Ganni1987: Some devs tend to not send each and every patch to GOG (especially beta ones which are not for games in Early Access), the same way they do on Steam. Normally they upload small patches to Steam and when they deem the most stable one is good enough, then they send it to GOG. This is fine by me as I can understand it could be a hassle in many ways.
The issues start when they don't send the stable ones. A perfect example of this is Hammerwatch, I exchanged a few emails with the dev to tell him the GOG version is outdated, especially on Linux where it's missing an entire expansion and he said he'd look into it, yet 2 months have passed since then and all I got were words, a shame because he sounded like a nice person. Honestly, it doesn't take 2 months to copy paste the Steam version (it's DRM-Free there) and send it to GOG so there's not much work to do on his end.
GOG does get some things wrong, but patches isn't always their fault. More often than not it depends on the developer/publisher. Best thing one can do around here is give a wake up call to the devs himself, every little bit helps.
thats another strange issue ... i really dont understand why some devs dont care about gog patches
i tend to buy their games in sales only ... if they treat me like a second class guy even when i bought a game @ full price i do the same to them ;)
hedwards: Oh God no, please no. We don't need that crap here. I'm not surprised as they've let pretty much everything else slide.
darthspudius: Yes we do. The patching system on GOG is awful. Whether you like it or not, Steam's patching system is a lot more frequent and a lot more efficient.
oh yeah the gog patch system is really slow
the stardew valley dev for example claims he uploaded the new patches to gog
the game got version 1.02 on steam ... gog doesnt even offer the first patch