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Riding the intergalactic highway.



<span class="bold">Master of Orion: Collector's Edition</span>, the glorious return of the legendary 4X strategy, is available now, DRM-free on GOG.com. Owners of any of the previous installments get a permanent 5% discount.

Most strategy-inclined kids have at some point in their lives dreamt of becoming the true Master of Orion. To conquer a whole galaxy through sly negotiations, intense technological research, or even all-out war. Now the dream is coming back to life, as you will once again ride your customizable ship(s) and throw yourself at a vast network of almost 100 solar systems, populated by the alien races that franchise veterans fell in love with.

Developers NGD Studios have already enlisted a star-studded cast of acclaimed voice-actors to breathe life into these characters and make interactions as fun as the addictive gameplay that players have come to expect from a true Master of Orion successor. Currently, the game includes six out of the ten alien races and several features (like certain victory conditions) will remain unavailable, as the developers aim to keep polishing the game with the help of their community.



Engage in interstellar warfare and limitless exploration in the vivid new <span class="bold">Master of Orion: Collector's Edition</span>, DRM-free on GOG.com. This edition includes the three vintage Master of Orion games and eventually it will also feature a wonderful Digital Art Book, the game's orchestral soundtrack, an additional race, and more. Those who already own any of the original Master of Orion games on GOG.com, get a permanent 5% discount.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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wyrenn: I don't get why so many people are down on the real time combat. The only 4x game I play more than the original MoO is SotS and I actually like the real time combat in that...
'Cause it's a MOO title. Same mistake MOO3 did. Evolve the game play mechanics if you stay in the same series. Start a new series if you absolutely want to go a different path on a quite fundamental design decision. Otherwise it just comes across as using the Brand as a way to cash in on expectations.
I was looking forward to the game, since it announced real battles compared to GalCiv3 or Stellaris. But what I have seen so far doesn't really seem to be a challenging strategy game. I love the faction animations and voice overs. Still, this is not enough for me to buy the game at first sight. Btw, is there a reason why they sell the CE before a normal version first other than making some extra money?

If, and that is a big if, the game gets a bigger starmap, better tactical fights, unique faction technologies and a good custom race creator, I will change my mind. But for now it just stays on my radar. Out of a sudden, Stellaris looks more attractive to me. At least I started to look for alternatives again and I found Polaris Sector. Yet another 4x-space-game that has to proof that it is good and finished...seems like the long waiting and hoping is going on for me.

P.S.: I want to play Birth of the Federation even more now, make it happen lovely GOG team!
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Tarhiel: I am surprised this game is n.1 seller right now - considering how many people here usually complains about high prices (Wasteland 2 anyone?).
Especially when it´s in beta.
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fronzelneekburm: The top seller list looks like baloney to me anyway. If it were to be trusted, then the top seller on gog for the past year or so would be a pre-order (!) for regionally priced (!!) Twitcher 3 DLC (!!!). Basically everything the average gognard was brought up to hate.
That is something I would actually believe - it was stated by CDPR that W3 during the Galaxy launch as their most-sold game preceding by far any other game up to that date, so that seems to be accurate.
If the game is going to copy off of doing space lanes the way that Endless Space did it, it has to do at least as good or better than the way Endless Space did it for me to be interested. And in Endless Space, you had the potential to research techs which allowed you to travel more freely or travel different wormhole paths that were previously locked off, instead of being constrained solely to the lanes to travel to different systems in the later portions of the game.

And then we have here real time combat when things are turn based for the strategy elements. I don't feel like this is going to work at all. I thought the combat of Master of Orion 3 was terrible and hardly functional (when I even had the chance to get to the game's combat). While pausable real time combat could work, it would have to be something that had excellent real time combat in a 3D space like Homeworld did for it to even be worth the bother. Because we're talking about a strategy game here and not something like say, combat in third person view where real time works. If the real time combat elements aren't even on par with what's considered good in the strategy genre, there's no point in trying if it only butchers the combat elements. Master of Orion 2's space battles worked out fine and were generally fair as far as balance goes, one thing that needs to be taken into consideration that real time combat in a strategy game will be even worse for the multiplayer aspects unless worked out thoroughly to make sure it isn't like say, real time (simultaneous) turns with Civilization 5 multiplayer which is terrible.

While not exactly the same thing with Civ 5 as Master of Orion has the space battles separate from the usual interface, turning the combat into an RTS will end up creating problems in both single player and multiplayer for those who don't want to have to multitask like a Korean Starcraft player just to win battles that could go either way. Homeworld wasn't balanced around being a turn based game, so the mechanics of real time combat and being physics/ballistics based actually worked for that game. A turn based game with real time combat creates a logistics issue, especially for those who may be trying to learn the combat system on top of the alterations with ship builds, techs, etc. It wasn't really broken in the first place with Master of Orion 2, so unless you have an improvement over it there's no reason to really try, and by that I mean scrap it if it's clear it won't be an improvement over what was already there. Heroes of Might & Magic games had turn based battles with the turn based strategy, that worked for them so what's to change if it's not better than what the games already had?
Post edited February 27, 2016 by thelovebat
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DaKarach: I was looking forward to the game, since it announced real battles compared to GalCiv3 or Stellaris. But what I have seen so far doesn't really seem to be a challenging strategy game. I love the faction animations and voice overs. Still, this is not enough for me to buy the game at first sight. Btw, is there a reason why they sell the CE before a normal version first other than making some extra money?

