Uncharted: Drake's Fortune. I've heard a lot about this series over the years, and I was always curious why most of the praise the series received started with Uncharted 2. Well, now I know. This first entry in the series isn't bad, exactly, but it stumbles in so many areas that it pales in comparison to its sequel.
First of all, the good: the story and music are great. While I wouldn't consider either to be groundbreaking, they are done well. In fact, the story is really what kept me playing through the game's second half. It's pretty standard fare if you've watched an Indiana Jones film, which is fitting considering the game was apparently inspired by Indiana Jones and National Treasure. It wears its inspirations on its sleeve, but that isn't a bad thing. It's a fun romp (plot-wise, anyway,), and the visuals and music do a wonderful job of reinforcing that.
Where the game stumbles is the gameplay itself, which I'll separate into exploration and combat. The exploration works, for the most part. It serves its purpose and the game is at its best when allowing you to explore its beautiful levels. Platforming almost feels automatic and none of the puzzles are particularly difficult, but they work. Mostly. The problem with the exploration is that its never quite as satisfying as it could be. I noticed a lack of refinement to the movement that made some sections far more annoying than they should have been. Since the platforming is otherwise pretty straightforward, it's all the more annoying when it just doesn't work properly. In some ways, it is almost more frustrating that it resides in that place of "almost working." At least if it was bad it would be easier to just drop the game and move on. Mediocrity with the potential for being so much better just leaves a bad taste in my mouth.
And then there's combat. Holy crap, the combat. Like exploration, the combat isn't bad. It does what it should, and it does it well enough that I was able to soldier through the game. Again, though, it felt like it could be so much better. Aiming never felt quite tight enough. Getting in and out of cover never worked quite smoothly enough. None of these things would be quite as bad if it weren't for the fact that there is so. Much. Combat. I'm not even just talking about the frequency of the combat encounters, though they occur very often. The number of enemies in some of the larger encounters is simply absurd. Heck, I remember one encounter only a couple hours in to the game in which I though the game had bugged out and just kept sending enemies at me. I though maybe something behind the scenes hadn't triggered properly or something. Nope. Turns out there just really were that many enemies. And to top it all off, many of the combat arenas are just terribly designed. I suppose the developers were trying to make the arenas feel like actual places rather than inentionally designed combat arenas, but the result doesn't work. By the time I was three quarters of the way through, I just wanted the game to end. Considering the game only took me around eight hours to finish, that's not a good sign.
All things considered, I wouldn't consider Uncharted: Drake's Fortune to be a bad game. It just fails to do anything well enough to be a good game, engaging plot notwithstanding. I don't regret playing it, but I doubt I'll ever replay it.
Uncharted 2: Among Thieves. If you ever need an example of a sequel improving on a game in every way possible, you'd be hard pressed to find a more perfect example than Uncharted 2. Everything Uncharted does wrong, Uncharted 2 does right. Everything Uncharted stumbled on, Uncharted 2 does with beautiful grace. Everything Uncharted did well, Uncharted 2 does even better. Engaging, satisfying gameplay? Check. Fun, well-paced, globe-trotting plot? Check. Interesting characters with depth? Check. Incredible script delivered by talented actors? Check. Magnificent set-pieces that get the adrenaline pumping? Check.
I can't sing this game's praises high enough, especially in comparison to its mediocre predecessor. Don't get me wrong; Uncharted 2 isn't perfect, and it still stumbles a bit in one particular area. But it does almost everything it tries to do so well and with such refinement that I cannot help but recommend it. From beginning to end, I was engaged with the plot, and the gameplay didn't let me down.
One thing this game does even better than the first is the characters. The characters in Uncharted felt more like archetypes. Everyone filled a role expected in this kind of story, but that was about it. Sure, Drake is charming and affable, but that's just his role. In Uncharted 2, we get to see a little more depth to him. Still nothing groundbreaking, but it's nice to get to see him as an actual character with emotional highs and lows.
Exploration in this game is a real treat. While it mostly plays just like the first game in that regard, everything has been refined to the point of actually being enjoyable. I still accidentally threw myself into oblivion from time to time, but those moments felt less like the game was actively fighting my attempts to control Drake and more like I just botched movement up by rushing things a bit. This is good, too, because the game features several heart pounding set pieces that would have been more frustrating than fun if Drake controlled just as he does in the first game.
Combat has been refined, too, but this is the one area the game still stumbles a bit. For the most part it is actually enjoyable this time around, but it still occurs a little too frequently and enemies are still a little too abundant. Drake's fragility in relation to the number and difficulty of enemies he faces, especially later in the game, made several of the game's combat encounters a chore, and the final boss battle was an exercise in frustration. That said, he does have a few more tricks up his sleeve, and several areas allow for use of a decent stealth system. Hand-to-hand combat has been greatly improved as well. Outside of the first couple missions, most attempts at hand-to-hand in the first game just didn't work. Here the system mostly remains the same, but it actually works.
All in all, Uncharted 2 is a vast improvement over the first game. It's more refined in all the right ways, and I found myself look forward to every play session. If you ever get the opportunity to play it, go for it. It's worth at least one playthrough.