Wishbone: Wow. Steam Greenlight is going to be flooded with those in about two weeks, huh?
There was a time when simulator parodies were amusing and indies were innovative. Now it's "lets make the shittiest possible games in the shortest amount of time and give free copies if people vote for it. And it has trading cards!"
You can probably make a game in 30 mins, make it grindy so they have to spend 2+ hours on it, and then make $1,000+ off of the trading cards alone. Which is sad because you have events like Mojam where pro companies make a game in 1 week for charity, and these games are better than a lot of titles with years in development. Point in case:
https://www.youtube.com/watch?v=eYWgNWYbA1U So 7 days for a musician, coder, artist, animator (assuming each role is a different person) - at most under $3,000 to develop assuming they got around $100 a day each (cause developers like to price themselves as laborers rather than inventors). And you have this fun, silly, well developed game with local multiplayer, a single player AI, and is only missing online networking. THAT is how it's done.
Not "Oh, we're 5 guys and we need $300,000 a year to make this one game idea in our basement...or we have to go get a job and drop this project completely cause it's not really that good unless we're paid full time for it."