Posted January 27, 2015
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
swatkat
Razor Clawson
swatkat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2014
From United Kingdom
Ixamyakxim
Boxer Dogs Rule
Ixamyakxim Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2014
From United States
Posted January 27, 2015
LOL no worries sometimes I feel guilty. The "storm of the season" here is like the base coat in November in a lot of other places! No clue how you do it! It wasn't so much the snow I was worried about as losing power for days and days and da...
EndreWhiteMane
Get off my lawn!
EndreWhiteMane Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From United States
Posted January 27, 2015
tinyE: amateur
You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
We demand pictures! You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
No, really, I used to have to try to throw snow high enough that it didn't just land back in the 'tunnel' I was building. ;)
Had enough of that, a few feet a year is plenty. :-)
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
adaliabooks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
adaliabooks: That's the plan. Grand strategy / 4x type thing with some extra bits. Very ambitious I know, but what the hell :)
GhostwriterDoF: You should try to put in a condition in the map making process for the major water ways (oceans) to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
CarrionCrow
.
CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted January 27, 2015
No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.
Elvis is Dead
Find me in STEAM OT
Elvis is Dead Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2012
From Other
Posted January 27, 2015
tinyE: amateur
You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
CarrionCrow: No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with. You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
And have a tractor.
Hell, we have people checking in today; how bad could it be?
swatkat
Razor Clawson
swatkat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
GhostwriterDoF: You should try to put in a condition in the map making process for the major water ways (oceans)
to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.
adaliabooks: I've tweaked the noise slightly, which makes the continents a bit less snaky and the oceans a bit better too. Incidentally I've also fixed the error in the wrapping so the edges match (unfortunately the vertical edges wrap too but I think I can fix that) to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.
That way your world generator can have defined continents and a more realistic looking world, if at all possible.
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
adaliabooks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
adaliabooks: I've tweaked the noise slightly, which makes the continents a bit less snaky and the oceans a bit better too. Incidentally I've also fixed the error in the wrapping so the edges match (unfortunately the vertical edges wrap too but I think I can fix that)
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
gunsynd: Looks Ok,can you do anything to round it a little bit? Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.
What do you think? Better?
The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
swatkat
Razor Clawson
swatkat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
adaliabooks: Thanks. Round it in what way? The whole image or the edges of the coast etc.?
The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
Yes,the edges look too sqaurish...The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
CarrionCrow
.
CarrionCrow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From United States
Posted January 27, 2015
If I had the cash and thought I'd be stuck in really bad weather, that's what I'd do. Find a nice place to stay, hole up for a while and keep warm.
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
adaliabooks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
adaliabooks: Thanks. Round it in what way? The whole image or the edges of the coast etc.?
The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
gunsynd: Yes,the edges look too sqaurish... The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
swatkat
Razor Clawson
swatkat Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2014
From United Kingdom
Posted January 27, 2015
low rated
adaliabooks: The end result for the edges should look more like [url=http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/voronoi-map-goal-smooth.png]this[/url].
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
I can see your working with something that is a bit hard to adjust,but my personal opinion for what it's worth is still too many straight lines..I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
ddickinson
Battle Sister
ddickinson Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2014
From United Kingdom
Posted January 27, 2015
Good day, everyone!
How are you all doing today?
How are you all doing today?
adaliabooks
"Vell, Zaphod's just zis guy, you know?"
adaliabooks Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From United Kingdom
Posted January 27, 2015
adaliabooks: The end result for the edges should look more like [url=http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/voronoi-map-goal-smooth.png]this[/url].
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
gunsynd: I can see your working with something that is a bit hard to adjust,but my personal opinion for what it's worth is still too many straight lines.. I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
However if I do go for 3D it might be easier (depending how I do height and water I might be able to hide the lines a bit more), but I'm not sure if I'm going to go 3D or not yet.
I'll keep it in mind though and if I can find a way to break up the straight lines more I will. Thanks :)
Hey ddickinson. I'm fine, how about you?
Post edited January 27, 2015 by adaliabooks