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I've seen recently that alot of games that claim to be DRM free actually don't function properly unless you use the Galaxy client. Galaxy client that in itself is a DRM. You guys need to stop advertising false info about your store. Games like Stronghold Crusader 2, Warlords, Iron Harvest ... even your game Cyberpunk locked down DLC behind the Galaxy DRM ... this is not acceptable. Nor it the fact that some games only work in multiplayer only and ONLY with Galaxy ... do you even understand your customer base anymore ? And why people chose GOG over Steam ? Who am i kidding ... you didn;t even adress an answer related to Devotion fisco ... i don't know what's happening with you guys but it's not the right direction ... once and for all make the Galaxy client really REALLY OPTIONAL.
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The calendar says Saturday, not Wednesday...

Wednesday is the day you should rant about that, and Tuesday is the official "GOG doesn't sell old games anymore"-rant day.
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So there are like three multi-player only games on GOG, right? Sadly GOG do not promise DRM free for the MP part.

You should check if the game has a single-player part and whether it has any substance to it or if it is only a tutorial for the multi-player part.

That too many games do not work properly without Galaxy is totally unacceptable, unless they are MP only. Again we then have the situation that the pirate has a better product than the paying customer.... I thought the idea was to get away from that BS.
Post edited March 20, 2021 by Themken
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sanscript: Tuesday is the official "GOG doesn't sell old games anymore"-rant day.
No no... thats Thursday!
Tuesday is "whats happening with GOG connect?" day.
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sanscript: Tuesday is the official "GOG doesn't sell old games anymore"-rant day.
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Sachys: No no... thats Thursday!
Tuesday is "whats happening with GOG connect?" day.
Damn, so close again!

Yeah, well, see, I always get confused by which day it really is. I think we need to invest in a proper (but complicated one) community calendar here so old and the new alike can be reminded to follow the norm around here. Still, it really isn't appropriate to deviate from those fixed days...
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Sachys: No no... thats Thursday!
Tuesday is "whats happening with GOG connect?" day.
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sanscript: Damn, so close again!

Yeah, well, see, I always get confused by which day it really is. I think we need to invest in a proper (but complicated one) community calendar here so old and the new alike can be reminded to follow the norm around here. Still, it really isn't appropriate to deviate from those fixed days...
Well, if you get one started dont forget "inexplicable outrage over nothing" Fridays.
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Technically speaking, GOG Galaxy doesn't use any DRM measure, sooooo it's just a remote server launcher that allow you to connect with other people, this is the easiest and most practical implementation of MP for modern games, the alternative is the old IP system, but younger audiences don't understand that and prefer the more modern and simple system, sooooo, the alternative for developers to release the game here is:
1- Cut the MP content in GOG release, but this bothers to the GOG users.
2- Add the simple and easier implementation of MP through remote servers (GOG Galaxy), but this also bothers to GOG users.

I only play single player games, games with split screen co-op or old games with MP self hosting, so I don't care about MP on GOG :/
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KetobaK: Technically speaking, GOG Galaxy doesn't use any DRM measure, sooooo it's just a remote server launcher that allow you to connect with other people, this is the easiest and most practical implementation of MP for modern games, the alternative is the old IP system, but younger audiences don't understand that and prefer the more modern and simple system, sooooo, the alternative for developers to release the game here is:
1- Cut the MP content in GOG release, but this bothers to the GOG users.
2- Add the simple and easier implementation of MP through remote servers (GOG Galaxy), but this also bothers to GOG users.

I only play single player games, games with split screen co-op or old games with MP self hosting, so I don't care about MP on GOG :/
Just because you don't care about mp doesn't mean it isn't drm. Drm is still in that particular game that has mp locked behind galaxy.
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Truth007: Just because you don't care about mp doesn't mean it isn't drm. Drm is still in that particular game that has mp locked behind galaxy.
If a certain tecnology is needed to bring people together, it's not DRM.
Let's face it: Most developers these days don't want to implement their own network and authentification tecnology anymore.
So they rely on Playstation Network, Steam and - lucky for you - Galaxy.

The alternative would be to have no multiplayer at all. Would that make you any happier?
Not all MP games use the Galaxy authentification and network, some do however and I don't see how it is GOG's fault.

It would be fair to write a note about that on the shop page however. You might want to create a post about that in the "wishlist" section.


What bothers me more is that - even if the system is was designed to work offline - many games these days only log their achievements if Galaxy was running at that time. They used to be logged while offline and get synchronized once Galaxy starts, but now they don't get logged at all. That means some serious changes in the way the GOG dlls in the game directory and/or Galaxy behave. It's not that I care all too much about achievements, but it shows a new way of thinking at GOG.
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KetobaK: Technically speaking, GOG Galaxy doesn't use any DRM measure, sooooo it's just a remote server launcher that allow you to connect with other people, this is the easiest and most practical implementation of MP for modern games, the alternative is the old IP system, but younger audiences don't understand that and prefer the more modern and simple system, sooooo, the alternative for developers to release the game here is:
1- Cut the MP content in GOG release, but this bothers to the GOG users.
2- Add the simple and easier implementation of MP through remote servers (GOG Galaxy), but this also bothers to GOG users.

