It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Be quick or be dead.

Ion Maiden is now available In Development, DRM-free on GOG.com.
Bombshell is back, more pissed, determined, and pixelated than ever. This time dispensing violence in first person, she goes on a righteous rampage against a mad cult leader and his cybernetic army. Gonzo FPS action, multi-path levels filled with secrets, guns, and guts, plus all the old-school goodness you've come to expect from a shooter spawned by the legendary Build engine which powered Duke Nukem 3D, Blood, and Shadow Warrior.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Reminder: Owners of Bombshell Digital Deluxe Edition have access to a prequel demo of Ion Maiden, containing several hours of gameplay.
high rated
avatar
Zoidberg: It's just... why? However I take it it makes absolutely no sense to develop such a game now.
I will give you another point of view: I'm tired of new games needing stupidly high requirements to just play like everything else on the genre, and looking too nice because there are so many players that care more about graphics than they care for gameplay. Every hour used on graphics isn't used on improving gameplay. A game using sprites isn't necessary worse looking either. I liked Serious Sam games, but I don't think they look better than Doom, Duke Nukem or Blood at all.

An old engine usually means a more compatible and stable game. You may not get why use an old engine, but I personally still don't get why new games need flashy 3D graphics with high requirements using an engine that clearly wasn't needed at all for the game. I'm tired of the graphic's race just to hide that gameplay on most new games is just the same as always (sometimes even worse).

There may be people who see games like this and think "oh, another retro pixel game". Well, there's also people like me who see new games and think "oh, another game with so much money spent on graphics just to be another close of a previous game, but most people won't notice/care about it". Anyway, that's my opinion, but I wanted to share the opposite one.
avatar
Zoidberg: Am I the only one thinking this is kinda preposterous?
avatar
davox: Hello Zoidberg! I´m Leonardo Pellegrini. Level designer on Ion Maiden. I´d like to answer any questions you might have regarding this game!

I´ve been reading a bit and you ask "why?".

Well we´re all veterans in the Duke Nukem 3D community. Of course we jumped at the opportunity to make a new game under VoidPoint and 3Drealms.

There is a difference between mods and a completely new game. The most notable differences are:

Polishing. We polish everything down to the last minute detail. The preview has been out for almost a month and people still haven´t found all the little things we left around in it.

Original content: Unfortunately, it´s a reality that most hobby made mods use content from other games. We don´t. We created every model, texture, bit of code, from scratch. Everything is hand crafted with care, thought out and, we hope, executed the best possible way.

Why build? It´s the tool we know better than any other. What would it be like to make a new game wiith the build engine in 2018? That´s a question that we want to answer. And we are trying to push the build engine to it´s limits.

Why the price? Most new games cost 3 times more than Ion Maiden. Value doesn´t come from the engine used, it comes from the valuable times the developers spent on designing every aspect of the game. We´re all people with families and to some, Ion Maiden might be the only source of income Remember we´ve worked on this game for 3 years :). Whatever you pay for Ion Maiden, you´re receiving a product made with care and love. I hope at some point you decide to give our game a try!
always love it when devs come in to share, wish you the best and the game is a financial and fun success
Preview is a bit short but finding all the secrets will take a while. Feels like playing Duke3D for the first time again.

I bought it straight away to show my support. Gameplay over visuals any day. No fancy shit, just movement and laying the smackdown with cool weapons, love it.
This looks way too good. Can't wait to try out the preview version I have! This will be an insta-buy for me when it's released. The build engine is one of my all-time favorites, and making Duke3D levels back in 96 with it was what got me into modding in the first place (that, and Civ 2).
avatar
KMetalMind:
I would personally have loved it if we milked existing game engines more than they generally are. A world of Quake/Duke3D clones would not have been anything bad.
avatar
adivel: Don't know, don't care. After so many years, were every shooter tried to be Modern Military Shooters (2 - 4 Weapons limitation, cover-based and regenerated HP to encourage you to hide like a pussy every time you have a boo-boo...), The new Renaissance of 90s-retro shooters is very welcome!
avatar
mystral: I don't like FPS, so I don't care one way or the other, but let me just ask you this; why exactly does a 2018 homage to 90s retro shooters need to have 90s graphics instead of 2018 ones?

