RWarehall: So,
in your opinion, no developer should ever try to mimic reality in any way, right? The problem is you don't really have a point. The argument is fallacious. You are claiming that since some elements of a game are fantasy, any developer should excuse all reality for some inexplicable reason, and treat both sexes as identical.
You seem to be jumping between extremes here. Carrying of weight was brought up as an example here, and people (yourself included) said "That's good, because it is more realistic!"
But the way the game treats carrying of weight is NOT realistic. That is what I pointed out. But you felt like taking my meaning to "No developer should ever try to mimic reality in any way".
And yes, a game IS inherently bad for seeking realism, to the detriment of other mechanics. Simply making a game more realistic doesn't make it better (unless you're making a simulation, in which case it wouldn't really be a "game"). And if making it more realistic ruins the experience, it makes the game worse.
For example, if a player likes playing games as a sneaking thief, and that option is available in the game, but the sneaking thief is an objectively bad build to play because of realistic "noise mechanics" or whatever, then yes, the game is inherently bad for seeking more realism.
And sure, the developer has every right to make a badly designed game. And people absolutely can call it out for being bad, and rate it for being bad, and have discussions about how such designs should be changed.