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Rixasha: They had a 5% chance of glorious success against overwhelming odds, balanced by the same chance of catastrophically fumbling the certain bets.
Alternatively, immunity isn't perfect; it is even possible to kill something that's already (un)dead, you just only have a 0.5% chance of succeeding.

Similarly, a creature that always floats has a 0.5% chance of falling onto a crack in the ground when an earthquake occurs.

(from another game) Flying creatures are actually especially vulnerable to being sucked into quicksand, but creatures like mummies can never be affected by quicksand.
serfing was a way of life, just like surfing is today.
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JDelekto: serfing was a way of life, just like surfing is today.
That joke took guts. XD
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JDelekto: serfing was a way of life, just like surfing is today.
Now I can't help but imagine a medieval Point Break, with a gang that dresses up as Cnut the Great, William the Conqueror, Richard the Lionheart and John Lackland.
- A full day was about one hour long.
- Rainstorms typically lasted about 3-5 minutes.
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JDelekto: serfing was a way of life, just like surfing is today.
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Breja: Now I can't help but imagine a medieval Point Break, with a gang that dresses up as Cnut the Great, William the Conqueror, Richard the Lionheart and John Lackland.
Let's go surfin' now
Galahads learning how
Come on a safari with me!
There's always some music playing in the background. This music takes a much darker and more violent turn whenever combat starts.
In some cases, the easiest (and sometimes only) way to cure an ailment is to kill the sufferer, and then revive her.
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AlienMind: - in europe settings chinese culture spontaneously sprung over the back side of the globe because everybody is aware of dragons
Dragons were known in Europe since ancient times: they appear in Greek myths as well as in the New Testament. It's possible the concept originates in China, but there was contact (via the Silk Route) between China and ancient Europe. So nothing strange about dragons known in Europe. Maybe the concept even developed twice separately? Germanic and Scandinavian myths speak of Wyrms, I find it plausible that concept was conceived without indirect contact with China and only later got the word Dragon tagged to it from contact with Roman culture.

https://en.wikipedia.org/wiki/European_dragon
Back then there were usually no children but in the rare case there were some, they were impossible to kill.
By moving a potion out of the way and replacing it, at the last minute, with a gem, it is possible to consume it. In fact, it is possible to consume more gems than you have, causing a rift in the universe that gives you 65,535 gems, that can be sold to a merchant to get rich without disrupting the economy.

If you're clever and do things just right, you can prevent somebody from being captured, and can then take her with you while you go rescue her anyway, allowing you to take take two of her with you.

If you suddenly huge (with the help of a spell) when you are in a tight space, you can end up teleporting through a wall.

Wandering in circles over a magical trigger point while somebody else keeps doing the same action repeatedly can cause the universe to think that lots of stuff has happened.

It is possible for you to find a girl who collapsed while you attacked her, have her rest, and then have the attack happen. In this case, there will be two of the girl, one attacking you, and one with you.

Drawing a picture during a battle can produce strange results, including causing the entire universe to collapse.

Trickery can cause the dungeon to collapse, with you in it.

If you go fast enough, even walls will not stop you; you will just go right through them as if they weren't there.

Supposedly, there exists something called "save corruption", but nobody knows what it is.

It is possible to trick the universe into playing pong.
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dtgreene: By moving a potion out of the way and replacing it, at the last minute, with a gem, it is possible to consume it. In fact, it is possible to consume more gems than you have, causing a rift in the universe that gives you 65,535 gems, that can be sold to a merchant to get rich without disrupting the economy.

If you're clever and do things just right, you can prevent somebody from being captured, and can then take her with you while you go rescue her anyway, allowing you to take take two of her with you.

If you suddenly huge (with the help of a spell) when you are in a tight space, you can end up teleporting through a wall.

Wandering in circles over a magical trigger point while somebody else keeps doing the same action repeatedly can cause the universe to think that lots of stuff has happened.

It is possible for you to find a girl who collapsed while you attacked her, have her rest, and then have the attack happen. In this case, there will be two of the girl, one attacking you, and one with you.

Drawing a picture during a battle can produce strange results, including causing the entire universe to collapse.

Trickery can cause the dungeon to collapse, with you in it.

If you go fast enough, even walls will not stop you; you will just go right through them as if they weren't there.

Supposedly, there exists something called "save corruption", but nobody knows what it is.

It is possible to trick the universe into playing pong.
Ok... at this point you're beginning to miss the point of the thread. It was about general stuff in medieval/fantasy settings that are common in RPGs, not pointing out specific bugs from a single game.
Indoor areas, no matter how abandoned, were always lit by torches - kept burning by janitors whom you never see.

https://www.youtube.com/watch?v=HQZqbGME5HY
People kept important valuables in chests randomly placed throughout the world, in forests or caves or abandoned buildings for example.
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ZFR: Ok... at this point you're beginning to miss the point of the thread. It was about general stuff in medieval/fantasy settings that are common in RPGs, not pointing out specific bugs from a single game.
Some of these aren't specific to a single game.

Also, it's fun to try and explain glitches in in-universe terms.

Anyway, here's some more (non-glitch this time):

Bows (and other projectile shooting weapons) don't need ammo; just equip the bow (takes both hands) and shoot, and you will never run out.

Empty flasks/bottles are some of the most valuable things in the world; you can fill them with liquids that do various things, and you can re-use the bottles as much as you want.

Potions do not come in bottles; they just are, and if you drink one, it's gone, with no empty bottle to re-use or recycle.