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Riding the intergalactic highway.



<span class="bold">Master of Orion: Collector's Edition</span>, the glorious return of the legendary 4X strategy, is available now, DRM-free on GOG.com. Owners of any of the previous installments get a permanent 5% discount.

Most strategy-inclined kids have at some point in their lives dreamt of becoming the true Master of Orion. To conquer a whole galaxy through sly negotiations, intense technological research, or even all-out war. Now the dream is coming back to life, as you will once again ride your customizable ship(s) and throw yourself at a vast network of almost 100 solar systems, populated by the alien races that franchise veterans fell in love with.

Developers NGD Studios have already enlisted a star-studded cast of acclaimed voice-actors to breathe life into these characters and make interactions as fun as the addictive gameplay that players have come to expect from a true Master of Orion successor. Currently, the game includes six out of the ten alien races and several features (like certain victory conditions) will remain unavailable, as the developers aim to keep polishing the game with the help of their community.



Engage in interstellar warfare and limitless exploration in the vivid new <span class="bold">Master of Orion: Collector's Edition</span>, DRM-free on GOG.com. This edition includes the three vintage Master of Orion games and eventually it will also feature a wonderful Digital Art Book, the game's orchestral soundtrack, an additional race, and more. Those who already own any of the original Master of Orion games on GOG.com, get a permanent 5% discount.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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MaGo72: ...The nest question I have is, if when the game is finished, will I get the whole game or are there any follow up DLCs planned for release...
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Trilarion: Nobody here knows, especially not about planned things. Judging from the current general sentiment towards DLC I would say the risk for DLC is about 50%.
WG has said if the game is popular there will be DLCs. I think this was mentioned on one of Kelling's podcasts.
Post edited February 27, 2016 by tad10
Do these people actually own the rights to the name "Master of Orion"? Or are they going to be sued into oblivion before they finish but after they extract money from people?

"a star-studded cast of acclaimed voice-actors"

Does that mean they're going to skimp on the gameplay?
Post edited February 27, 2016 by J_Darnley
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robertgg: yet another paid beta/early access piece of crap.
shame on you gog
For a game just out of alpha, it's surprisingly good. Needs work, but fairly addictive even in it's needs three-to-four-months-of-development state.


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J_Darnley: Do these people actually own the rights to the name "Master of Orion"? Or are they going to be sued into oblivion before they finish but after they extract money from people?

"a star-studded cast of acclaimed voice-actors"

Does that mean they're going to skimp on the gameplay?
1. Yes, Wargaming owns the MOO IP. That's why the CE (which is what you're buying for InDev/Early Access includes Moo1, 2 and 3.

2. Check out the gameplay videos.
Post edited February 27, 2016 by tad10
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qwixter: Probably a reference to angry birds and that popular candy rush game or whatever it is called.
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0Grapher: Yeah, but why? Because they're mainstream? Yogsloth doesn't seem to like real-time strategy but that isn't any valid criticism in any way.
Just a list of other features the developers might want to consider adding to the franchise to enhance its mass appeal.

RTS is fine in its own world.

But if we're going to piss all over the fundamental core of what made the first two MoO games the greatest ever made, why not go the whole distance?

Change the setting to some generic Spartan swordfighting, charge tons of microtransactions, hire a model to sell it on TV ads, cut fruit in half, make it only work with FaceBook... you know, that kind of thing.
Post from Lead Dev on current development direction:
Welcome letter from the Devs. Important info regarding EA1
Hello everyone and thanks for playing Master of Orion!
We hope that you enjoy the game at this early stage.

Even though MoO is very playable, stable and quite a lot of fun already, this is still a game in development.

As a first step, we wanted to share this handy list of issues that you may encounter and some things to look forward too!

Multiplayer

The focus of EA1 was the single player experience but we decided to include Multiplayer so we can start testing the game in real conditions as soon as possible. Even when MoO has been developed with multiplayer in mind, the multiplayer experience needs a lot of work and may not be as stable yet.

Known issues with Multiplayer in order of severity:

The game may crash if the host gets disconnected.
When an AI takes control of a disconnected player, diplomacy with that AI is broken.
Rules of engagement for simultaneous turns are not implemented (this alone generates a great deal of conflicts when multiple players try to do the same thing at the same time).
There's a lock when a player goes into options after pressing next turn and then another player presses Next Turn.
Sometimes the combat screen may not appear (even though the combat actually takes place).
Some minor bugs with the Chat window

AI
As you may know AI is something very difficult to build when the rules of the game are in constant change. We iterated a lot during the development of this game and the AI just started coming along in the last few months. We have a lot of ambition with our AI design and this will be one of the major areas of improvement during Early Access.

AIKnown issues with AI
AI is still not challenging enough, specially at late stages in the game.
Diplomatic AI may have unexpected behaviors.
Tactical AI is very basic and in some cases very exploitable.

Tactical Mode:
The Tactical mode is another of the features that will receive more attention during Early Access

Known issues with Tactical Mode

Ships are lacking varied behaviors per class.
UX needs to be improved to provide more control to the player.
Behaviors related to special modules are still very basic.
Alot of the systems and weapons may be unbalanced.

Balance:
In order to deliver the best game experience and lots of replay value we need to balance the game a lot. This can only be done with your help. We will have special threads in the forums to improve the balance of the game and make it as good if not better as in the original masterpieces.

Missing features
As many Early access games, MoO is being released with a core set of features. We will improve and expand the game during the next stages of development.

