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Fictionvision: The versions of Duke Nukem Forever that 3d Realms went through before we got the disappointment that came out eventually.
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ScotchMonkey: Looking at the old trailers I thought it would have been a blast if it came out like that back in 2001.

It could have been awesome in that state at that time but no.
Did the game get changed as it was being delayed or was it just delayed?
Eye of the Moon.
Silent hills, i still can´t believe that game will never exist.
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Fictionvision: The versions of Duke Nukem Forever that 3d Realms went through before we got the disappointment that came out eventually.
Section 24 Map 17... Fathership fight prior to ladykiller casino talkshow wrap up... this was one of 13 sections removed by gearbox :(

here is the story plan for one section:

The Aliens have hatched a plan setting up a Huge Incubator Ship in a Las Vegas Casino Courtyard almost completely covering a large swimming pool. Within the Incubator Ship the Aliens are growing thousands of Embryo Octobrains. In just a few hours the Aliens plan to release the Octobrains into the Cities sewer system. Duke’s Objective is to get inside the heavily guarded Incubator Ship and to destroy 2 crystal nucleus cores which power the Incubator systems.

This mission features a variation of the Shrink mechanic called a “Sentry Shrink Turret”. The Sentry Shrink Turret will shrink Duke for approx 45 seconds also represented by an on screen display. After the time expires Duke will return to his normal size. Note: If Duke returns to his normal size within a confined space he dies and restarts the mission from a designer specified checkpoint.

Game Play begins at the rear Hotel foyer a new objective appears “Find a way inside the Incubator Ship”. Entering the rear Courtyard Duke is quickly met by hostile aliens. With a few blasts from the Devastator Duke clears the Aliens and begins to look for one of two possible ways into the ship.

The first way in Duke must swim under the ship and locate an interactive intake vent that he must first successfully rip off its hinges and then return to the surface for air before swimming back through. Note: The Pool water is infested with Octobrains.

The second way in Duke spots a submerged entry bridge that connects to the main entrance. With a closer look Duke notices a huge deflated dinosaur floatie is tangled up under the submerged access bridge. Duke must find the 2 Floatie valves and while under water blow up the Dinosaur Floatie which raises the bridge to the surface allowing access inside the ship. Both ways into the ship lead to the Entryway.

Entering the ship a new objective appears “Find and Destroy the 1st Crystal Nucleus Core” Following the 1st Corridor out of the Entryway Duke surprises a battalion of Aliens. Clearing the Aliens Duke runs into an impassable Force Field. Above the Force field is a Sentry Shrink Turret that tracks Dukes movements firing at 3 second intervals. If Duke is hit by the Turret he will be shrunk for approx 45 seconds. Near the Force Field on the wall is a very small vent cover. Duke can interact with the vent whether he is shrunken or normal size but is only strong enough to rip the vent cover off when he is normal size, and can only enter the vent while he is shrunk. To solve this puzzle Duke must evade the Turret and get to the vent cover while normal size and rip off the cover. He must then let the Turret shrink him and enter the small vent. Now in less than 45 seconds Duke must follow the small vent to the end finding an interactive wiring hub. Duke must rip out the wiring hub disabling the Force Field.

Past the Force Field Duke follows the 2nd winding Corridor around encountering more alien resistance en route to the 1st Incubator Room. Entering the 1st Incubator Room Duke is met by hostile Aliens scattered on is multi-tier catwalks around the perimeter. The deep lower floor is lined with egg-like growing embryo Octobrains. Clearing the enemies Duke makes his way around the network of catwalks finally reaching the fortified Crystal Nucleus Core. Studying the area Duke sees a small exhaust vent below the impervious glass shield protecting the Core. Utilizing a nearby Sentry Shrink Turret Duke allows himself to get shrunk. Hurrying into the exhaust vent Duke avoids intermittent steam bursts before finding the Crystal Nucleus Core. Planting a pipe bomb on the core Duke quickly exits the vent before destroying the Crystal Nucleus Core. The resulting explosion opens a large hole in the center Core housing allowing Duke access to the far side catwalk. Following the catwalk around Duke exits the 1st Incubator Room into a 3rd Corridor which leads to a large open Arena.

Entering the Arena a new objective appears “Defeat the 30 foot Alien”. Duke begins on a 2nd tier balcony that skirts the perimeter of the room. On the far side of the balcony is a huge mounted Cannon. There are 2 small side rooms off the balcony. Large havok energy cells are strategically scattered across the arena and side rooms. The exit to the Arena is a locked set of doors on the main Arena floor and to make matters worse there is a Huge 30 foot tall Alien guarding the exit. The Huge Alien will throw things at Duke, swipe at Duke and attempts to smash Duke. The Alien is impervious to all of Dukes weapons. To beat the Huge Alien Duke will need to use the havok energy cells which Duke can load into the Cannon one at a time and fire the Cannon at the Huge Alien. Hitting the Alien with the Cannon causes the Alien to temporarily Shrink to a man size for approx 20 seconds. While in a Shrunk state the Alien can take damage. Duke must find more energy cells and repeat this process until the Alien is defeated. The first 2 Energy Cells are easy to get but the rest are cleverly distributed in the Arena and the side room requiring Dukes ingenuity to solve havoc puzzles, destroy walls, use a jetpack or even trick the Alien into helping him to acquire them. Note: If Duke sets an Energy Cell down the Alien may pick it up and throw it or if the Alien strikes Duke while he carries an energy cell it will get knocked out of Dukes hands.

