It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Lugamo: I thought the main reason why Fahrenheit was not available on Steam was because they don't accept AO-rated games.
avatar
jefequeso: I might be wrong, but isn't there a M-rated censored version of the game?
Yes, that one used to be sold on Steam until Atari lost distribution rights to Quantic Dream, who decided to only sell the European cut. Oddly enough, Atari still sells that version on Amazon. http://www.amazon.com/dp/B004M18X8E/

But now, Aspyr claims that the remastered version is uncut, yet it's M-rated like the original American release. http://www.amazon.com/dp/B00SLXWUCE

Something doesn't add up.
Post edited January 25, 2015 by Lugamo
avatar
jefequeso: At least the setup was semi-promising :P
avatar
Austrobogulator: The idea of coming to your senses after having killed someone, then trying to leave the building without raising suspicion is a really great premiss. There was some genuine tension in that small part of the game. Beyond that though...
Oh you didn't like the ancient mystical cult and matrix fight? But what about the green bugs, I thought they were great *sarcasm*

Bad gameplay and awful writing combined with a level of cognitive dissonance that would make a schizophrenic say that shit makes no sense. I'm amazed that people actually like it beyond a so bad its good perspective.
Attachments:
Post edited January 25, 2015 by ScotchMonkey
avatar
Austrobogulator: The idea of coming to your senses after having killed someone, then trying to leave the building without raising suspicion is a really great premiss. There was some genuine tension in that small part of the game. Beyond that though...
avatar
ScotchMonkey: Oh you didn't like the ancient mystical cult and matrix fight? But what about the green bugs, I thought they were great *sarcasm*

Bad gameplay and awful writing combined with a level of cognitive dissonance that would make a schizophrenic say that shit makes no sense. I'm amazed that people actually like it beyond a so bad its good perspective.
The sad part is, all of that could have been the recipe for a zany over-the-top good time, if the story had an ounce of self-awareness and wasn't drowned in dreary pseudo-artsiness.
avatar
ScotchMonkey: Oh you didn't like the ancient mystical cult and matrix fight? But what about the green bugs, I thought they were great *sarcasm*

Bad gameplay and awful writing combined with a level of cognitive dissonance that would make a schizophrenic say that shit makes no sense. I'm amazed that people actually like it beyond a so bad its good perspective.
avatar
jefequeso: The sad part is, all of that could have been the recipe for a zany over-the-top good time, if the story had an ounce of self-awareness and wasn't drowned in dreary pseudo-artsiness.
A Japanese developer would have done exactly that. Imagine a Kamiya or Kojima making a game like this. It would be out of control zaniness without that pseudo art schlock.

To me, David Cage is a lot like Montreal. All the pretentiousness of the French but without the substance to back it up.
Post edited January 25, 2015 by ScotchMonkey
So criticizing the works of David Cage huh?

Do you guys even emotion?




Warning: This joke could be too stretched out for some people.
avatar
jefequeso: The sad part is, all of that could have been the recipe for a zany over-the-top good time, if the story had an ounce of self-awareness and wasn't drowned in dreary pseudo-artsiness.
avatar
ScotchMonkey: A Japanese developer would have done exactly that. Imagine a Kamiya or Kojima making a game like this. It would be out of control zaniness without that pseudo art schlock.

To me, David Cage is a lot like Montreal. All the pretentiousness of the French but without the substance to back it up.
Yup, now that you mention it, you are exactly right. Japanese Auteurs are super good at making things like that work.

Oh man, Swery... if Swery had made Indigo Prophecy... that would have been amazing.
avatar
neurasthenya: So criticizing the works of David Cage huh?

Do you guys even emotion?

Warning: This joke could be too stretched out for some people.
If I remember correctly he gave Heavy Rain an 8 out of 10.
#Q&_^Q&Q#LINK:37#Q&_^Q&Q#
A 7 actually. And according to him, Mr Cage sort of got pissy about it, leading to a unpublished interview.
xD
avatar
jefequeso: I am still dumbfounded that there are people who think Heavy Rain is any good (including TotalBiscuit of all people!).
I thought it was okay, despite being betrayed by the plot.

What happened to the planned bunch of DLCs that would have provided back stories for individual characters? Did Sony just give them a bunch of money to scrap all that and build support for their Move controller instead?
I'm happy that another game on my backlog is making its way to Android, and I'm pretty happy it's Aspyr; I think they did a good job with KOTOR and it requires fewer permissions than DotEmu games do (like 'retrieve running apps' and 'find accounts on the device'; I'd play some of their games if they weren't so obnoxious with the permissions).

Not happy about the spoilers in this thread.
avatar
ScotchMonkey:
avatar
neurasthenya: A 7 actually. And according to him, Mr Cage sort of got pissy about it, leading to a unpublished interview.
xD
He should have been ecstatic he got that, I would have just mailed the review copy back with a note.

