dtgreene: No, CRPGs were not always about the story; Wizardry didn't have much of a story, and I think Ultima didn't either.
In a CRPG, story is, at best, a "spice", and at worst, an annoyance that makes it take longer to get to the actual gameplay.
In fact, I would say that story is not a CRPG element, but rather a Visual Novel element that happens to have become common in CRPGs.
In any case, if story is your primary concern when choosing a game, maybe you should look into Visual Novels?
(I've actually been playing Final Fantasy 5 with a mod that eliminates the cutscenes, and have been enjoying the gameplay as always for that game without the annoyance of having to sit through cutscenes like the 7 minute one at the end of world 1.)
You do realize that in "role playing" games, both crpgs and ttrpgs, your goal is to play a "role" of another person in a story or situation created by gamemaster (ttrpg) /developer (crpg)?
There's not much of a "role" in a combat, if the combat is not linked to a story (and as addition to it). I never played Wizardy series, so I can't say if you are correct, but I've finished Ultima 8 Pagan and there was a story I liked and it was a fine example of a crpg.
And if you say I should play Visual Novel, then I say why not, I'd rather play VN (or point'n'click adventure) than "crpg" without a story. My main concern with VN is that most of them contain that Japanese aestethics I can't stand.
Swissy88: Maybe you like loud noises and flashy cinematics, I want to actually see the game and what it offers.
And I'm fine with that, but that's something you should expect from a gamplay, not from a trailer.
eastc: "limited combat"? I'm not sure how "limited" is being defined. All of those examples were filled with combat. IWD especially was essentially a long series of encounters with brief bits of story between maps. It was more a combat slog than a story (not that I didn't enjoy IWD1&2 -- I actually liked the simpler story). The only limited combat rpg I can think of is Tides of Numenera.
You are correct, those games were filled with combat (as I pointed with "there's a lot of it, but it's quick", and that's what I meant by limited - when a combat is short (like in Infinity Games with RTWP) and it doesn't interrupt the gameplay.
In case of, for example, ToEE, small combat could take 10 minutes or more. And while I have nothing against big fights taking a lot of time, small enemies should take just a few seconds.
This is obviously connected to a turn based combat, which I despise a lot.