My problem with this thing is that the devs seem to be trying to sell it along the lines of "It look like Duke Nukem 3D, therefore it must be as good", which is just complete bullshit.
Personally, I don't have a problem with an old-cartoony graphic. I can even play old games like Deus Ex and Doom 1 & 2 and graphics won't be a barrier for me (I can also install mods to make them better).
Also: there is no wrong using an old graphic, especially when you aren't a Triple-A studio. Many indie devs nowadays are using retro style graphic, and it doesn't hurt the overall quality of the game!
avatar
Zoidberg: Am I the only one thinking this is kinda preposterous?
avatar
davox: -
OK, most evidently I totally failed to explain my point clearly enough. Sorry about that.

Let's try again.

I did not mean that the solution your studio chose is lazy nor that the team isn't full of talented people.

I'm not saying that a full game based on the build-engine is "no better" than mods (whatever that means, modders are cool and their work is quite worth it usually and interesting).

My point was why use such an old engine (however it has been "updated"), why invest time and money in it? To make it look and/or feel "retro"? Other solutions would have been "better" I think, besides there's been a steady flux of "retro" inspired games doing more or less well and they weren't using game engins from the nineties.

It just seems... odd, to me. What the heck maybe it's what's make your project interesting.

Also, about the price it was related to the "why not play mods instead" argument. Mods are usually quite more accessible, from a gamer budget point of view than buying a whole new game (with a whole new IP even).
I know games are big projects requiring the teamwork of a lot of people for an extended amount of time, 20€ is still quite accessible for a videogame, of course. My argument wasn't about the money. It was about the purpose of the project itself, esc considering that there had been countless of mods and maps for all the build engine games, mods that are still existing and playable now.

But you know what? As I write to you these explanations, I notice that I start to sound like the marketing people I tend to hate in the industry, those who tend to overlook the creativity and the "what the heck" attitude that's missing so much nowadays, so I'm going to drop it. :P

Been nice talking to you, sorry if you took it personally, it wasn't intended to be insulting in any way to anyone: I was genuinely wondering why make such a game with such a tehnology, now.

Good luck with the end of the dev, with the release and with the reception. And don't forget to have fun doing it! ;)
Cheers,
avatar
Zoidberg: It's just... why? However I take it it makes absolutely no sense to develop such a game now.
avatar
KMetalMind: An old engine usually means a more compatible and stable game.
It'd have been true if we still were in the nineties, playing in msdos, but we're not. :P

Anyway as I've explained already this wasn't about how the engine looks now.

avatar
CARRiON-XCII: Already grabbed it on Steam but the preview campaign is fucking awesome. It's got the atmosphere of Robocop mixed with Duke Nukem, the music reminds me of System Shock, and Shelly had me smiling ear to ear with her Command & Conquer reference early on, she won my heart.

avatar
Zoidberg: It's in the post.

To make it clearer, I'll just explain.

With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
avatar
CARRiON-XCII: Free mods that come along with expertly crafted levels, an entire new campaign, a whole new set of textures made from scratch, a whole new set of sprites made from scratch, new sounds, original music, and even good quality VA don't come along often now do they? They're not making a Duke 3D mod, they're developing an entirely new game, and with things like DUSK and Amid Evil and the resurgence of faster paced FPS like DOOM and Wolfenstein there is a desire for such things. They're just using the eDuke engine as a base for their FPS. That's all.
Ok, total conversion instead of mod then. ;)
Post edited March 21, 2018 by Zoidberg
avatar
Zoidberg: Anyway as I've explained already this wasn't about how the engine looks now.
Then what's the problem? Using an old engine? Old is inherently bad and new is inherently good? I thought that when I was a kid, but what I've found over the years is that new isn't necessarily good and old isn't necessarily bad.

