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JMich: The one that better suits your needs.
My needs are to not be forced to jump through a lot of extra hoops because of the default assumption of that I am presumed potential pirate. Other than that I'm patient enough; to understand that an employer in an office type environment likes to give it's employees weekends & holidays off, to wait a while before purchasing just released games because publishers often force developers to cut corners, to make note of which developers & publishers have proven themselves worth of my trust and therefore I might be willing might be willing to forgo my usual waiting period.

If it is so important for publishers & developers to make these immediately-after-release weekend patches available as soon as possible, what is stopping them from hosting these patches on their own websites? There's repeated complaints that the patches for the GOG versions of games are behind the patches of some other "great benefactor", what is stopping them from hosting these patches on their own websites if it really is that GOG's Q&A is the bottleneck?

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Pheace: we're talking about patching here.
Yes...
Get a grip on yourself
And in light of that, try taking your own advice. If my response doesn't make sense to you, give it some more thought. You expect others to work on the usual days off because you expect patches for a game, that was released on a Friday, before the beginning of the following workweek. Give it some more thought. "Get a grip on yourself"...
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ValamirCleaver: And in light of that, try taking your own advice. If my response doesn't make sense to you, give it some more thought. You expect others to work on the usual days off because you expect patches for a game, that was released on a Friday, before the beginning of the following workweek. Give it some more thought. "Get a grip on yourself"...
Didn't say that at all. I said the system where patches released on or just before "the usual days off" get delivered right away to the people who paid for the product is better than the system that has you waiting for days because they have no one working on delivering those patches during the weekends.

The whole point is rather ridiculous anyway. I don't expect the same people to work 7 days a week. I do expect a service that's fine with taking my money for a game 24 hours a day 7 days a week to deliver a quality service, and I don't consider it asking too much to hire a couple of people to continue the patching updates during the weekends. Not everyone has to work Mon-Fri. (This is all based on the thought that they hold on to their manual patch updates to begin with of course)
Post edited February 29, 2016 by Pheace
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JMich:
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ValamirCleaver: If it is so important for publishers & developers to make these immediately-after-release weekend patches available as soon as possible, what is stopping them from hosting these patches on their own websites? There's repeated complaints that the patches for the GOG versions of games are behind the patches of some other "great benefactor", what is stopping them from hosting these patches on their own websites if it really is that GOG's Q&A is the bottleneck?


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ValamirCleaver:
Bandwith?
The slow patch release is one of the reason why I only buy old games (no more patches to come) here on gog.
Is this bad for gog? Yes, because the newer ones are more expensive. So gog gets less money (atleast from me).
Post edited February 29, 2016 by Ritualisto
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ValamirCleaver: My needs are to not be forced to jump through a lot of extra hoops because of the default assumption of that I am presumed potential pirate
Then your needs do not care about patches, but about freedom of choice. So no matter how each platform does the patching, the one that better covers your (singular) needs is clear.

Let me tell you a hypothetical story:
There is a game that you are really excited for, that is going to be released on a Thursday. The Monday following its release is a public holiday, so you do arrange to take Friday off work. After a bit of bargaining with the wife, she agrees to go visit her parents for those 4 days, and to take the kids with her. So, you have ~96 hours of no distractions, with just you and the game you've waited for years to play. Phone is turned off, food and drinks are in the house, no one will be bothering you on your gaming marathon.
Then, 4 hours into the game, you encounter a mission that cannot be completed, thus you can't continue the game. A quick look on the forums show that the dev is aware of the problem, and a hotfix is incoming. True enough, two hours later, the patch is available. On one platform, you can install the patch and continue playing, on the other platform, the patch will be available on Tuesday.
Which of the two is the platform giving you the better experience?
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Pheace: Didn't say that at all.
You said this:
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Pheace: The difference between happily playing your newly bought game all weekend with the new bugfixes or having to wait with to get the patches till the start of the workweek when you don't have time to play the game anymore?
So because you have the weekends off you expect others to work weekends because you want your games patches before the beginning the the next workweek? I'm the one that needs to get a grip?
I don't consider it asking too much to hire a couple of people to continue the patching updates during the weekends.
You expect others to work weekends because you have the weekends off? Because of a game? I'm the one that needs to get a grip?

I'll repeat something else I posted earlier. If it is so important for publishers & developers to make these immediately-after-release weekend patches available as soon as possible, what is stopping them from hosting these patches on their own websites? There's repeated complaints that the patches for the GOG versions of games are behind the patches of some other "great benefactor", what is stopping them from hosting these patches on their own websites if it really is that GOG's Q&A is the bottleneck?

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omega64: Bandwith?
The publisher forced the developer to cut corners necessitating "just-after-release" patches for a game released on a Friday and the developer & publisher want the patch released ASAP so as to not cause bad reviews and therefore harms sales, but despite all this the developer nor publisher what to be responsible for the bandwidth for hosting this said patches???...

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JMich: Then your needs do not care about patches
No; but being treated as a valued & respected customer as opposed to being seen as a wallet to be emptied is much more important than expecting patches 24/7 no matter if it's a weekend, holiday or whatever...
but about freedom of choice.
I've always said liberty is a lot more important to me than alcoholic beverages without prepaid financial remuneration.
So no matter how each platform does the patching, the one that better covers your (singular) needs is clear.
I wouldn't say singular, but it is the most important when it comes to purchasing games. Free as in freedom, not necessarily as in beer.
Let me tell you a hypothetical story:
I find it difficult to imagine where a game, is going to be more important than one's wife & children, let alone waste a vacation day upon; independent of the game, not spending a holiday weekend with one's wife & children. That's some convoluted hypothetical situation, Steam & a game being more important than one's wife, children & freedom of choice...

