Posted October 02, 2020
Metal Gear Solid. This is basically a glossed up remake of Metal Gear 2, with the strengths and weaknesses you tend to see in series that transitioned from 2D to 3D. On one hand, there's an impressive soundtrack, full voice acting, cutscenes (lots and lots of cutscenes...), and 3D graphics allowing you to switch to first person viewing in certain cases. On the other hand, the game feels small compared to its 2D predecessors, as the 3D environments aren't especially large once you get over their spectacle (although this also has a benefit in that it takes a lot of the hurting out of having to retrace your steps for a particular item, an annoying Metal Gear series trait).
One slightly surprising thing that Metal Gear got way ahead of other stealth games is a sense of speed. Most stealth games of that era require you to creep very slowly around, which can get very annoying if you get caught after a long bit of sneaking, but once you get a handle on how enemies work in Metal Gear, you can just sprint everywhere. As long as you pay attention and don't run on loud surfaces, you're safe. The enemies are pretty dumb in terms of seeing you - if you're standing on a staircase and the minimap indicates an enemy is still counted as being on the next floor up or down, they can't see you no matter how obviously visible you are. They can see and track your footprints in certain cases, but after the first two screens this ceases to be a factor. Definitely something the game could have mined for more suspense.
Boss battles tend to be on the easy side. If you're really stumped, you can use the codec to call buddies and get hints on how to win. Most of them I beat on the first try, although healing items came in handy a lot.
The game is easygoing fun while you're playing it, but then you come to the cinematics. The first two MSX games had stories, but mostly just in the sense that they gave a context for your goals and actions in the games, and they just felt like simple action movie fun. With this game, Kojima REALLY wants you to sit and hear what he has to tell you. The story features a lot of garbled messaging on nuclear proliferation (not hugely surprising from a Japanese product) and genetic engineering/heredity. The game sort of wants to talk about both and often awkwardly lurches from one to the other and back again, while still telling a typically convoluted espionage story in which almost everyone has at least two faces. And it does it with "badly dubbed anime" level voice acting (at least in English. I would love to hear how the Japanese version sounds) for goofy characters that feel like they were designed for action figure toylines. The cutscenes are quite lengthy (but they are skippable!), and characters tend to repeat themselves for no reason. Solid Snake's dialogue is hilarious in that he often responds to people by repeating something as a question.
"Snake, you have to do the thing!"
"Do the thing?"
"Yes, but to do the thing, you need another thing!"
"Another thing?"
"And to get that you need go over there!"
"Over there?" Etc.
The graphics are the sort that look more impressive if you're not looking at them up close? The environments are kind of okay, but the characters are pretty blocky and look like unfinished sculptures. It's a PS1-era game. It's just how stuff looked back then. You're a bit more zoomed in than in the 2D games, but I would say they did a fairly good job of making it easy to get around without being detected in most settings.
One slightly surprising thing that Metal Gear got way ahead of other stealth games is a sense of speed. Most stealth games of that era require you to creep very slowly around, which can get very annoying if you get caught after a long bit of sneaking, but once you get a handle on how enemies work in Metal Gear, you can just sprint everywhere. As long as you pay attention and don't run on loud surfaces, you're safe. The enemies are pretty dumb in terms of seeing you - if you're standing on a staircase and the minimap indicates an enemy is still counted as being on the next floor up or down, they can't see you no matter how obviously visible you are. They can see and track your footprints in certain cases, but after the first two screens this ceases to be a factor. Definitely something the game could have mined for more suspense.
Boss battles tend to be on the easy side. If you're really stumped, you can use the codec to call buddies and get hints on how to win. Most of them I beat on the first try, although healing items came in handy a lot.
The game is easygoing fun while you're playing it, but then you come to the cinematics. The first two MSX games had stories, but mostly just in the sense that they gave a context for your goals and actions in the games, and they just felt like simple action movie fun. With this game, Kojima REALLY wants you to sit and hear what he has to tell you. The story features a lot of garbled messaging on nuclear proliferation (not hugely surprising from a Japanese product) and genetic engineering/heredity. The game sort of wants to talk about both and often awkwardly lurches from one to the other and back again, while still telling a typically convoluted espionage story in which almost everyone has at least two faces. And it does it with "badly dubbed anime" level voice acting (at least in English. I would love to hear how the Japanese version sounds) for goofy characters that feel like they were designed for action figure toylines. The cutscenes are quite lengthy (but they are skippable!), and characters tend to repeat themselves for no reason. Solid Snake's dialogue is hilarious in that he often responds to people by repeating something as a question.
"Snake, you have to do the thing!"
"Do the thing?"
"Yes, but to do the thing, you need another thing!"
"Another thing?"
"And to get that you need go over there!"
"Over there?" Etc.
The graphics are the sort that look more impressive if you're not looking at them up close? The environments are kind of okay, but the characters are pretty blocky and look like unfinished sculptures. It's a PS1-era game. It's just how stuff looked back then. You're a bit more zoomed in than in the 2D games, but I would say they did a fairly good job of making it easy to get around without being detected in most settings.