DOOM 64
The 25 main campaign levels, the 6 lost levels, and 3 secret levels, that is. I didn't bother finishing the four FUN levels, because to me they were the opposite of what the name suggests, and I also quit the "super secret" Hectic level that just seemed to amount to a series of player trolling trial and error events. Plus, I kind of cheated on the final boss level as detailed below.
In general I enjoyed the game quite a bit because I also enjoy DOOM and DOOM II, and this was very similar but with completely new levels and some new features, I believe, regarding how the environment could be transformed, and a new weapon (Unmaker) that didn't make it into the predecessors on PC. There wasn't much in the way of music, but good atmosphere sounds. The graphics were a little different from the PC version and weapon animations lacked hands, but it still felt pretty good and familiar enough to me, so that I could actually imagine to consider it part 3 of an old school DOOM trilogy, now that it's available on PC as well.
What I didn't like so much - apart from homing missile traps - was that the level design was often labyrinthine and confusing - press a switch here, run back and find out what it opened at the other end of the map - resulting in me wasting a lot of time on searching the whole level for the next step that would let me continue. And there are some very obscure puzzles that are not really consistent with how the game usually works; I had to check a walkthrough a few times, and I was inclined to dub the game "DOOM - The Point-and-Click Adventure Edition". ;P The general structure was still pretty predictable though - there's symmetry everwhere, and if the left hallway has two opponents of one kind, you can be sure the very same number and type can be found in the right hallway as well, plus you always know if you go here or press that, it will most definitely trigger a "surprising" monster spawn event.
I guess my biggest pet peeve though was the final boss level. First it reduces your ammo with hordes of spawning monsters, then the boss can shoot infinite amounts of homing missiles at you that will follow you around corners and are really difficult to dodge. Now, I played on difficulty 2 of 4 and came into the level well equipped, and maybe I just suck at this, but this was a huge difficulty spike for me and no fun at all. But the most ridiculous thing about it is that this level becomes trivial to beat if you collect three demon keys during the campaign, because not only will they reduce the monster spawning, they also upgrade the Unmaker in such a way that the boss hardly gets a chance to fire her homing missile because the laser now stuns her, too. And these three demon keys are only to be found in three secret levels, of which I discovered not a single one in my regular playthrough. To find them all, you'd need to know exactly in which levels to look for them and where and how to activate them. So these are very prominent items in the game that are meant to reward thorough players, but I doubt the average player would even have a chance of finding them, and without them, you are punished with an extremely difficult boss battle . Well, YMMV, some may actually like that it's hard, but I thought it was bullshit and less fun than the rest of the game. So, seeing that the game - in addition to the classic save/quicksave system - also allows you to type in passwords for specific levels, I just used a password that allowed me to play the level as if I had found all three demon keys, and that's that.
Post edited August 23, 2020 by Leroux