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When you build upon a star...



<span class="bold">Starbound</span>, a sandbox action/RPG about settling down on a proceduraly generated universe and exploring its infinite randomness, is available now DRM-free on GOG.com for Windows, Mac and Linux with a 33% launch discount.

You are a lonely alien, cast away on an unknown planet after your ship and your spacefaring dreams got severely damaged. Now you must start anew, build yourself a home, blast any rude natives to smithereens, and perhaps gradually establish your own colony. Once you repair your trusty spaceship, a vast galaxy of opportunities will open up and your procedurally generated appetite for adventure and exploration will never let up!

Much like the crafty alien protagonist, developers Chucklefish are building and expanding Starbound one feature at a time, shaping it up with the help of their community. The final version is expected to include a proper plot and quests, as well as an array of additional dungeons, bosses, lore, and loot. Which should make the online drop in/drop out co-op all the more cooler, and give the modders some extra toys to play around with in this near-infinite universe.

Build yourself a home on an expansive, procedurally generated universe and make the most out of being <span class="bold">Starbound</span>, DRM-free on GOG.com. The 33% discount will last until February 2, 1:59 PM GMT.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Stream watch:

Want to see the game in development live? <B>Retrograde Tom will be showing it off at Twitch.tv/GOGcom tonight, that is January 28th, at 5pm GMT / 6pm CET / 12pm EST. Tune in!
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MaGo72: So If I get a new computer I can copy the installation files on a USB Stick or another partition of a hard disk. And install the game on my new rig without having a Steam Client installed?
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Darling_Jimmy: Correct.
An when I want to install an update, I can do that as well by downloading the update and install it outside of a Steam environment?

Never knew that would be possible with Steam I thought you always need that client to install the game and the updates. Thanks for clearing that up.
Post edited January 28, 2016 by MaGo72
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MaGo72: An when I want to install an update, I can do that as well by downloading the update and install it outside of a Steam environment?
You will need to download the update within Steam.
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catpower1980: Good for you then....

I don't pay a so-called DRM-free to register a new account and use a 3rd-party app just to download a game folder which should normally be donwloadable without hassle directly with my browser.
I agree the Gog version would be preferable; but if I don't get that, the DRM-free Steam version is good enough. Maybe I'll eventually get it here when it is deeply discounted.
Post edited January 28, 2016 by Darling_Jimmy
Any ETA for the full version? 5 years? 5 weeks? Never?
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Wurzelkraft: Any ETA for the full version? 5 years? 5 weeks? Never?
If you'll check the Popular tab, you'll notice that it doesn't really matter. They've already got their money.
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Wurzelkraft: Any ETA for the full version? 5 years? 5 weeks? Never?
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budejovice: If you'll check the Popular tab, you'll notice that it doesn't really matter. They've already got their money.
Yeah, while I admittedly enjoy many of Chucklefish's games (including Starbound), they company itself seems mismanaged as hell.
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budejovice: If you'll check the Popular tab, you'll notice that it doesn't really matter. They've already got their money.
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fortune_p_dawg: Yeah, while I admittedly enjoy many of Chucklefish's games (including Starbound), they company itself seems mismanaged as hell.
This is their only game tho, the other ones have just been "published" by them, and this one got pretty much the worst dev history so far, being 2 years behind schedule, while all their published games are finished.
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fortune_p_dawg: Yeah, while I admittedly enjoy many of Chucklefish's games (including Starbound), they company itself seems mismanaged as hell.
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cerebropodrido: This is their only game tho, the other ones have just been "published" by them, and this one got pretty much the worst dev history so far, being 2 years behind schedule, while all their published games are finished.
Witchmarsh is a little while off yet. I was really excited when I read your comment, too :(
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synfresh: A lot of reviews on this describe it as a poor mans Terraria and not a very good one at that. Anyone else play this?
There's a lot of 'content' but the developers are playing pinball with the updates and keep reinventing the core mechanics and progression on what seems to be a massive whim.

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Wurzelkraft: Any ETA for the full version? 5 years? 5 weeks? Never?
See when the next game in the Warcraft series comes out. Or Lost Vikings III.
Post edited January 29, 2016 by Darvond
A Starbound comment thread on GOG? Oh hells yeah, this is going to be fun!

