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paladin181: source? Not saying it's false, but it seems highly dubious.
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timppu: Probably referring to Candy Crush Saga and some simple Facebook farming games, not e.g. PC or console games. Not sure if even they make "adult women" the biggest demographic for games.
Confirmed:

So what games have women been playing all these years, now that we know they haven’t just been wasting time trying to get their Facebook friends to give them free lives on Candy Crush?

Casual computer games, mostly. The report ranks online and mobile puzzle games, board games, trivia games, and card games as coming in second to the boom in social games, which more than doubled in popularity between 2012 and 2013.


https://www.dailydot.com/parsec/adult-women-largest-gaming-demographic/
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Post edited June 11, 2018 by Fairfox
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Leroux: Even under that premise I still can't quite believe it. I believe there are more women into gaming than many people think, and I would like to believe it was nearing 50:50 because boys' clubs suck, but biggest gaming demographic? At least my personal experience in RL doesn't match that at all, in any way, not even if mobile gaming is taken into account. Of course, personal experience is highly subjective, and it may be different in other countries, peer or age groups, but still, it makes me very doubtful toward that claim.
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PoppyAppletree: I think you've misunderstood the statement. It's not a claim that women outnumber men, it's that adult women (as opposed to teenage boys or adult men) are the biggest demographic. Mind, when it comes to things like online games you need to take into account that a lot of women play using male characters/don't use voice chat to avoid harassment by jerks. What it means is that companies can't take the purchasing power of adult women for granted when making money, because they're costing themselves potential revenue.
Ok, I searched for that study, and if it's the same you're referring to, the results were 36% adult women, 35% adult men, 17% boys, which leaves 12% girls. So that would actually mean around 50:50 for adults. It's still kind of curious to me, and that has nothing to do with women hiding their identity on the internet, but with the people I know in RL, friends and family. Which I realize is a weak argument against a statistic, just makes me wonder.

But you're right, I kind of misunderstood and was jumping to conclusions. For example, these statistics say nothing about how much time is spent on gaming, probably just whether someone (occasionally) plays games or not at all.

Anyway, sorry for derailing the thread! It's an interesting topic of its own.
Post edited June 12, 2018 by Leroux
Not sure it fits the criteria since combat is QTE based but "The wolf among us" has very interesting female characters (specially Snow White).
The main character is male but I think you might enjoy his overall relationship with Snow.
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Leroux: Even under that premise I still can't quite believe it. I believe there are more women into gaming than many people think, and I would like to believe it was nearing 50:50 because boys' clubs suck, but biggest gaming demographic? At least my personal experience in RL doesn't match that at all, in any way, not even if mobile gaming is taken into account. Of course, personal experience is highly subjective, and it may be different in other countries, peer or age groups, but still, it makes me very doubtful toward that claim.
At the Bethesda conference Todd Howard mentioned that 100 million people have played the Fallout Shelter app thing, which is more than all their other games combined. So I find it totally believable.
I wouldn't say it is just casual, and neither is the segment restricted to adult women. For example:
https://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/
(The link has further links for your own research)
That shows that in the US, women play more PC games than men, and that they specifically play more RPGs (on the PC) than men.

Also:
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drmike: Even with my personal experience with my third ex, I do try and be polite to women. (edit: Another reason why I try to get genders right.)
Most hilarious unexplained statement in thread.
I bought Shadowrun Returns the other day and I think it could qualify, if you haven't played it yet.

I'm not super far into the game but all the interactions between myself and the other characters have me hooked. I like that the game let's me play as a sympathetic person towards people and their problems through the dialogue choices the game offers you. Any game that let's me make empathetic choices through dialogue is always a big plus for me, and I think a game that let's you show empathy towards people, especially marginalised/downtrodden people, counts towards showcasing feminist themes. The game is also wonderfully diverse so far (there's at least one LGBTQ character who sells you stuff) and I've enjoyed the interactions I've had with non-enemy characters. I bought the DLC earlier and I'm really itching to keep playing, haha.

The combat is also really nice, much nicer than Baldur's Gate, in my opinion. It's turn-based in the way that I wish Baldur's Gate was. It's an overhead perspective but it does so in a much more clear and useful way than Baldur's Gate does, and you can take as much time to decide what to do for each character actions. There's also no level up system in the traditional way. You just earn karma points and spend them on attribute/skill upgrades/unlocks. The character customisation at the start is a bit simple but there's a nice variety of classes and I think the attribute/skill upgrade system is fairly open-ended.

Hope this helps and that you find what you're looking for!
Post edited June 12, 2018 by Krimzon14
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Leroux: Ok, I searched for that study, and if it's the same you're referring to, the results were 36% adult women, 35% adult men, 17% boys, which leaves 12% girls. So that would actually mean around 50:50 for adults.
Like they say, "There are three kinds of lies: lies, damned lies, and statistics."

Here's a decent link talking about the study
www.theguardian.com/technology/2014/sep/17/women-video-games-iab

In the link originally posted, notice how they chose to massage these statistics into claiming adult women are the biggest demographic for games.
First, one has to diminish the true #1 demographic factor, 99% of all children up to age 17 have played a game, more than any other age group. One does this by choosing one's age ranges carefully. If you split groups to 8-17 and 18-74, of course the 18-74 becomes a bigger demographic because there are so many more eligible people in that group.

But to see what that study was really talking about, these quotes put it in perspective...
"54% of survey respondents cited their phone as their favourite gaming platform – 25% of whom admitted to playing games on it every day. Smartphones were followed by computers (51%), consoles (45%) and tablets (44%)"

Now don't get me started on how we have 194% for choices of favorite gaming platform...