Dear Quantic Dream
Suck less

Love Scotch Monkey.
avatar
jefequeso: Personally, the "emotional moments" are the parts of HR I despise the most. Cage's penchant for hammy emotional manipulation often borders on pornographic. And to make things worse, he loves to throw such scenes in just for the hell of it, using them as cheap shots rather than as anything with narrative importance.
The question is which scenes you're referring to. "Hammy emotional manipulation that often borders on pornographic" and "just for the hell of it" - yeah, I absolutely agree with these descriptions for certain scenes in the game but for me this mostly applies to the implausible over-the-top moments like the torture maze, the self-mutilation, the shootout with the mobsters and everything related to the FBI agent's drug addiction. But I must admit that IMO moments like the intro where you play with the kids in the back yard, the playground scene, the evening the second kid disappears (whose name I forgot) were some of my favourite parts in the game. For one moments like these are uncommon in games and thus fresh input that I welcome, secondly I think they do contribute to both the plot and experience despite being seemingly unnecessary for the plot. They do help you identify with the protagonist and they do add an insane lot of suspense.


avatar
jefequeso: I just don't think Cage is a good writer or storyteller. And his games rely completely on writing and storytelling.
I think that's a bold statement. Well, for one I think that he's a decent storyteller but terrible writer. I think his ability to deliver a crappy story in a manner that a huge portion of players will enjoy is kinda proof of it (and that despite the shoddy acting). And I also very much disagree with your statement that his games completely rely on writing and storytelling at least as much as I would disagree if someone said such a thing about movies in general. Also movies largely rely on aesthetics, atmosphere etc. and are sometimes so good in this respect that they are worth watching despite badly written implausible plots. And I think Heavy Rain does deliver when it comes to this. Additionally Heavy Rain experiments a lot with the format and is (or at least was) technoligically quite impressive, things that maybe won't turn this badly written mess with sucky acting into a masterpiece but do hugely contribute to Heavy Rain being an interesting gaming experience that is worth your time.

And the thing is, Heavy Rain is a game that needs just a few out of context moments to mesmerize you (well, maybe not literally you but many people out there). IIRC the demo consisted of three unconnected moments (the PI's first scene, the first crime scene investigation and the home invasion), there wasn't even really any plot going on there and the game managed to shine. I think the stuff that made the demo an impressive experience that made many people long for more perfectly captures everything that also made the full game worth playing.
avatar
jefequeso: Personally, the "emotional moments" are the parts of HR I despise the most. Cage's penchant for hammy emotional manipulation often borders on pornographic. And to make things worse, he loves to throw such scenes in just for the hell of it, using them as cheap shots rather than as anything with narrative importance.
avatar
F4LL0UT: The question is which scenes you're referring to. "Hammy emotional manipulation that often borders on pornographic" and "just for the hell of it" - yeah, I absolutely agree with these descriptions for certain scenes in the game but for me this mostly applies to the implausible over-the-top moments like the torture maze, the self-mutilation, the shootout with the mobsters and everything related to the FBI agent's drug addiction. But I must admit that IMO moments like the intro where you play with the kids in the back yard, the playground scene, the evening the second kid disappears (whose name I forgot) were some of my favourite parts in the game. For one moments like these are uncommon in games and thus fresh input that I welcome, secondly I think they do contribute to both the plot and experience despite being seemingly unnecessary for the plot. They do help you identify with the protagonist and they do add an insane lot of suspense.

avatar
jefequeso: I just don't think Cage is a good writer or storyteller. And his games rely completely on writing and storytelling.
avatar
F4LL0UT: I think that's a bold statement. Well, for one I think that he's a decent storyteller but terrible writer. I think his ability to deliver a crappy story in a manner that a huge portion of players will enjoy is kinda proof of it (and that despite the shoddy acting). And I also very much disagree with your statement that his games completely rely on writing and storytelling at least as much as I would disagree if someone said such a thing about movies in general. Also movies largely rely on aesthetics, atmosphere etc. and are sometimes so good in this respect that they are worth watching despite badly written implausible plots. And I think Heavy Rain does deliver when it comes to this. Additionally Heavy Rain experiments a lot with the format and is (or at least was) technoligically quite impressive, things that maybe won't turn this badly written mess with sucky acting into a masterpiece but do hugely contribute to Heavy Rain being an interesting gaming experience that is worth your time.

And the thing is, Heavy Rain is a game that needs just a few out of context moments to mesmerize you (well, maybe not literally you but many people out there). IIRC the demo consisted of three unconnected moments (the PI's first scene, the first crime scene investigation and the home invasion), there wasn't even really any plot going on there and the game managed to shine. I think the stuff that made the demo an impressive experience that made many people long for more perfectly captures everything that also made the full game worth playing.
And i just read your whoile text...thanks for spoiling -.- (I know, i've done it myself but i apologised so it's ok because i say so)
avatar
Soccorro: And i just read your whoile text...thanks for spoiling -.- (I know, i've done it myself but i apologised so it's ok because i say so)
Any gamer who has had any access to the internet for the last five years already knew about these scenes (and in far more detail than I described them). Plus, before you - out of all people - get a console you will have forgotten about all these random facts I mentioned anyway. :P
avatar
ScotchMonkey: He should have been ecstatic he got that, I would have just mailed the review copy back with a note.
Yeah, lucky for him to be able to make games (because somewhat the standards are lower), because if something like Fahrenheit, Beyond, or HR were movies, Roger Ebert would be laughing and pissing himself xD