Zoidberg: Am I the only one thinking this is kinda preposterous?
davox: -
OK, most evidently I totally failed to explain my point clearly enough. Sorry about that.
Let's try again.
I did not mean that the solution your studio chose is lazy nor that the team isn't full of talented people.
I'm not saying that a full game based on the build-engine is "no better" than mods (whatever that means, modders are cool and their work is quite worth it usually and interesting).
My point was why use such an old engine (however it has been "updated"), why invest time and money in it? To make it look and/or feel "retro"? Other solutions would have been "better" I think, besides there's been a steady flux of "retro" inspired games doing more or less well and they weren't using game engins from the nineties.
It just seems... odd, to me. What the heck maybe it's what's make your project interesting.
Also, about the price it was related to the "why not play mods instead" argument. Mods are usually quite more accessible, from a gamer budget point of view than buying a whole new game (with a whole new IP even).
I know games are big projects requiring the teamwork of a lot of people for an extended amount of time, 20€ is still quite accessible for a videogame, of course. My argument wasn't about the money. It was about the purpose of the project itself, esc considering that there had been countless of mods and maps for all the build engine games, mods that are still existing and playable now.
But you know what? As I write to you these explanations, I notice that I start to sound like the marketing people I tend to hate in the industry, those who tend to overlook the creativity and the "what the heck" attitude that's missing so much nowadays, so I'm going to drop it. :P
Been nice talking to you, sorry if you took it personally, it wasn't intended to be insulting in any way to anyone: I was genuinely wondering why make such a game with such a tehnology, now.
Good luck with the end of the dev, with the release and with the reception. And don't forget to have fun doing it! ;)
Cheers,
Zoidberg: It's just... why? However I take it it makes absolutely no sense to develop such a game now.
KMetalMind: An old engine usually means a more compatible and stable game.
It'd have been true if we still were in the nineties, playing in msdos, but we're not. :P
Anyway as I've explained already this wasn't about how the engine looks now.
CARRiON-XCII: Already grabbed it on Steam but the preview campaign is fucking awesome. It's got the atmosphere of Robocop mixed with Duke Nukem, the music reminds me of System Shock, and Shelly had me smiling ear to ear with her Command & Conquer reference early on, she won my heart.
Zoidberg: It's in the post.
To make it clearer, I'll just explain.
With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
CARRiON-XCII: Free mods that come along with expertly crafted levels, an entire new campaign, a whole new set of textures made from scratch, a whole new set of sprites made from scratch, new sounds, original music, and even good quality VA don't come along often now do they? They're not making a Duke 3D mod, they're developing an entirely new game, and with things like DUSK and Amid Evil and the resurgence of faster paced FPS like DOOM and Wolfenstein there is a desire for such things. They're just using the eDuke engine as a base for their FPS. That's all.
Ok, total conversion instead of mod then. ;)