Dogmaus: And you really put that love in your words, your post made me more interested in it. ... It must feel like being in a Dalì's painting.
Haha, I never expect anyone to actually read my posts in this thread, especially considering how long they always are. Thanks for that! And yeah, I think the Dali comparison is actually pretty on point. :)
Dogmaus: Maybe one day I can play it too.
I presume you mean because it's VR-only? If so: you're in luck! Just one day after I beat it they announced a patch that will make the PC version work without VR. It's to be released on October 20th.
Here's a link to the announcement on Chahi's Twitter profile.
I'm sure the game is more intense in VR but while playing it I honestly wondered why they made it a VR-exclusive - the gameplay should work just fine with mouse and keyboard and the game has a lot going for it either way.
Aaaanyway...
Next "game" down. This time I finished the
Curse of the Pharaohs DLC for Assassin's Creed: Origins and thus I'm closing this chapter for good (although I'm seductively close to getting a platinum trophy here).
I never was a big fan of AC Origins and this DLC has reminded me why. The gameplay is very shallow and repetitive, Bayek is an utterly boring protagonist and the "quests" are just terrible and don't quite work with the wannabe-RPG open world in my opinion.
This DLC stands out in that it's very centred on mythology - the plot is actually about a curse plaguing Thebes that makes some mythical creatures appear out of nowhere and slaughter innocent people. Of course it's up to us to figure out what's actually going on and put an end to it - and of course there's a "perfectly reasonable" explanation which, to be honest, is executed very half-assedly as far as I'm concerned.
This DLC has one thing going for it and it's the fact that you can visit "the afterlife". I thought it would be just a part of the DLC's main map but nope: from there you can actually reach four mythical locations that have their own small map each. It's an interesting concept and two of those maps were genuinely impressive from an artistic standpoint. I presume they were directly based on what we know about ancient Egyptian beliefs and it's kinda beautiful to see those come to life. Sadly they get dragged down by terrible quest lines and following the exact same patterns as everything else in the game. I actually stumbled upon them before I should which only made things worse as Bayek did not even acknowledge that he just GOT INTO THE FRIGGIN' AFTERLIFE WITHOUT DYING (or much effort, as a matter of fact). Not that he gives much of a shit even when the story actually sends him there.
To be fair, it's actually quality DLC with an impressive amount of content - but it's still AC Origins. No more, no less.