If, and that is a big if, the game gets a bigger starmap, better tactical fights, unique faction technologies and a good custom race creator, I will change my mind. But for now it just stays on my radar. Out of a sudden, Stellaris looks more attractive to me. At least I started to look for alternatives again and I found Polaris Sector. Yet another 4x-space-game that has to proof that it is good and finished...seems like the long waiting and hoping is going on for me.

P.S.: I want to play Birth of the Federation even more now, make it happen lovely GOG team!
1. The CE gets you early access, that's why only the CE is being sold.

2. It doesn't need bigger starmaps. A small map can take five-to-six hours on average difficulty. The game as it is, is longer than MOO2 for the same map size. A medium map takes about as much time to win as a Huge map in MOO2. With MOO2 Huge getting the edge because of the insta-Antarean win possibility.

3. The custom race generator is promised and they've stated they're working on tactical combat (see developer letter above).
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J_Darnley: Do these people actually own the rights to the name "Master of Orion"? Or are they going to be sued into oblivion before they finish but after they extract money from people?

"a star-studded cast of acclaimed voice-actors"

Does that mean they're going to skimp on the gameplay?
This is the thing: a game with fun gameplay requires a brilliant IDEA - but ideas require talent and a touch of genius. The big software companies can throw as much money as they want at a project, but that will not result in a good idea.

This is what you can get by throwing money at a game project:
- more 3D animations
- more complex artwork
- expensive cast of voice actors (see for instance this case)

However, the truth is that none of the above is going to make the game exciting and fun to play.
Even without an idea you can still make proper sequels or remakes of other peoples ideas, like The new Kings Bounty or Fantasy Wars.
Imagine Kings Bounty The Legend with realtime combat :D
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jamotide: Even without an idea you can still make proper sequels or remakes of other peoples ideas,
I agree.

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jamotide: like The new Kings Bounty or Fantasy Wars.
Imagine Kings Bounty The Legend with realtime combat :D
I haven't played King's Bounty yet but I will.
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Necross: [...] As long as it is listed as "in development" it can be refunded, no questions asked. Or at least that is my understanding of the refund policy, [...]
Important clarification: As long as it's still In Dev and you contact Support to request a refund within 14 days of purchase, you can get your money back, no questions asked.
And if the game gets a full release within that 14-day period, the return policy automatically shifts to the normal 30-day "if it doesn't work, we'll help make it work, or your money back" policy.
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wyrenn: I don't get why so many people are down on the real time combat. The only 4x game I play more than the original MoO is SotS and I actually like the real time combat in that...
Because the turn based combat is synonymous with MoO. I like it because it gives me time to plan, time to test out new ideas and ship designs based around certain types of tactics. (Like cloaked guerilla ships packing massive torpedos, hit and run tactics on bigger fleets before bouncing out and hitting a fleet again, etc.)

I'm not saying real time is automatically bad...in RTS games. I don't feel it belongs in MoO.
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yogsloth: Just a list of other features the developers might want to consider adding to the franchise to enhance its mass appeal.

RTS is fine in its own world.

But if we're going to piss all over the fundamental core of what made the first two MoO games the greatest ever made, why not go the whole distance?

Change the setting to some generic Spartan swordfighting, charge tons of microtransactions, hire a model to sell it on TV ads, cut fruit in half, make it only work with FaceBook... you know, that kind of thing.
I really don't get why you think that the turn based combat made the games great. But, hey you can go to the "MOO conquer the stars" specific forum and give them your feedback.
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0Grapher: I really don't get why you think that the turn based combat made the games great. But, hey you can go to the "MOO conquer the stars" specific forum and give them your feedback.
I'm with you. The turn based play in MOO2 was fun and useful for the first 1/4 of the game, when microing the shield facing and managing missile supplies on the ships made sense for your small fleets. But when you got to having huge fleet-battles, I was usually running it on auto except for usually the one make-or-break battle with the enemy's main fleet.
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quixotecoyote: I'm with you. The turn based play in MOO2 was fun and useful for the first 1/4 of the game, when microing the shield facing and managing missile supplies on the ships made sense for your small fleets. But when you got to having huge fleet-battles, I was usually running it on auto except for usually the one make-or-break battle with the enemy's main fleet.
Yes, at the beginning of the game and depending on your play style the combat could be very fun - but seriously there have to be countless games that have a better turn based combat.
Very often the combat simply broke in a way that I have never encountered in other games and controlling your fleets frequently got tedious.

What was even worse is that the AI sucked so much (especially in MOO1) that when enabling auto half of my ships got destroyed without any reason and that some battles took ages.
Nice looking game, but the automated space battles really kill the whole experience for me, bummer 8(
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oldschool: Nice looking game, but the automated space battles really kill the whole experience for me, bummer 8(
In what way are they automated?