It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Be quick or be dead.

Ion Maiden is now available In Development, DRM-free on GOG.com.
Bombshell is back, more pissed, determined, and pixelated than ever. This time dispensing violence in first person, she goes on a righteous rampage against a mad cult leader and his cybernetic army. Gonzo FPS action, multi-path levels filled with secrets, guns, and guts, plus all the old-school goodness you've come to expect from a shooter spawned by the legendary Build engine which powered Duke Nukem 3D, Blood, and Shadow Warrior.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Reminder: Owners of Bombshell Digital Deluxe Edition have access to a prequel demo of Ion Maiden, containing several hours of gameplay.
low rated
avatar
Zoidberg: With the content of 20 years of modded d3d, who in their right mind would put 20 euros in that?

Sorry, I just don't get it. There's retro inspired games... and there's this.

I can't get behind that.
avatar
amok: just because it use the build engine, does not make it a mod.

If this is the logic, then all games using unreal engine should be cheaper, or frost byte engine and so on.

AFAIK Ultimate Doom in its time cost about $30, so in comparison this is much cheaper.
You missed my point.
avatar
amok: just because it use the build engine, does not make it a mod.

If this is the logic, then all games using unreal engine should be cheaper, or frost byte engine and so on.

AFAIK Ultimate Doom in its time cost about $30, so in comparison this is much cheaper.
avatar
Zoidberg: You missed my point.
then the point was not clear - what was it?
low rated
avatar
Zoidberg: You missed my point.
avatar
amok: then the point was not clear - what was it?
It's in the post.

To make it clearer, I'll just explain.

With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
avatar
amok: then the point was not clear - what was it?
avatar
Zoidberg: It's in the post.

To make it clearer, I'll just explain.

With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
because they are trying to make a good game and spends lots of work hours doing so, while (shockingly) they also need to make a living to be able to make good games, i.e. they need to sell it for X amount of monies.

the game seems to be very well made and fun to play, by the way.

again, by this logic, there are more games out there today than anyone would be able to play in a life time - why make any more games at all?
Post edited March 21, 2018 by amok
low rated
avatar
Zoidberg: It's in the post.

To make it clearer, I'll just explain.

With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
avatar
amok: because they are trying to make a good game and spends lots of work hours doing so, while (shockingly) they also need to make a living to be able to make good games, i.e. they need to sell it for X amount of monies.

the game seems to be very well made and fun to play, by the way.

again, by this logic, there are more games out there today than anyone would be able to play in a life time - why make any more games at all?
Whatever.
avatar
amok: because they are trying to make a good game and spends lots of work hours doing so, while (shockingly) they also need to make a living to be able to make good games, i.e. they need to sell it for X amount of monies.

the game seems to be very well made and fun to play, by the way.

again, by this logic, there are more games out there today than anyone would be able to play in a life time - why make any more games at all?
avatar
Zoidberg: Whatever.
indeed, good comeback. I totally agree.
low rated
avatar
Zoidberg: Whatever.
avatar
amok: indeed, good comeback. I totally agree.
I mean, there's no point really. Our views seem too different.
avatar
tedeee: i felt the same initially. but after messing in the demo it does look better than the old build games and they have apparently done some work to the engine. that said it needs more work yet, runs slower than it should. but, yeah, i still would have liked to see it 5 bucks (Australian) less than it is.
avatar
Zoidberg: It doesn't matter if their work is worth the price.

It's just... why? However I take it it makes absolutely no sense to develop such a game now.
why? so it can run on my toaster :D

i went for the artistic context in my own mind, that may be a stretch but i like the idea. it's a prequel to Bombshell so they are making the game look like a prequel by using the old engine.
low rated
avatar
Zoidberg: It doesn't matter if their work is worth the price.

It's just... why? However I take it it makes absolutely no sense to develop such a game now.
avatar
tedeee: why? so it can run on my toaster :D

i went for the artistic context in my own mind, that may be a stretch but i like the idea. it's a prequel to Bombshell so they are making the game look like a prequel by using the old engine.
Mmh, ok. So there's that at least. :p
avatar
amok: indeed, good comeback. I totally agree.
avatar
Zoidberg: I mean, there's no point really. Our views seem too different.
I dont get your view, you did not explain it. I put forward mine, which you now just dismissed.

why should they not be charging for the game they make? why should some developers who make certain game for a certain engine be allow to charge monies for what they do, but developers who use a different engine may not?
Post edited March 21, 2018 by amok
low rated
deleted
Already grabbed it on Steam but the preview campaign is fucking awesome. It's got the atmosphere of Robocop mixed with Duke Nukem, the music reminds me of System Shock, and Shelly had me smiling ear to ear with her Command & Conquer reference early on, she won my heart.

avatar
Zoidberg: It's in the post.

To make it clearer, I'll just explain.

With so many content released for build-based games, why put money and time now to rrelease a new game that will require a base price of 20€? What is the point?
Free mods that come along with expertly crafted levels, an entire new campaign, a whole new set of textures made from scratch, a whole new set of sprites made from scratch, new sounds, original music, and even good quality VA don't come along often now do they? They're not making a Duke 3D mod, they're developing an entirely new game, and with things like DUSK and Amid Evil and the resurgence of faster paced FPS like DOOM and Wolfenstein there is a desire for such things. They're just using the eDuke engine as a base for their FPS. That's all.
This is going on my wishlist.
What do I get if I buy it now? Is there a full episode yet?
high rated
avatar
Zoidberg: Am I the only one thinking this is kinda preposterous?
Hello Zoidberg! I´m Leonardo Pellegrini. Level designer on Ion Maiden. I´d like to answer any questions you might have regarding this game!

I´ve been reading a bit and you ask "why?".

Well we´re all veterans in the Duke Nukem 3D community. Of course we jumped at the opportunity to make a new game under VoidPoint and 3Drealms.

There is a difference between mods and a completely new game. The most notable differences are:

Polishing. We polish everything down to the last minute detail. The preview has been out for almost a month and people still haven´t found all the little things we left around in it.

Original content: Unfortunately, it´s a reality that most hobby made mods use content from other games. We don´t. We created every model, texture, bit of code, from scratch. Everything is hand crafted with care, thought out and, we hope, executed the best possible way.

Why build? It´s the tool we know better than any other. What would it be like to make a new game wiith the build engine in 2018? That´s a question that we want to answer. And we are trying to push the build engine to it´s limits.

Why the price? Most new games cost 3 times more than Ion Maiden. Value doesn´t come from the engine used, it comes from the valuable times the developers spent on designing every aspect of the game. We´re all people with families and to some, Ion Maiden might be the only source of income Remember we´ve worked on this game for 3 years :). Whatever you pay for Ion Maiden, you´re receiving a product made with care and love. I hope at some point you decide to give our game a try!