ResidentLeever: Based on Favslist, women and men want to play mostly the same games, and according to recent studies, the divide is near 50/50 both for games playing and for game console ownership. The last fact has been true since five years if I read that study correctly.
http://www.favslist.com/lists/Most-Anticipated-Games/11 http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf http://www.pewinternet.org/2015/10/29/technology-device-ownership-2015/
First, you need to read your own links. The important one is is the percentage of games purchased by gender. Note: this includes console and mobile games. 59% of games purchased by men vs. 41% by women. Not 50/50 at all. Furthermore, from what I've read elsewhere, this figure may drop to about 1/3 counting only computers and consoles. Or in other words, 2 men buying games for every woman.
That doesn't mean its an insignificant number, these are just the facts as best as it can be determined. Let's just say that certain individuals have a creative way of manipulating statistics to makes it seem the numbers are more equal. Chief among them is by asking questions that nearly 100% of the population will answer "Yes" to or other questions that will artificially increase the number of women in the statistic. For example, ask the question, "Have you played any video game on your phone, a console or a computer in the past year?" Virtually everyone will say yes, giving you a result that says game play is equal among the sexes. This intentionally ignores volume of play and is intentionally distorting the statistics by counting everyone and ensuring the only answer will approach 50/50.
The next trick, "Do you own a console (Wii, PS4, etc) in your home?" The purpose here is to count mothers and significant others in the statistic who may or may not be playing games on a regular basis. I'm saying to be careful with statistics, they are easy to manipulate.
But like I said, if you really look at it with the goal of the actual truth, you'll find that lies probably somewhere in the 33% to 40% range of female to male game purchasing and/or buying, not 50/50. But some people would like you to believe it is closer to 50/50 to serve their agenda...
Vainamoinen: And you're living in a fantasy world in which some games are for men and some fairly other games are for women.
A fantasy world in which men get to play with guns and women really want the bakery stuff and pink dresses.
A fantasy world in which women don't buy, play and love a whole lot of very different games, basically the same you do.
A fantasy world in which women condemn entire games they have played ad nauseam for mere details they happen to dislike.
A fantasy world in which people can 'vote with their wallets' against disappointing details in the exact games they absolutely love.
A fantasy world in which criticism of something as intricate as narrative structure is coming from the outside of gaming fandom.
A fantasy world in which games change for any other reason than a designer's vision and the lust for money.
A fantasy world, with black and white variants of social justice, and "social justice warriors".
If you have to live in a fantasy world, not that I'm all opposed to it, but how about something basically credible for a change? Also, please do something against your Tourette's, because it really is acting up. Thank you.
You are just greatly disturbed in your own fantasy world.
Clearly, some game designers design games that have a greater appeal to men. Fact...
And the rest of your drivel...forgettable...typical of a SJW troll such as yourself who has a penchant to lie and distort the truth...but hey, I'm sure you'll go back to falsely trying to portray people as racist. You are just a despicable individual. Go back to your Jew hating...