After defeating the Huge Alien a new objective appears “Find and Destroy the 2nd Crystal Nucleus Core”. Duke makes his way down to the main Arena floor destroying a keyless entry pad to open the Arena Exit doors. Following a 4th Corridor around Duke clears out a battalion of aliens before entering the 2nd Incubator Room. After clearing all hostile Aliens Duke notices the room is architecturally similar to the 1st Incubator room but larger. Following the network of catwalks around Duke comes to a large gap between 2 catwalks. The gap is too far for Duke to jump across. Underneath the Gap is a large vat with bubbling alien fluid in it. Occasionally a bubble will float up past the gap before bursting. To solve this puzzle Duke must first utilize a nearby Sentry Shrink Turret allowing himself to get shrunk. Then with careful timing Duke must jump onto a floating bubble and in a platform like section use several bubbles to reach the other side. Following the catwalk on the other side Duke reaches the 2nd Crystal Nucleus Core. Studying this Core Duke notices not one but three tiny exhaust vents at the bottom. With further study Duke finds a nearby interactive metal cover that he rips off its hinges. Under the cover is a Core Schematic that Duke can use to determine which of the three exhaust vents is the shortest and least treacherous. With his newly gained knowledge Duke utilizes a nearby Sentry Shrink Turret to shrink himself. He then quickly enters the shortest exhaust vent avoiding intermittent steam bursts before finding the 2nd Crystal Nucleus Core. Planting a pipe bomb on the core Duke quickly exits the exhaust vent before destroying the 2nd Crystal Nucleus Core. The resulting explosion shakes the ship and creates a large hole in the bottom of the 2nd Incubator Room and in the bottom of the Swimming Pool opening directly into the sewer. Duke watches in horror as thousands of Newborn Octobrains awaken and slither away escaping into the sewer. Next Mission: Sewer Sushi
And with that I give 2 middle fingers to Gearbox... raised high into the air >:(
Post edited December 06, 2015 by Starkrun
Loom 2 and 3
Monkey Island 3
Hammer of Night
Journey to the Centre of Arcanum
Post edited December 06, 2015 by Starmaker
Dead Phoenix
Duke Nukem 3D Reloaded
Gauntlet DS
Project H.A.M.M.E.R.
Starcraft: Ghost
Timesplitters 4
The real Fallout 3 Van Buren
THEY comes to my mind. I was really looking forward to play it..

edit:
THEY Game Teaser
about the game

THEY is a Mystery-first-person-shooter, which means the storyline and the gameplay utilizes the fascination and fear every player get from unknown things he could not understand or imagine in the beginning. So THEY tries to get away from standard boring storylines of shooters, which normally could be rather more ignored, but will bring to the genre a storyline driven shooter.

The game is set in a near future scenario (2012), where the main character is a soldier of an English army squadron, which was nearly wiped out. Our hero and one of his best friends from the squad a pilot are the only survivors from a devastating fight against some strange robots which are close to take over the whole country of England. These robots raised from nothing almost one day to another and a simultaneous attack on the key points and sources of the country proven, that the enemy is well organized and structured.

What the hero at the beginning does NOT know is the fact, that these robots are only the top of an iceberg, which goes much deeper. In fact the robots are more or less "tools" THEY use, which cannot bee seen by average humans. But during the game without naming now how the player will get the ability to be aware of them and as well to fight them! What will happen during the storyline with some nice turns, twists and fights in England is not unveiled at the current point stage because THEY is a mystery first person shooter, so the developers will keep things hidden as long as they can.
Post edited December 06, 2015 by mike_cesara
Prey 2 (only from Human Head Studios)
Silent Hills (such a shame how this one went down the drain)
Shadow of the Eternals (is it dead yet?)
Whore of the Orient (is it dead yet?)
Furious 4 (without 'Brothers in Arms' in the title)
The Last Guardi... oh, wait...
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ScotchMonkey: Looking at the old trailers I thought it would have been a blast if it came out like that back in 2001.

It could have been awesome in that state at that time but no.
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tinyE: Did the game get changed as it was being delayed or was it just delayed?
Both

They changed engines multiple times and couldn't keep up with the projected release dates.

The old build actualy looks like something that I would want to play.

2001 Build: https://www.youtube.com/watch?v=YQly_BhOKuU

1998 Build: https://www.youtube.com/watch?v=88F0J70ZkeM

And they all looked more fun than what we got 13 years later.
Sam and Max: Freelance Police. It was 95% finished when it was cancelled.
Lot of votes for this, but I'll add mine as well:

Van Buren.

I'll also toss in:

Obsidian's cancelled Aliens RPG.
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Prah: Warcraft Adventures: Lord of the Clans
Yeah, I remember waiting for this one back in the day... then they cancelled it.
I played pretty much every point 'n' click adventure I could get in the 90's.
It was my favorite game genre back then (still is too!) so I was bummed. :/
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Starmaker: Loom 2 and 3
Monkey Island 3
Hammer of Night
Journey to the Centre of Arcanum
Monkey Island 3 was never cancelled or what do you mean?
Nice topic idea :)

There's quite a few actually...

Dungeon Keeper 3
Warhammer Online (not the age of reckoning one that eventually got released, the original)
Timesplitters 4
Kameo (the Nintendo version, before Rare got bought and made a rubbish XBox game out of it)
Raven Blade (a Retro Studios RPG for Gamecube that got cancelled so they could finish Metroid)
Darksiders 3 (Not sure if this is definitely done for, I seem to remember Nordic saying they wanted to continue the series)

I'm sure there are others too that I can't remember right now..