Hello everyone and thank you for the opportunity!
Propably, I am none of the lucky ones either. Still, it is an interesting theme and quite a good read of the different suggestions, so far!
My favorite gaming easter egg (secret) usually would be one of those, which I happen to find by myself--such as the one in Gothic 2 climbing around to get behind the orcish siege wall (see: attached pictures 01 and 02).
The huge impact did not came only from its 'fourth wall' breaking (albeit funny) subversion of the whole premise of imminent danger in the game, but further more from my association with a similar scene in the excellent movie "The Thirteen's Floor", where at one point the protagonist decides to do something totally unexpected (driving through a road block outside the city and continuing onwards) until he reaches the literal 'end of the world' (in raw wireframe)--realizing his own world is merely a simulation, as well! (See: picture 03)
Unfortunately, it has been mentioned by '
Klassy Kitten', already. Hence, I am going for another one, which I have not seen in the comments, yet:
My pick is the the original "
Prince of Persia" game (from 1987) unlockable and playable in its entirety within the initial console version, for instance on the Playstation 2, of "Prince of Persia: The Sands of Time" (2003).
The here on GOG.com available PC version does not include this secret--the wall to access the secret area is unbreakable, rendering the gate behind of it unpassable.
But it includes another secret accessible by means of a cheatcode in the opening scene on the balcony. A functional
2.5D re-creation of the first level of the original game with an easter egg room at the end with some merchandizing references and an image of the 'Sands of Time' development team.
( For a more recent example, I could name the game "
Lumo". A fantastic love-letter to the 'pseudo'-isometric platform adventure games from the 80's, such as 'Knight Lore', 'Alien 8', 'Head over Heels' or 'NES Solstice' among others. "Lumo" is full of minor and greater references and many homages to those games, movies and pulp culture of the era. However, most of them are not actually hidden, rather in plain sight on the obligatory path through the game. With a few exceptions like the integrated minigames which in fact are re-imaginations of other famous video games of the era, including e.g. 'Zaxon', 'Marble Madness', 'Q-bert' and 'Pacman' each with their own twist on their respective original formula. The biggest downside is, that you have only one shot at each of them per playthrough, and there is no way of directly accessing them individually ;-(. )
Good luck to everyone and thanks again for the good reads and reminders!
Kind regards,
foxgog
[Edit: link correction due to the bug in the forum software]