It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
awalterj: Indoor areas, no matter how abandoned, were always lit by torches - kept burning by janitors whom you never see.
And if there are no torches, there is conveniently an abundance of glowing fungus around...

Also:

Trees are seemingly made of adamantium - it's impossible to cut them down or even set them on fire. The same goes for bushes and shrubbery - making overgrown areas totally impassible. On the plus side it's totally safe to fight enemies with fire, even in a dried out summer forest.
avatar
JDelekto: serfing was a way of life, just like surfing is today.
avatar
tinyE: That joke took guts. XD
At least no tauntauns were hurt in the exchange.
avatar
codefenix: Going on a journey? Be sure to bring tents. That's right, more than one ... because each tent is apparently usable only once. And apparently cabins and houses are just as portable and disposable as tents.
That's not unreasonable. I remember going camping in a national park of sorts and it snowed overnight, and the tent began to acquire water in the bottom for some reason. We evacuated from the tent and stayed in the vehicle until morning. We ended up abandoning the snow-encased tent with ice-rink-frozen blankets and sleeping bags, and our parents let the gatekeeper know about it on the way out of the park. Probably should have checked the weather before camping…
avatar
thomq: Probably should have checked the weather before camping…
Probably you should have played more RPGs before camping.
avatar
thomq: Probably should have checked the weather before camping…
avatar
ZFR: Probably you should have played more RPGs before camping.
Intriguing. That had yet to happen at the time. It wasn't until a few years later that anyone acquired an RPG gaming experience. If only it were sooner then certainly we'd taken extra tents, or perhaps a pocket cabin or house.
A three-hour walk would take five minutes, whereas a five-minute battle would last three hours.

Poisons were invariably green. Toxic gas was green. Filthy water was green. Green was not a healthy color.

An armor's effectiveness was directly related to its coolness factor, and almost incidentally to any actual coverage.

Women were by and large just as able to drop their societal obligations and become adventurers, same as men.

Everyone could literally run everywhere, and still arrive battle-ready.

MREs (Meals Ready to Eat) were apparently not that modern of an invention after all.

Thieves only ever had one crack at opening a given chest... at least, not without an overwhelming sense of déjà vu.

And hey, has anyone already mentioned the thing with the arrows and the knees?
Everyone back then could read and write and speak several different languages although there didn't exist any public schools.
Post edited May 07, 2017 by viperfdl
avatar
TwoHandedSword:
And hey, has anyone already mentioned the thing with the arrows and the knees?
and [url=https://www.gog.com/forum/general/interesting_facts_about_medieval_times/post18]yes, but no one has explained it. :-(

I mean, I can understand how that could make changing leg armor a little bit cumbersome, but I'm failing to recall ever having heard of an arrow to the knee inhibiting adventuring in medieval times (in games…). I must have missed out on those.
Post edited May 07, 2017 by thomq
That actual real medieval history was far more interesting than that of the fictional one.
There is a method that allows one to restore life to a body that has been turned to ashes, but that same method doesn't work on a dead body that is still intact.

(Interestingly enough, this is actually a glitch in one game, but an intentional behavior in another.)

Duplicating items is easy; just cast a spell!

avatar
TwoHandedSword:
And hey, has anyone already mentioned the thing with the arrows and the knees?
avatar
thomq: and [url=https://www.gog.com/forum/general/interesting_facts_about_medieval_times/post18]yes, but no one has explained it. :-(

I mean, I can understand how that could make changing leg armor a little bit cumbersome, but I'm failing to recall ever having heard of an arrow to the knee inhibiting adventuring in medieval times (in games…). I must have missed out on those.
In Skyrim, many of the town guards say "I used to be an adventurer like you, but then I took an arrow to the knee." This phrase occurs repeatedly throughout the game, so if you play Skyrim casually, you can't miss it.
Post edited May 07, 2017 by dtgreene
Some facts about medieval times, which games teach you:

You can get the diary of a complete stranger and read embarrassing stories, without fear of getting slapped/punched in the face by the owner.

You have the ability of fast-forwarding time, when you close your eyes, to sleep. Night is not long on your country, unless YOU do not sleep. People don't seem to notice this strange phenomenon.

You can't sleep outdoors, it's just physically impossible for a human to rest. Yet you can find multiple tramps, in your travels.

