hedwards: This is rather ridiculous.
Firstly, the patches now tend to be smaller, which means they require less testing. Less as in less, not no testing. Steam requires no testing or verification at all. Not even that the patches apply cleanly. Hopefully the dev does adequate testing because Steam doesn't have anything to do with it.
Um, no quite the opposite is happening actually. Patches tend to be much larger as far as size now for newer games because games are A) being rushed so they need a lot of fixes on release and B) are using much higher quality art assets, etc with this new generation of consoles being out. It's not uncommon for brand new AAA games to get patches that tend to reach 20 or more GB now. Your are correct Steam does no testing, they leave that to the developer, and all in all reports of patching breaking something game breaking are rare. Not saying it doesn't happen but it's not a huge constant issue either. No real reason it would be here either.
hedwards: Secondly, that's not a legitimate solution when something erases your saves or otherwise damages them. Or just adds things that prevent you from using a save from a newer version with an older copy.
This can happen with testing. I've seen it happen to a number of games. You can disable patching completely and wait for reports from the community before jumping in and downloading it same as you can now or wait for the standalone installer (assuming GOG still handles that). So yes it is a legitimate solution, obviously if a patch erases saves then the forum will be full of complaints. The rare chance something like that would happen though is not a good reason to not do it.
hedwards: Lastly, people bitch about just about everything. The people bitching about that and threatening to leave for steam weren't terribly dedicated to GOG in the first place. How many of those folks are going to continue buying here even if their demands are met?
Quite a lot actually. There is a reason Steam is the most popular client. People want quick patches, people want auto updating, people want achievements... these people would use GOG more if GOG gave them a Steam like experience. GOG knows this, hence why we have Galaxy now.
GOG has a perception among the gaming community that it's not good for new games, only old games. That's lost sales and it is a perception GOG needs to change.
hedwards: And yes, this is rather ridiculous, but I'm not the one being silly.
You clearly only care about what you want, so yes this is rather ridiculous and yes it's a bit silly.
Many people want this, and GOG should do what it can to provide it for those who do. It's like literally a constant complaint that I've seen quite a lot. They have given you ways to avoid it and will give ways for patching to be quicker for those who want it. So at this point, it's bitching to bitch. Any time GOG tries to make progress and bring GOG into the realm of what every other digital distributor is doing people bitch because it's not what GOG was, ie it's not niche GOG anymore.
Pheace: As for the standalone installers, is anyone really thinking those are ever going to be updated anywhere near the same rate as Steam? They won't be, ever. It's just not possible to compare to autopatching, and that's where GOG is going with Galaxy. I imagine installers will be updated every now and then if there's regular patching, or if there happens to be some critical gamebreaking things then on special occasions. Other than that, if you want to be up to date, using the client will certainly be the way to go. Devs pushing out their own updates is the logical next step.
It might be. There is no real reason that couldn't automate that, meaning when a patch is uploaded to Galaxy the standalone patch is automatically created from the files. There quite a bit that GOG can automate, even though I wouldn't want them to go the Steam route for everything... there is some stuff GOG really should be automating though to save time and resources.