Since you decide to broach hypothetical situations; if there was a local brick-and-motar retailer that insisted on searching & frisking you every time you entered the premises and walked directly behind you with additional searching & frisking every 5 minutes or so and ending with a final searching & frisking before leaving the premises, would you want to continue to shop there irregardless of whether the retailer had any excellent selection of products or how good were the sale prices? Do you think the retailer would be in business for long?...
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hedwards: Firstly, the patches now tend to be smaller, which means they require less testing.
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JMich: Wait, what? How do you figure that the patch size means less (or more) testing? You can have a 5 GB patch that requires almost no testing (replaced Italian 2 voice with a unique one, instead of reusing Italian 1 voice), while you can have a 5 MB patch which requires a complete playthrough (Spawning Biff the understudy multiple times will no longer crash the game).
The first case is a simple asset replacement, the second one is changing code encountered throughout the game.
That's also a very good point...

So no matter how each platform does the patching, the one that better covers your (singular) needs is clear.
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ValamirCleaver: I wouldn't say singular, but it is the most important when it comes to purchasing games. Free as in freedom, not necessarily as in beer.
Singular you, as in one person, not plural you, as in a group. Not singular need. There is an s at the end of needs after all, so it's plural needs.

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ValamirCleaver: Since you decide to broach hypothetical situations; if there was a local brick-and-motar retailer that insisted on searching & frisking you every time you entered the premises and walked directly behind you with additional searching & frisking every 5 minutes or so and ending with a final searching & frisking before leaving the premises, would you want to continue to shop there irregardless of whether the retailer had any excellent selection of products or how good were the sale prices? Do you think the retailer would be in business for long?...
My point exactly. If I didn't want to be frisked, I wouldn't care what the shop did, even if it did give me a gold bar every time I walked through the door. If I didn't care about being frisked though, the shop that gives me a gold bar and frisks me is better than the shop that doesn't give me a gold bar and doesn't frisk me either.

So, as I said before, because you strongly disagree with Steam's practices, it doesn't matter how they do their patching. It will never be good enough to overcome your despise of their other practices.
For someone who doesn't care about those practices though, the method they do their patching does matter.
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Pheace: Absolutely worth complaining about that 'bare' difference if there's another platform delivering the better experience.
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ValamirCleaver: And what is this mythical other platform that delivers "the better experience"? Is it one that one doesn't have to explicitly and repeatedly have to request permission to use what one has previously lawfully paid? Is it one that has no DRM including no mandating of the use of proprietary clients to download, install and/or play games one has lawfully purchased? Is it one that is unable to remove access to games for which one has already lawfully paid? What is the name of this great altruistic benefactor who has descended from the Heavens on high to bless us all, the undeserving great unwashed masses, with this nourishing manna & ambrosia without any expectation of any sort of recompense? Who really is this too good to be true saintly other of which you speak???...
what the blooming heck have patching and patching system got to do with DRM? Are you trying to say that gOg need to implement DRM to do micro-patching or deliver direct patches through Galaxy?
Post edited February 29, 2016 by amok
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meonfire: is there any official news about this matter ? ... is there even some kind of plan to fix this ?
The short answer: Nope


The long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooope
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meonfire: is there any official news about this matter ? ... is there even some kind of plan to fix this ?
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evilnancyreagan: The short answer: Nope

The long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooope
Erm yes, yes there is... we've already covered this.

Confirmed here!
Post edited February 29, 2016 by user deleted
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evilnancyreagan: The short answer: Nope

The long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooope
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BKGaming: Erm yes, yes there is... we've already covered this.

Confirmed here!
my asshole has already been covered by some Fruit-o-teh-Looms™ but, that's not to say it isn't full of shit.

GOG is a digital distribution platform, that is to say they have one job: distribute digital goods.

I would say that the fact they have been around nearly as long as their closest competitor and still struggle to provide the rudiments of this service (like game updates) is a far more apt indication of progress in said endeavor than any proclamation from on high.
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ValamirCleaver: And what is this mythical other platform that delivers "the better experience"? Is it one that one doesn't have to explicitly and repeatedly have to request permission to use what one has previously lawfully paid?
Let me tell ya short story, I lost all access to the Internet in 2013, and only got access back last October, during that time I played my steam games without it ever asking steam if I may play it.
Is it one that has no DRM including no mandating of the use of proprietary clients to download, install and/or play games one has lawfully purchased?
IU can download my steam games without a client if I wish (and have downloaded the right file. Anyway GOG is also leaning to that with Galaxy
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BKGaming: Erm yes, yes there is... we've already covered this.

Confirmed here!
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evilnancyreagan: my asshole has already been covered by some Fruit-o-teh-Looms™ but, that's not to say it isn't full of shit.

GOG is a digital distribution platform, that is to say they have one job: distribute digital goods.

I would say that the fact they have been around nearly as long as their closest competitor and still struggle to provide the rudiments of this service (like game updates) is a far more apt indication of progress in said endeavor than any proclamation from on high.
Believe what you want... GOG had no interest in Galaxy or a similar service that is basically needed to do this until a few years ago. They have stated it's coming so therefor we do have an official announcement on the matter.
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BKGaming: Believe what you want...
Thank you, I will!

but, just to be clear, I didn't need your permission ;p