Some of the features that will be added during other Stages of EA.
More Playable Races
Custom Races
Espionage
New victory conditions
Minor Races / Independent planets
Linux and Mac Support

Some of the features that we will improve are:
Multiplayer
Ship Design
Tactical Battles
The tutorial
The Galaxy generation
Balance in general

This is an exciting time for NGD and WG Labs, It's been 24 hours and we are getting great feedback from the community already.

Thanks again for playing!

- Chilko

Andrés Chilkowski
Game Director
NGD Studios
I'm interested but somewhat put off by the goofy nature of what I've seen of the game so far. Do the previous games have a similar tone? I've not played any of the MoO series; my strategy games of choice were Alpha Centauri and Galactic Civilizations II.

Also, is there an in-universe explanation for the starlanes in this game?
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styggron: Hi Konrad,
I don't see why GoG has to comply. It is not *in* South Korea for example. The onus is up to the user not GoG. GoG should not be blocking anything. GoG puts it up, it is online, other countries can't do anything if they don't like it as GoG is in another country. If Poland does not like it, well that's different but anyone else ? I don't see how they can enforce it. Gog could just say "Sorry but we don't answer to you". Albeit a little nicer ;)

I don't see how it works and why GoG has to block anything. :( (No, I am not in South Korea) :)
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Trilarion: They probably just want to be nice and respect the local laws when doing business with customers from there. Also I wouldn't bet on that there is really nothing South Korea cannot do if they decide to not like GOG. They could tell Samsung to buy GOG maybe. :)
Not really. That would be like telling the US to stop selling item (x) because it is not allowed in other places. Nope in this global world of the internet, makes no sense at all. If the business is not in the host country, and people want to login and buy it, I don't see how other countries could stop it. People use VPN's etc geoblocking it profligate.
If the battles are real time, how is this Master of Orion? It is a different genre of game. It's like remaking "Saving Private Ryan" as a comedy. I don't get it. If the devs wanted to make an RTS, why put the MOO name on it? This is a huge disappointment.
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Tarhiel: I am surprised this game is n.1 seller right now - considering how many people here usually complains about high prices (Wasteland 2 anyone?).
Especially when it´s in beta.
The top seller list looks like baloney to me anyway. If it were to be trusted, then the top seller on gog for the past year or so would be a pre-order (!) for regionally priced (!!) Twitcher 3 DLC (!!!). Basically everything the average gognard was brought up to hate.
44 EUR for a game that is still in development???! Sorry GOG, but it ain't gonna fly with me. Even for something with such a big name as Master of Orion.

Also: RT combat? In Master of Orion? Really? Are you Wargaming people are trying to salvage something from that limping, decayed shipwreck of MoO3? Leave it in peace guys, this horse can't be more dead that it's now and it will never gallop again, no matter how hard you try to punch it.
Post edited February 27, 2016 by Mr_GeO
Anyone know if we will be getting gift keys for the classic MOOs if we own them already, and when this version gets its official release?

I already own 1&2 and saw that 3 was added to my account, but no notice about the others. I can understand not giving out codes yet due to the issue of "the buyer refunding the game but what to due about the guy who got the gifted key that came with that refunded copy?" But a bonus copy is still a bonus copy. (And one could argue that they are purchased, if at a discount, not free copys)

Are they just considered forfeit and justified by the 5% discount?

Its a minor issue (to me anyway) but one I think could use a little more info available to the public to help those choose which version to buy.

Looking at whats been posted so far all I can say is the about the game: If you dislike the real time combat, were the game is going from a design perspective via development, or just don't like it; refund it. As long as it is listed as "in development" it can be refunded, no questions asked. Or at least that is my understanding of the refund policy, so consumer risk is low, and who knows the new system may grow on you.

And be sure to let the devs know what needs work link, if a turn based mode needs to be available as an option along side real time, glitches, this race is op, ect. This game still has a chance of being early access done right, as it just came out. Lets just see what they do. Besides things like custom races and the MOO 2's additional races will be put in moders if they aren't dlc and you just know the "exclusive" race is only exclusive until a piece of dlc patches it in for everyone.
Post edited February 27, 2016 by Necross
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So, there's real-time combat, fixed Starlanes and you need an Wargaming account....

Well, I think I'll wait.
Post edited February 27, 2016 by Fakum12
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fronzelneekburm: Basically everything the average gognard was brought up to hate.
1) The average grognard isn't in charge of GOG.
2) The average business person doesn't care about the average grognard.
3) The average buyer on GOG likely isn't an average grognard.
4) Slitherine isn't here anyway so Steam is still better for grognards, and I personally hate Steam quite a lot.
While I finished multiple times MOO2 (still have the original box somewhere), I never thought it as a legendary game.

It was really flowed in many ways, and felt there where better alternatives back in the days.

Even more today.
wow, this looks pretty terrible.
-early access/payed beta bullshit
-DRM
-buying the rights to an old classic to make some quick nostaliga bucks in best EA fashion
-changing all the mechanics that made the game a classic, to modernize it
-advertising an incredibly expensive voice cast! great. maybe we can also get more cut-scenes and some QTEs?
-instantly has nearly a hundred favorable ratings and reviews. nothing fishy here at all
-and to really capture the hearts off all the long time MoO fans a 5% discount! really if you don't want to offer a discount, it is better not to do so, than to insult your prospective costumers. and offering the original game as a "bonus" to people who become eligible for the discount because they already own the original, is just.... wow....