jefequeso: Well, the sad reality of the industry is that it's the only option if you don't have millions to spend on marketing and want to make money. It's not even a contest, really.
skubberson: Well, that's
not the reality. If you reviewed the information I linked, you'd see he didn't spend a lot of money on marketing. In fact, that's the whole point of my post.
There are many examples of people making their own way in this world and having great success. You don't have to be one of those people; it was just a suggestion.
The videogame industry is a different beast, though. There are many MANY gamers who refuse to even give a game the time of day unless it's on Steam. The same goes for bundles. And the exposure Steam gives is many times the exposure you get on other distributers, to say nothing of trying to distribute the game yourself (which is what I tried to do for several years). I'm not saying it's impossible to succeed without Steam, I'm just saying that it's a lot more difficult. And being an indie dev is already extremely difficult, period.
If you're not on Steam, you're probably not going to make much progress. And any progress you do make would have just been that much more successful if you WERE on Steam.
tammerwhisk: @Jefe
What did you increase the drop rate to? If it is too excessive like some games that will just make people annoyed they have to idle in a short game for hours.
15 minutes. And there are 5 cards in the game = 1 hr 15 minutes. I don't think that's too excessive since the player will more than likely get a lot more out of the story on a second playthrough.