
Latest changelogs from Steam:
Update: Slipstream v1.2.2-01
Hello everyone, I hope you're doing well. A new update to Slipstream has been published, with a few relatively small but significant changes:
- The whole Automatic Drifting system has been reworked to be more ergonomic. The autodrift controls used to be a little stiff and too different from manual, but now they work almost exactly the same and should be easier for everyone to use.
- Text descriptions were added to the Main Menu and Car Select screens.
- Fixed a bug in Time Trial Mode where the ghost car would get desynchronized. The bug was strictly related to how the ghost plays, not to how it's recorded, so your existing ghosts should work without issue.
That's all for the update. The game has reached a very stable state, I think the difficulty is now at a good point, especially with the accessibility features, so further updates will probably be focused on bug fixing only.
I've seen some users in the forums request the old character art to be re-added to the game, and I'd like to give it a proper answer. Those old portraits were made in a rush, in 2018, just a few weeks before the game came out. I did the best I could back then, but I was never satisfied with those pictures, and always wanted to change them. It was in fact one of the few things I changed in the game's graphics from v1.1 to v1.2. I understand that some people think the new art is too comedic or exaggerated, and prefer the more sober tone of the old ones, but re-adding them to the game is not currently in the plans, I'm sorry.
It's not that I'm against having a more serious look to the game, but I can't express how much I dislike those pictures and bringing them back wouldn't improve the vision I have for Slipstream. And, well, they are not entirely lost, the v1.1 branch is still available to download and play. I might, some day, add an alternative set of pictures for the current characters (i.e. no richard, yes dr levik) with a different art style, closer to the old one, but for now I have other priorities such as localization.
That's it for now, thanks for playing!
+++ Hello everyone, I hope you're doing well. A new update to Slipstream has been published, with a few relatively small but significant changes:
- The whole Automatic Drifting system has been reworked to be more ergonomic. The autodrift controls used to be a little stiff and too different from manual, but now they work almost exactly the same and should be easier for everyone to use.
- Text descriptions were added to the Main Menu and Car Select screens.
- Fixed a bug in Time Trial Mode where the ghost car would get desynchronized. The bug was strictly related to how the ghost plays, not to how it's recorded, so your existing ghosts should work without issue.
That's all for the update. The game has reached a very stable state, I think the difficulty is now at a good point, especially with the accessibility features, so further updates will probably be focused on bug fixing only.
I've seen some users in the forums request the old character art to be re-added to the game, and I'd like to give it a proper answer. Those old portraits were made in a rush, in 2018, just a few weeks before the game came out. I did the best I could back then, but I was never satisfied with those pictures, and always wanted to change them. It was in fact one of the few things I changed in the game's graphics from v1.1 to v1.2. I understand that some people think the new art is too comedic or exaggerated, and prefer the more sober tone of the old ones, but re-adding them to the game is not currently in the plans, I'm sorry.
It's not that I'm against having a more serious look to the game, but I can't express how much I dislike those pictures and bringing them back wouldn't improve the vision I have for Slipstream. And, well, they are not entirely lost, the v1.1 branch is still available to download and play. I might, some day, add an alternative set of pictures for the current characters (i.e. no richard, yes dr levik) with a different art style, closer to the old one, but for now I have other priorities such as localization.
That's it for now, thanks for playing!
Console Release, Localizations, QoL: Slipstream v1.2.3 now available
Hello everyone, hope you're doing well.
The news is out: Slipstream is finally coming to consoles, thanks to a partnership with BlitWorks, the company behind the modern ports of Sonic CD and Jet Set Radio, among many others. The release date will be April 7th, the base price will be the same as the PC version. It will be available for PS4/PS5, Xbox One/SS/SX, and Nintendo Switch. If you like the game, any kind of support is, of course, welcome. I haven't got my hands on a Steam Deck yet, but I believe the game will run fine on it, since it has a native Linux version and full support for Xbox-like controllers.
In preparation for the new release, I come to you today with a new update. Here are the changes:
- Localization: Slipstream is now available in Brazilian Portuguese, Dutch, French, German, Italian, Polish, Spanish and Turkish. The language can be changed from the Settings Menu. The UI was also changed in some places to accommodate the localized text.
- The speedometer now flashes briefly to indicate the rewind status. A green flash indicates the rewind is available to use, and a red flash indicates it's fully charged. This should help players know their rewind status while keeping their eyes on the road.
- The VHS Effect on the pause menu can now be turned off on the game Settings. This should make the menu text easier to read.
- Characters chosen by players no longer appear as rivals in Multiplayer Cannonball mode.
- The traffic car colors have been changed.
That's all for now. Thanks for the continued support, and enjoy the game!
Hello everyone, hope you're doing well.
The news is out: Slipstream is finally coming to consoles, thanks to a partnership with BlitWorks, the company behind the modern ports of Sonic CD and Jet Set Radio, among many others. The release date will be April 7th, the base price will be the same as the PC version. It will be available for PS4/PS5, Xbox One/SS/SX, and Nintendo Switch. If you like the game, any kind of support is, of course, welcome. I haven't got my hands on a Steam Deck yet, but I believe the game will run fine on it, since it has a native Linux version and full support for Xbox-like controllers.
In preparation for the new release, I come to you today with a new update. Here are the changes:
- Localization: Slipstream is now available in Brazilian Portuguese, Dutch, French, German, Italian, Polish, Spanish and Turkish. The language can be changed from the Settings Menu. The UI was also changed in some places to accommodate the localized text.
- The speedometer now flashes briefly to indicate the rewind status. A green flash indicates the rewind is available to use, and a red flash indicates it's fully charged. This should help players know their rewind status while keeping their eyes on the road.
- The VHS Effect on the pause menu can now be turned off on the game Settings. This should make the menu text easier to read.
- Characters chosen by players no longer appear as rivals in Multiplayer Cannonball mode.
- The traffic car colors have been changed.
That's all for now. Thanks for the continued support, and enjoy the game!