Posted August 26, 2020
Just finished Uncharted: Golden Abyss on Vita. So, it's an Uncharted game, for better or worse. I'm not a big fan of the series and the only game in the series I've genuinely enjoyed in the past was Uncharted 4. Surprisingly I enjoyed this little spin-off a lot more than any game in the original trilogy.
First off: it looks and sounds amazing - I'd dare say that it looks a lot better than the original Uncharted and is perhaps on the same level as Uncharted 2. Of all the big Vita games I've played this is by far the one where you feel the least that it's a down-scaled version of games you know from the "big" PS3. The developers knew exactly how to work with the Vita's limitations.
What I really appreciate here is that, a bit like Uncharted 4, this game does not feel like a non-stop bloodbath which I always hated about the original trilogy. Sure, a massive chunk of the game is still a cover shooter but I feel like a much bigger chunk of the game is just running around, climbing and exploring - you know, the kind of thing that adventurers do. It probably helps that to support the Vita's touch capabilities the developers added a bunch of small activities like rubbing the dirt off relics and a few (admittedly trivial) puzzles. Literally: put pieces of pictures in the right places. Sometimes you also have to take photos of important locations. The stuff isn't great on its own but it made this game feel so much more like what I've always wanted Uncharted to be. It actually made the exploration and relics feel meaningful to me, it was the only time in the series that I actually bothered to actively search every corner of the levels. Of course that changed a bit towards the end, as the game gradually changed into one intense shoot-out, but for many hours Uncharted actually felt like an adventure game to me and that's something. And the final stages did feel fitting for the finale, if a tad underwhelming.
Generally the developers really seemed to struggle with how to handle touch here, though. All sorts of actions can be alternatively executed using touch and as soon as the game starts you get BOMBARDED with tutorials that tell you that you can do stuff that you've been doing since forever using a regular controller in two or three different ways. You can actually tap on ledges or even draw a path over them to make Nathan climb them automatically. There's actually TWO touch options for hitting enemies in addition to just pressing the square button. It's really all over the place. Luckily traditional controls work just fine for most actions and I began enjoying the game much more when I started ignoring most of the touch stuff (although you WILL have to do touch-based QTEs).
I have somewhat ambivalent feelings about the story, I honestly can't tell if I enjoyed it more or less than in the first three "big" games. Since it's a prequel you won't meet most characters from the series here, which is a tad sad, but to me this game's cast got the job done just fine. I think the new villains were pretty great, I liked the new sidekick. The main mystery didn't feel as significant or interesting here to me as in the others but it did keep me going and I did want to know where I would end up. Ironically the game apparently tried to address the issue of the series' ridiculous amount of violence by having the sidekick despise guns and violence but it kinda only highlighted the issue that Nathan Drake is a psychotic mass murderer instead of tackling it in any sensible way.
Aaanyway, as far as I'm concerned it's a very good Uncharted game and I'm really glad that I played it. Fans of the series who did not play this one should really consider getting a cheap Vita or PlayStation TV.
First off: it looks and sounds amazing - I'd dare say that it looks a lot better than the original Uncharted and is perhaps on the same level as Uncharted 2. Of all the big Vita games I've played this is by far the one where you feel the least that it's a down-scaled version of games you know from the "big" PS3. The developers knew exactly how to work with the Vita's limitations.
What I really appreciate here is that, a bit like Uncharted 4, this game does not feel like a non-stop bloodbath which I always hated about the original trilogy. Sure, a massive chunk of the game is still a cover shooter but I feel like a much bigger chunk of the game is just running around, climbing and exploring - you know, the kind of thing that adventurers do. It probably helps that to support the Vita's touch capabilities the developers added a bunch of small activities like rubbing the dirt off relics and a few (admittedly trivial) puzzles. Literally: put pieces of pictures in the right places. Sometimes you also have to take photos of important locations. The stuff isn't great on its own but it made this game feel so much more like what I've always wanted Uncharted to be. It actually made the exploration and relics feel meaningful to me, it was the only time in the series that I actually bothered to actively search every corner of the levels. Of course that changed a bit towards the end, as the game gradually changed into one intense shoot-out, but for many hours Uncharted actually felt like an adventure game to me and that's something. And the final stages did feel fitting for the finale, if a tad underwhelming.
Generally the developers really seemed to struggle with how to handle touch here, though. All sorts of actions can be alternatively executed using touch and as soon as the game starts you get BOMBARDED with tutorials that tell you that you can do stuff that you've been doing since forever using a regular controller in two or three different ways. You can actually tap on ledges or even draw a path over them to make Nathan climb them automatically. There's actually TWO touch options for hitting enemies in addition to just pressing the square button. It's really all over the place. Luckily traditional controls work just fine for most actions and I began enjoying the game much more when I started ignoring most of the touch stuff (although you WILL have to do touch-based QTEs).
I have somewhat ambivalent feelings about the story, I honestly can't tell if I enjoyed it more or less than in the first three "big" games. Since it's a prequel you won't meet most characters from the series here, which is a tad sad, but to me this game's cast got the job done just fine. I think the new villains were pretty great, I liked the new sidekick. The main mystery didn't feel as significant or interesting here to me as in the others but it did keep me going and I did want to know where I would end up. Ironically the game apparently tried to address the issue of the series' ridiculous amount of violence by having the sidekick despise guns and violence but it kinda only highlighted the issue that Nathan Drake is a psychotic mass murderer instead of tackling it in any sensible way.
Aaanyway, as far as I'm concerned it's a very good Uncharted game and I'm really glad that I played it. Fans of the series who did not play this one should really consider getting a cheap Vita or PlayStation TV.