In all seriousness, though, I do want to make a point regarding the 'Steam isn't DRM free because it's a third party app with an account' argument: how are you getting your GOG games if not through a registered account (with GOG) and a download application (Galaxy or a web browser)? I mean, I don't trust Steam any farther than I can throw it but if the game can be be downloaded once and then run fully untethered on a clean OS install it passes the log cabin test with flying colors and is functionally equivalent to a GOG game. Too bad for Steam they never advertise this feature, or they might get more of my money.

Dunno if I'll pick this one up, though. It's definitely my kind of game, but it sounds like amateur hour over at Chucklefish.
I e-mailed them asking if I can get my steam key deactivated in exchange for a GOG one. I also pledged long ago on the promise of a stand alone DRM-free installer for the game that never came along. Finally I broke down after almost a year and used the steam key in my account to download the game. The last time I had steam installed was just to update Starbound.

I figure the answer will be no, but it can't hurt to ask. I have zero interest giving them more money for functionality they claimed would be there all along, so I'll keep updating it every so often this way until it hits below $5 here in a sale and re-buy.
Post edited January 29, 2016 by Fictionvision
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NovusBogus: In all seriousness, though, I do want to make a point regarding the 'Steam isn't DRM free because it's a third party app with an account' argument: how are you getting your GOG games if not through a registered account (with GOG) and a download application (Galaxy or a web browser)?
If you don't see the problem, make a comparison with Uplay games on Steam.....
Hmm...I've been watching this game since it was first announced and had been tracking it's progress constantly back when I was a Steam gamer. The game had so much promise and the videos posted on Steam made the game look like one of the best offerings in Early Access. What really got me hyped up at one point was that Chucklefish went into detail about the kinds of weapons and the modifications that could be made, as well as the hundreds of environments that would be explorable. In my mind I couldn't help but think "oh MAN! Terraria (which wasn't released on Mac at the time) mixed with a little bit of Minecraft mixed with Junk Jack X mixed with the constant exploration of Infinite Space (a REALLY awesome sci-fi space combat RPG for the Nintendo DS)! This is going to be awesome! I can't WAIT until it's finished!"

But then I noticed the Steam forums. The rage from backers in complaining about core functions being constantly reworked. Certain gameplay functions praised by the community being removed with others inserted which were derided by the community. Public arguments between the developers and the modding community. Harmful bugs and glitches reported, many of them game-breaking. And the ongoing underlying suspicions that the game would never be completed.

As a former Spacebase DF-9 backer who was part of a Windows/Mac modder group (I personally oversaw script alterations for the Mac community) who suffered through that game's troubled history in Early Access and it's abrupt end, I swore that I wouldn't throw money, time, effort and patience after an unfinished project ever again. Chucklefish has had three years and constant cash flows regarding this game, yet they can't settle on a solid design.

If companies like Weird & Wry (The Spatials), Kaalus (SurvivalCraft) and PixBits (Junk Jack series) can create ambitious titles which, while not "finished" are earning every dollar that consumers give them despite the dev teams' small sizes, why can't Chucklefish?

*edited 01302016 for grammar.
Post edited January 30, 2016 by TodaysLoneWolf
I've had my eye on this game for a while, and though I'm very interested in it, its "early access" version seems too volatile for my tastes. The amount of gameplay overhauling that this title gets whenever it updates (not to mention that your saves are in constant danger of not working any more after patch) is a major turn off for me.
I do understand that this is pretty standard for early access titles - and that's mainly why I never actually play early access games to begin with. ;)

Still, it's nice to see this here. I wasn't even tempted to try it before - since I don't use Steam - but now at least I do have the option to buy it if curiosity ever gets the better of me. Thanks, GOG. :)
Post edited January 29, 2016 by Pica-Ludica
Nice to see this here, but I don't trust these guys. But it's good to see that, 25 years from now when the game exits Early Access, I will be able to get the game here :)
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hyperagathon: So, I was pretty sure I couldn't despise Chucklefish any more than I already do, but then I saw 64-bit is a requirement. Anyone think I'd get a refund for a purchase made in 2013? No? Yeah, thought so.
No it isn't.

The launcher has both 32-bit and 64-bit clients.

And I really don't understand why anyone would use a 32-bit OS in 2016 anyhow. There's a reason we don't use 16-bit OS's anymore.