What I think now is that spending money on new flashy engines won't make any game better. If developers can use an older engine which will play perfectly, and the game looks nice, why use a newer one instead? To lose time and money learning something that won't make the game better? I'm not saying that old engines should be used instead, I'm saying that the engine should be chosen based on gameplay and developer knowledge. If developers know the Build engine and can make an awesome game with it, why choose another engine?

avatar
ShadowWulfe: I would personally have loved it if we milked existing game engines more than they generally are. A world of Quake/Duke3D clones would not have been anything bad.
I agree. Games would probably be less buggy and less good developers would have ended being bought by a bigger company or going bankrupt for just one game done wrong.
Post edited March 21, 2018 by KMetalMind
I own the Deluxe Edition of Bombshell and got the preview campaign that came for owners of the Deluxe Edition. Will I get the same updates as this "In Dev" version?
avatar
Zoidberg: Am I the only one thinking this is kinda preposterous?
avatar
davox: Hello Zoidberg! I´m Leonardo Pellegrini. Level designer on Ion Maiden. I´d like to answer any questions you might have regarding this game!

I´ve been reading a bit and you ask "why?".

Well we´re all veterans in the Duke Nukem 3D community. Of course we jumped at the opportunity to make a new game under VoidPoint and 3Drealms.

There is a difference between mods and a completely new game. The most notable differences are:

Polishing. We polish everything down to the last minute detail. The preview has been out for almost a month and people still haven´t found all the little things we left around in it.

Original content: Unfortunately, it´s a reality that most hobby made mods use content from other games. We don´t. We created every model, texture, bit of code, from scratch. Everything is hand crafted with care, thought out and, we hope, executed the best possible way.

Why build? It´s the tool we know better than any other. What would it be like to make a new game wiith the build engine in 2018? That´s a question that we want to answer. And we are trying to push the build engine to it´s limits.

Why the price? Most new games cost 3 times more than Ion Maiden. Value doesn´t come from the engine used, it comes from the valuable times the developers spent on designing every aspect of the game. We´re all people with families and to some, Ion Maiden might be the only source of income Remember we´ve worked on this game for 3 years :). Whatever you pay for Ion Maiden, you´re receiving a product made with care and love. I hope at some point you decide to give our game a try!
Hello, I take this opportunity to ask a question about Bombshell, of which Ion Maiden is the prequel if I have understood well. I don't know if you have worked on it, but this question is addressed in general to the developers who worked on it.

I liked very much the initial idea of the game, but unfortunately it's still haunted by very annoying bugs that make the playability very similar to a lottery in which hopefully the game does not crash and you don't have to start over from the start.

It was promised a new patch that would solve all the main problems but it hasn't yet arrived years later, and I read somewhere that it could be due to the loss of the rights to the game by the original creators or something similar.

Do you know if there are any new developments in this area?

I wish good luck to this new project and I will try the demo in the next days!
avatar
Agent-94: I own the Deluxe Edition of Bombshell and got the preview campaign that came for owners of the Deluxe Edition. Will I get the same updates as this "In Dev" version?
I am sure we will not - it is just a demo, a foretaste - this a full game, but still in development - if you will buy it, you can play it now, still unfinished, and when it will be fully released, you WILL have access to the full version.
avatar
Alexim: I liked very much the initial idea of the game, but unfortunately it's still haunted by very annoying bugs that make the playability very similar to a lottery in which hopefully the game does not crash and you don't have to start over from the start.

It was promised a new patch that would solve all the main problems but it hasn't yet arrived years later, and I read somewhere that it could be due to the loss of the rights to the game by the original creators or something similar.

Do you know if there are any new developments in this area?

I wish good luck to this new project and I will try the demo in the next days!
The Ion Maiden team did not work on Bombshell. Sorry I'm not able to answer your questions!
avatar
Zoidberg: Yeah but... the build engine... now... 20€...
avatar
Enebias: Well, at least it is a reworked build engine. I doubt there are other engines that can allow that kind of action without being preposterously expensive to make. Good luck with Unreal or Cry...
The base was already there, ok, that's a fact, but all the work of level, sprite, texture and combat design comes from hard work. I think 20 bucks is fair, I actually feared they would have charged much more.
Serious Engine would be my choice if I wanted to make a modern gonzo action game. I don't know if Croteam licenses it any more, though. I know they used to, but no one seemed to be interested. There were only a few games that used it.
low rated
deleted
avatar
Fairfox: fairfox stop buyin' stuffages you just said you wouldnt ffs contradictory welpage
can anyone translate this, please?