I only play single player games, games with split screen co-op or old games with MP self hosting, so I don't care about MP on GOG :/
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Truth007: Just because you don't care about mp doesn't mean it isn't drm. Drm is still in that particular game that has mp locked behind galaxy.
GOG Galaxy allow you too add third party games to the the launcher, for example, I have a copy of Tacoma that I get on Humble Bundle, I can add manually the game to Galaxy and still launch it through the application, without having my Humble account connected so, that makes the launcher DRM Free, I don't know to what point you can launch a MP game, I never test it, but GOG Galaxy doesn't block the game from you like Steam does, so that's why I said "technically".
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lixicus: I've seen recently that alot of games that claim to be DRM free actually don't function properly unless you use the Galaxy client. Galaxy client that in itself is a DRM. You guys need to stop advertising false info about your store. Games like Stronghold Crusader 2, Warlords, Iron Harvest ... even your game Cyberpunk locked down DLC behind the Galaxy DRM ... this is not acceptable. Nor it the fact that some games only work in multiplayer only and ONLY with Galaxy ... do you even understand your customer base anymore ? And why people chose GOG over Steam ? Who am i kidding ... you didn;t even adress an answer related to Devotion fisco ... i don't know what's happening with you guys but it's not the right direction ... once and for all make the Galaxy client really REALLY OPTIONAL.
You're right. While GOG hasn't been DRM-free for multiplayer for a long time now, relatively recently they also stopped enforcing DRM-free for single player. And with Cyberpunk they even released a game themselves that has a DRM-ed DLC. So yes, GOG isn't exclusively DRM-free anymore. They are now DRM-agnostic.

See here: https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/post1
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neumi5694: Let's face it: Most developers these days don't want to implement their own network and authentification tecnology anymore.
Yeah. Because TCP/IP and LAN doesn't exists anymore.

*Insert a Sheldon here.*
Post edited March 21, 2021 by M3troid
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M3troid: Yeah. Because TCP/IP and Lan doesn't exists anymore.
Sad, but true, the LAN parites are gone. The few people who still do this usually are not worth the investment.
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KetobaK: GOG Galaxy allow you too add third party games to the the launcher [...]
Now that's possible, but for a long time Galaxy would not let you add a 3rd party installation of a game you also own on one of the registered platforms.
Post edited March 21, 2021 by neumi5694
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Truth007: Just because you don't care about mp doesn't mean it isn't drm. Drm is still in that particular game that has mp locked behind galaxy.
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neumi5694: If a certain tecnology is needed to bring people together, it's not DRM.
Let's face it: Most developers these days don't want to implement their own network and authentification tecnology anymore.
So they rely on Playstation Network, Steam and - lucky for you - Galaxy.

The alternative would be to have no multiplayer at all. Would that make you any happier?
Not all MP games use the Galaxy authentification and network, some do however and I don't see how it is GOG's fault.

It would be fair to write a note about that on the shop page however. You might want to create a post about that in the "wishlist" section.

What bothers me more is that - even if the system is was designed to work offline - many games these days only log their achievements if Galaxy was running at that time. They used to be logged while offline and get synchronized once Galaxy starts, but now they don't get logged at all. That means some serious changes in the way the GOG dlls in the game directory and/or Galaxy behave. It's not that I care all too much about achievements, but it shows a new way of thinking at GOG.
If mp needs galaxy then that is drm since you rely on it to play that mode.
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neumi5694: If a certain tecnology is needed to bring people together, it's not DRM.
Let's face it: Most developers these days don't want to implement their own network and authentification tecnology anymore.
So they rely on Playstation Network, Steam and - lucky for you - Galaxy.

The alternative would be to have no multiplayer at all. Would that make you any happier?
Not all MP games use the Galaxy authentification and network, some do however and I don't see how it is GOG's fault.

It would be fair to write a note about that on the shop page however. You might want to create a post about that in the "wishlist" section.

What bothers me more is that - even if the system is was designed to work offline - many games these days only log their achievements if Galaxy was running at that time. They used to be logged while offline and get synchronized once Galaxy starts, but now they don't get logged at all. That means some serious changes in the way the GOG dlls in the game directory and/or Galaxy behave. It's not that I care all too much about achievements, but it shows a new way of thinking at GOG.
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Truth007: If mp needs galaxy then that is drm since you rely on it to play that mode.
Well following your logic then Internet is a DRM measure too, because you need an internet connection to play online games, you can't play them offline so they are locking part of the content of the game behind an "Internet Wall"...
The problem is that you are missing the point of what a DRM is, DRM (Digital Rights Managment) is a set of tools that restrict the access to proprietary software and to copyrighted works, are tools that need to verify that you are a legit authorized user to actually let them use it, for example in Steam, if my brother have a game installed in the computer I still cannot play it, because the game has DRM so even if I access to my account and I don't have it it won't launch, this is not the case with GOG Galaxy, like I said, you can add third party content to Galaxy manually, in the case of multiplayer, GOG Galaxy is not a protection measure, is the medium that developers choose to design their MP part of the game, because is easy to do it, more simple, more efficient and more comfortable for the user. Maybe you don't like it, but that doesn't make it a DRM, is the medium, not a copy protection.