It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Ixamyakxim: And driveway is clear, deck is shovelled free of two feet of snow
amateur

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
low rated
avatar
Ixamyakxim: Oooh neat more Xullima talk?

And driveway is clear, deck is shovelled free of two feet of snow and celebratory beer was already consumed on said deck! Yay!
Think of the bright side,at least you don't need any ice to keep beer cold:-)
avatar
Ixamyakxim: And driveway is clear, deck is shovelled free of two feet of snow
avatar
tinyE: amateur

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
LOL no worries sometimes I feel guilty. The "storm of the season" here is like the base coat in November in a lot of other places! No clue how you do it! It wasn't so much the snow I was worried about as losing power for days and days and da...
avatar
Ixamyakxim: And driveway is clear, deck is shovelled free of two feet of snow
avatar
tinyE: amateur

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
We demand pictures!
No, really, I used to have to try to throw snow high enough that it didn't just land back in the 'tunnel' I was building. ;)
Had enough of that, a few feet a year is plenty. :-)
avatar
adaliabooks: That's the plan. Grand strategy / 4x type thing with some extra bits. Very ambitious I know, but what the hell :)
avatar
GhostwriterDoF: You should try to put in a condition in the map making process for the major water ways (oceans)
to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.

That way your world generator can have defined continents and a more realistic looking world, if at all possible.
I've tweaked the noise slightly, which makes the continents a bit less snaky and the oceans a bit better too. Incidentally I've also fixed the error in the wrapping so the edges match (unfortunately the vertical edges wrap too but I think I can fix that)
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.

What do you think? Better?
Attachments:
avatar
Ixamyakxim: And driveway is clear, deck is shovelled free of two feet of snow
avatar
tinyE: amateur

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.
avatar
tinyE: amateur

You know one day the lot of you is going to kick the shit out of me for all my north woods bragging. :P
avatar
CarrionCrow: No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.
Not if you are used to it.
And have a tractor.

Hell, we have people checking in today; how bad could it be?
low rated
avatar
GhostwriterDoF: You should try to put in a condition in the map making process for the major water ways (oceans)
to all be connected, especially if you plan on having naval forces. Perhaps even make a distinction
between oceans and inland bodies of water. lakes and possibly rivers as well connecting them to the
oceans.

That way your world generator can have defined continents and a more realistic looking world, if at all possible.
avatar
adaliabooks: I've tweaked the noise slightly, which makes the continents a bit less snaky and the oceans a bit better too. Incidentally I've also fixed the error in the wrapping so the edges match (unfortunately the vertical edges wrap too but I think I can fix that)
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.

What do you think? Better?
Looks Ok,can you do anything to round it a little bit?
avatar
adaliabooks: I've tweaked the noise slightly, which makes the continents a bit less snaky and the oceans a bit better too. Incidentally I've also fixed the error in the wrapping so the edges match (unfortunately the vertical edges wrap too but I think I can fix that)
Still needs a bit of work, and probably need to add an extra step to create some more lakes and inland water, and I still need to generate the moisture and rivers.

What do you think? Better?
avatar
gunsynd: Looks Ok,can you do anything to round it a little bit?
Thanks. Round it in what way? The whole image or the edges of the coast etc.?

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
low rated
avatar
gunsynd: Looks Ok,can you do anything to round it a little bit?
avatar
adaliabooks: Thanks. Round it in what way? The whole image or the edges of the coast etc.?

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
Yes,the edges look too sqaurish...
avatar
CarrionCrow: No plans to do that here. I just feel sympathy for you, because that shit sucks and is awful to deal with.
avatar
tinyE: Not if you are used to it.
And have a tractor.

Hell, we have people checking in today; how bad could it be?
If I had the cash and thought I'd be stuck in really bad weather, that's what I'd do. Find a nice place to stay, hole up for a while and keep warm.
avatar
adaliabooks: Thanks. Round it in what way? The whole image or the edges of the coast etc.?

The edges need to be refined, the original demo has a function which roughens the edges and makes them look a little more realistic but it wasn't implemented in the version I have so I'll have to do that myself at some point.
avatar
gunsynd: Yes,the edges look too sqaurish...
The end result for the edges should look more like [url=http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/voronoi-map-goal-smooth.png]this[/url].
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
low rated
avatar
gunsynd: Yes,the edges look too sqaurish...
avatar
adaliabooks: The end result for the edges should look more like [url=http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/voronoi-map-goal-smooth.png]this[/url].
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
I can see your working with something that is a bit hard to adjust,but my personal opinion for what it's worth is still too many straight lines..
Good day, everyone!

How are you all doing today?
avatar
adaliabooks: The end result for the edges should look more like [url=http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/voronoi-map-goal-smooth.png]this[/url].
I can increase the number of polygons per map but we're already at 20000, which may be too many when it comes to displaying it in 3d (if I still decide to do that, not sure right now) and saving it. Or running any other operations while the map is in memory.
I'll certainly see what I can do though :)
avatar
gunsynd: I can see your working with something that is a bit hard to adjust,but my personal opinion for what it's worth is still too many straight lines..
There's probably not too much I can do about that as it's built from polygons which are built from straight lines. It might be possible to draw the lines as curves instead of straight lines but it's probably more difficult (for me) than it's worth.
However if I do go for 3D it might be easier (depending how I do height and water I might be able to hide the lines a bit more), but I'm not sure if I'm going to go 3D or not yet.
I'll keep it in mind though and if I can find a way to break up the straight lines more I will. Thanks :)
avatar
ddickinson: Good day, everyone!

How are you all doing today?
Hey ddickinson. I'm fine, how about you?
Post edited January 27, 2015 by adaliabooks