You have the power of traveling back in time. Did you hurt your leg while smashing a mosquito? Go back in time. And even if someone/something kills you, or you commit suicide, you can travel back in time and save yourself.

Dice rolls in your birth are gonna change who you are. If you get a lot of 1's in charisma for example, your face will suddenly implode and you'll have issues in being the diplomat, getting discounts, making friends, etc.

There are invisible barriers that protect you from falling at cliffs. So don't worry, even if there's some bananas on the floor, you won't fall and die.

After killing a certain amount of people, wild animals, etc, your endurance is improved, it takes more arrows for you to get killed, for example.

You can use magic, but you need to have enough mana. Fortunately you can find mana potions in random places, or purchase in some towns, with gold coins.

You don't need a shit-ton of pockets to store the stuff you stea- ehr, borrow, from random people. The items disappear instantly when you don't need them.

Your followers sleep when you sleep, it's like you're all sharing the same human body. When you feel the need to sleep, they feel, too.
Post edited May 07, 2017 by almabrds
avatar
dtgreene: Death was permanent; not even magic capable of bringing back the dead is able to fix it.

(I can actually think of some games where both these statements are true.)
Final Fantasy 7 anyone?

Some shopkeepers had infinite amounts of money; no matter how much you wanted to sell, they'd be able to pay for all of it.
Peasants needed everything done for them by passing adventurers. From collecting groceries to rounding up livestock to passing notes to other peasants, all were done by other people.
All kings and lords were kind and noble. If they weren't, they were promptly defeated by an adventurer who would not create a power vortex at the top of the food chain by killing the tyrant.
avatar
thomq: [url=https://www.gog.com/forum/general/interesting_facts_about_medieval_times/post5 ]Yes[/url] and [url=https://www.gog.com/forum/general/interesting_facts_about_medieval_times/post18 ]yes[/url], but no one has explained it. :-(

I mean, I can understand how that could make changing leg armor a little bit cumbersome, but I'm failing to recall ever having heard of an arrow to the knee inhibiting adventuring in medieval times (in games…). I must have missed out on those.
You've seriously never played Skyrim?
Post edited May 07, 2017 by paladin181
avatar
paladin181: Some shopkeepers had infinite amounts of money; no matter how much you wanted to sell, they'd be able to pay for all of it.
On the other hand, in some regions there was an abundance of powerful artifacts each worth thousands (sometimes tens of...) of gold pieces - and no one around (not even lords or kings) who could afford them.
avatar
almabrds: You have the ability of fast-forwarding time, when you close your eyes, to sleep. Night is not long on your country, unless YOU do not sleep. People don't seem to notice this strange phenomenon.

You can't sleep outdoors, it's just physically impossible for a human to rest. Yet you can find multiple tramps, in your travels.
A few more related to resting:

You can't sleep. Period. It is physically impossible to rest.

When you do sleep, not only is time fast-forwarded, but you become intangible, at least until a hostile creature shows up. Friendly creatures just go right through you.

In town (and, formerly, even in your own house), the mere thought of going to sleep is enough to get you arrested.

If the guards are after you, climbing the city walls does not make a viable escape method; climbing down is impossible, and when you jump off the wall (and take falling damage), you are somehow under arrest at that moment.

You can get on your ship anywhere, even if in the middle of the wilderness and nowhere near water.

avatar
almabrds: You have the power of traveling back in time. Did you hurt your leg while smashing a mosquito? Go back in time. And even if someone/something kills you, or you commit suicide, you can travel back in time and save yourself.
Even better if there is a casino. In fact, gambling religiously is a good way to make money; if you pray before gambling, and you get bad luck, you can just rewind time to the moment you prayed and try again.

Slot machines, on average, pay out more than you put in. (Note that this differs from the present day, where they pay out less than you put in on average.)
Post edited May 08, 2017 by dtgreene
avatar
TwoHandedSword:
And hey, has anyone already mentioned the thing with the arrows and the knees?
avatar
thomq: and [url=https://www.gog.com/forum/general/interesting_facts_about_medieval_times/post18]yes, but no one has explained it. :-(

I mean, I can understand how that could make changing leg armor a little bit cumbersome, but I'm failing to recall ever having heard of an arrow to the knee inhibiting adventuring in medieval times (in games…). I must have missed out on those.
It's a Skyrim reference.

[url=https://en.wikipedia.org/wiki/Callback_(comedy)]Has anyone already mentioned[/url] how it was a Skyrim reference?