Dotur: After the enter-local-keyboard-layout took much more time and work than I thought, I feel kind of bad to suggest even more.
Some time ago I mapped the first game in "Kyuuyaku Megami Tensei". This game has no ground floor (like in the US, I think) which could be confusing to map sometimes especially the parts of the dungeon that reach from F8 to B2.
It would be nice to have a "Ground Floor / No Ground Floor" option or to be able to rename the floors like with regions.
Currently I'm playing "Breath of Fire" and while I don't map the dungeons (expect a rough sketch for some parts) I map the overworld. Because of caves I sometimes have no point of reference where to start mapping a new continent and when I, often hours later, find a point I have to move big parts of the map.
This would be much easier if I could select the parts even over the edge of the screen. I would draw the select box, move the screen and than select a corner of the box to increase the size. Like increasing the drawable ground in Paint.
Another usefull ability would be to select an area thats not rectangular. Drawing the selection line around the mapped area to move it in one go. Like the western landmass of the attached image.
Don't feel bad making suggestions - it doesn't hurt to ask :-) I'm actually starting to put together a list of bigger changes for v3 (which I aim to release next year) and so every idea is welcome. That's not to say I'm done with v2, there will probably be a couple more releases yet. There are still quite a few smaller things and 'loose ends' I'd like to wrap up first before I begin on any more significant changes.