* Project Zomboid All offline installers updated to
41.68 Changelog:
https://updatecrazy.com/project-zomboid-update-41-68-patch-notes-official/
Fixed car dashboard delay when taking damage
Fixed doors missing their glass, and the triangle-shaped floors\_exterior\_natural\_01 dirt tile.
Fixed disassembling player-built floors resulting in two floor tiles after reloading, an auto-generated wood floor plus a dirt tile.
Fixed the result of FMOD::Studio::System::getCoreSystem() not being checked properly for errors.
Fixed Lua error clicking the close button in the titlebar of the Horde Manager debug ui.
Fixed a BufferOverflowException when the number of reanimated player zombies is high. (It was taking about 600 player zombies (assuming 1.6KB per descriptor and 1e6KB packet buffer) to be loaded for this exception to happen)
Fixed dragging VHS tapes from world containers to the Device Options ui not being synced in multiplayer.
Fixed repairing a hole in a long Leather Jacket with level 8 Tailoring not restoring condition.
Fixed phantom item-transfer actions playing after crafting sometimes.
Fixed IndexOutOfBoundsException in WorldItemModelDrawer.renderMain().
Fixed starting the MusicCombined event doing network stuff.
Fixed the MusicCombined event being stopped and then restarted the first time Lua is reloaded.
Fixed split-screen players, except the last, being unable to drive vehicles in multiplayer.
Fixed unnecessary pause when starting in debug
NEW
– Added allow changing safehouse owner to players which are a member
– Added extended server quit logging
– Print ‘command entered via server console (System.in): “xxx”‘ in GameServer.launchCommandHandler().
– Added isConsistent() call to GameServer.receiveSyncClothing().
FORAGING
– Updated focus check to occur before item preview is placed
– Added blocking search focus for sprite affinity items
FIXES
– Fixed the result of FMOD Studio System getCoreSystem() not being checked properly for errors.
– Fixed Lua error clicking the close button in the titlebar of the Horde Manager debug ui.
– Fixed a BufferOverflowException when the number of reanimated player zombies is high. (It was taking about 600 player zombies (assuming 1.6KB per descriptor and 1e6KB packet buffer)
to be loaded for this exception to happen)
– Fixed dragging VHS tapes from world containers to the Device Options ui not being synced in multiplayer.
– Fixed repairing a hole in a long Leather Jacket with level 8 Tailoring not restoring condition.
– Fixed phantom item-transfer actions playing after crafting sometimes.
– Fixed IndexOutOfBoundsException in WorldItemModelDrawer.renderMain().
– Fixed starting the MusicCombined event doing network stuff.
– Fixed the MusicCombined event being stopped and then restarted the first time Lua is reloaded.
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* Battle Brothers
Offline installer updated to
1.5.0.10 Changelog:
https://store.steampowered.com/news/app/365360/view/5243884519637596010 "Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
Changed damage of Berserk Chain to 50-100, up from 40-100.
Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
Fixed several minor issues and typos with new events."
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* Cultist Simulator All offline installers updated to
2022.3.l.2 Changelog:
https://store.steampowered.com/news/app/718670/view/5242758619731198984 "Fixed 'Esau' card-vanishing bug.
Stacks of cards no longer calculate multiples of their aspect when determining if you can put em in a slot.
Fixed crash on exiting Mansus.
Reduced log spam."