Posted January 27, 2015
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
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swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
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Ixamyakxim
Boxer Dogs Rule
Registered: Feb 2014
From United States
Posted January 27, 2015
LOL no worries sometimes I feel guilty. The "storm of the season" here is like the base coat in November in a lot of other places! No clue how you do it! It wasn't so much the snow I was worried about as losing power for days and days and da...
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EndreWhiteMane
Get off my lawn!
Registered: Sep 2011
From United States
Posted January 27, 2015
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You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
No, really, I used to have to try to throw snow high enough that it didn't just land back in the 'tunnel' I was building. ;)
Had enough of that, a few feet a year is plenty. :-)
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
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to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
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CarrionCrow
.
Registered: May 2011
From United States
Posted January 27, 2015
No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.
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Bad Hair Day
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted January 27, 2015
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You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
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And have a tractor.
Hell, we have people checking in today; how bad could it be?
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swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
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to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.

Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
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Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
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The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
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swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
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The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
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CarrionCrow
.
Registered: May 2011
From United States
Posted January 27, 2015
If I had the cash and thought I'd be stuck in really bad weather, that's what I'd do. Find a nice place to stay, hole up for a while and keep warm.
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
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The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
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I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
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swatkat
Razor Clawson
Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
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I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
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ddickinson
Battle Sister
Registered: Feb 2014
From United Kingdom
Posted January 27, 2015
Good day, everyone!
How are you all doing today?
How are you all doing today?
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adaliabooks
"Vell, Zaphod's just zis guy, you know?"
Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
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I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
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However if I do go for 3D it might be easier (depending how I do height and water I might be able to hide the lines a bit more), but I'm not sure if I'm going to go 3D or not yet.
I'll keep it in mind though and if I can find a way to break up the straight lines more I will. Thanks :)
Hey ddickinson. I'm fine, how about you?
Post edited January 27, 2015 by adaliabooks