And the favorite video game genre is Trivia/word/puzzle (33%); Action/adventure/shooter (18%); Role playing/strategy (10%); sports (10%); gambling (10%); Simulation (8%); Racing/driving (5%); Fitness (3%) and Music (3%)

Trivia/word/puzzle being obviously a strong phone demographic.
I guess you want something about the experience of being a woman? This isn't a common theme, so most of my suggestions will be a bit of a stretch.

1. The closest game I can think of is Unrest, where one of the playable characters is a young woman facing an undesired arranged marriage. This section of the game is quite short. 2. Another one is Night in the Woods (a fantasy only in that all the characters are talking animals; otherwise it is indistinguishable from a modern setting). The main character is a female, and the game is arguably about her failing to have the traditional female traits and so not fitting in, but it may be just about her being a more general misfit. 3. The game Battle Chef Brigade doesn't really dwell on a theme much, but it does purposely toy with the standard fantasy gender roles: it has a male orc who is a chef and a dad, while his wife is the warrior of the family. 4. Jotun is about the main character fighting to earn her afterlife after a dishonorable death. It doesn't really say anything about being a woman, but the main character is a female Viking. A lot of people remain unaware that there were actual female Viking warriors, so the character can spark an interesting conversation. 5. Pillars of Eternity has a few plot-lines, but a major one is the widespread birth of soulless children. There are several characters dealing with this in the game, including pregnant women and midwives you can run into. You can play a woman in the game and sleep around to experience the risk of pregnancy with a soulless child (NOTE: the risk is never directly brought up by the game). You can also play a barren woman by selecting a Godlike as your species. This is actually mentioned directly a few times in dialogue! 6. Fran Bow is a point-and-click about a little girl who probably has schizophrenia. It is about the inner workings of her mind, but there isn't as much Jungian symbolism as you would expect (?).

Outside of fantasy, you may be interested in the Shelter games, which are about mother animals protecting their cubs. Also, the Saints Row games have amazing character generators, so you can have any shape, color, or size of woman running her own inner city gang!
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dtgreene: Topic says it all; well mostly. I am looking for fantasy games with modern feminist themes.

One constraint: I do not like the way combat works in the Baldur's Gate games, so please don't recommend me games with that sort of combat, or games with RTS style combat at all. Stick with either turn based or full action games.

(Also, it is preferable, for games with fixed protagonists, if the protagonist is not a man.)
The Longest Journey, Dreamfall: The Longest Journey and Dreamfall: Chapters - trilogy of adventure games that talke palce in Arcadia (fantasy world) and Stark (cyberpunk world). Yes, it is only half-fantasy, but it makes up for that with huge focus on feminism and SJW agenda in general.
I don't know that much about the subject, but I'll see if I can help. There's the original Baldur's Gate. It throws away the age old idea that women are too weak for combat. A lot of them are actually very powerful. You have female leaders, female heroes, female villains. Skyrim and Oblivion also have these themes.

Twilight Princess for the Wii/Gamecube might be another one. Zelda and Midna aren't just damsels in distress. They take an active role in Ganon's defeat. That's all I can think of for now.
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Crosmando: The Drow in D&D are a pretty good example of a feminist society lel.
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PoppyAppletree: Uhhh...no.

I know you're trolling, but Drow society is matriarchal and men have very low status. The only definition of feminism that matches is the strawman version that's peddled by angry men who shout on talk shows.

(Sandy Hook was also a false flag operation and Obama put chemicals in the water that turned the frogs gay.)
I think you should learn more about modern feminism.
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tort1234: American gaming companies are pandering to females like never before.
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PoppyAppletree: THE BIGGEST GAMING DEMOGRAPHIC IS ADULT WOMEN.

Seriously, that's not pandering, that's just marketing to your audience.
Pandering is pandering, regardless if it is justified or not. Also, as many people have already pointed out, if you break down demographics by genre, most "adult women" audience is not in action AAA games.
Post edited June 12, 2018 by LootHunter
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Dogmaus: OP is getting downrepped, while people trolling with nonsense answers like Duke Nukem 3D are not. I love GOG and still want to love its community. But do you have to behave like a bunch of 5 years old?
If you have no interest in the discussion, move on to a different thread.
I have 278 rep at the time of posting...
Where I come from there is a saying. "ask a silly question, get a silly answer." Feminist games tend to be terrible and they never sell enough copies to pay for the cost of development as the market is so narrow. If you don't believe me, look at all those videos that Anita did on games and imagine what games would be like if people actually made games based upon that guidance. They'd be awful.

Part of the problem is that the initial post is of such low quality. Most of the detail needed to possibly answer the question just isn't there and the whole thing is more or less a lightening rod for trollery.
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jsidhu762: There's the original Baldur's Gate. It throws away the age old idea that women are too weak for combat. A lot of them are actually very powerful. You have female leaders, female heroes, female villains. Skyrim and Oblivion also have these themes.
True, and it wasn't even the first D&D game with women holding their own with the men in their adventuring group. At least as far back as 1988 with the Silver Box series and Heroes of the Lance you had Goldmoon in your group. Obviously, Baldur's Gate is a better example because it's a much better game overall and has way better character building. Though Curse of the Azure Bonds from the Gold Box series had a badass heroine that your group was basically just trying to keep up with, and it was from '89.

I'd recommend ENSLAVED: Odyssey to the West, because it's awesome and I always recommend it for basically everything. Trip is a great character, and the fact that neither she nor Monkey have what it takes to get through on their own, but together can overcome basically anything, is the sort of coequal narrative that drives a solid story.
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Shadowstalker16: Dark Souls 1, 2 and 3!
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dtgreene: I forgot one thing: I want single player games that don't interfere with my ability to pause, save, and reload whenever I want to. I don't like games that punish you harshly for dying, either.

Edit: Why is this post "low rated"?
bcz many understandly view it as provactively antagonicstic