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https://youtu.be/JyQiu95EIrk
Post edited December 25, 2017 by bouncedk
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beemfx: ... Blade Runner has always been my favorite adventure game, and probably now my 3rd favorite game of all time.
It's one of my favs too.

A quote from your "Blade Runner Endings Guide":
It is a bit disturbing to me that McCoy runs away with a fourteen year old girl in the Lucy car endings. I can't justify his actions except to say that maybe McCoy is just as dirty as Runciter in these endings.
Something I haven't seen elsewhere, relating to the above:
The possibility that Lucy Devlin is a Replicant is even more despicable. Replicants are made to perform in off-world Earth colonies in three broad categories- Combat, Labor, and Pleasure. A 14-year-old girl wouldn't be very useful in the first two. Also, Replicants by design have a four-year lifespan. So even if Lucy was fresh out of the Tyrell factory at the start of the game, her sole reason for existence was to satisfy perverts' desire to commit statutory rape! In most civilized locales today, there are even harsher punishments for sexual assault against "sub-minors" of specified ages younger than 18. I don't know if it's real-world accurate, but I seem to remember in an episode of the original CSI, a man who got away with a short sentence for murder got put away for a very long time for raping a girl 15 years old or younger, and his lawyer couldn't do anything about it.

I wonder just how thoroughly the people at Westwood thought this through when they created the Lucy character. Did they mean for Tyrell Corp. to be that evil? Was voice actor Pauley Perrette even aware of these implications?
Post edited January 18, 2019 by Scotophor
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Scotophor: In most civilized locales today, there are even harsher punishments for sexual assault against "sub-minors" of specified ages younger than 18.
It really depends on the country. In Europe age of consent is lower and in Japan such relations are less of a taboo. Remember that it were 90s. Apparently Westwood thought that human society will become less and less puritanical over time, not more puritanical and restrictive.
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beemfx: ... Blade Runner has always been my favorite adventure game, and probably now my 3rd favorite game of all time.
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Scotophor: It's one of my favs too.

A quote from your "Blade Runner Endings Guide": [i]

It is a bit disturbing to me that McCoy runs away with a fourteen year old girl in the Lucy car endings. I can't justify his actions except to say that maybe McCoy is just as dirty as Runciter in these endings.
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Scotophor: [/i] Something I haven't seen elsewhere, relating to the above:
The possibility that Lucy Devlin is a Replicant is even more despicable. Replicants are made to perform in off-world Earth colonies in three broad categories- Combat, Labor, and Pleasure. A 14-year-old girl wouldn't be very useful in the first two. Also, Replicants by design have a four-year lifespan. So even if Lucy was fresh out of the Tyrell factory at the start of the game, her sole reason for existence was to satisfy perverts' desire to commit statutory rape! In most civilized locales today, there are even harsher punishments for sexual assault against "sub-minors" of specified ages younger than 18. I don't know if it's real-world accurate, but I seem to remember in an episode of the original CSI, a man who got away with a short sentence for murder got put away for a very long time for raping a girl 15 years old or younger, and his lawyer couldn't do anything about it.

I wonder just how thoroughly the people at Westwood thought this through when they created the Lucy character. Did they mean for Tyrell Corp. to be that evil? Was voice actor Pauley Perrette even aware of these implications?
Lucy, if she is Repliant, she is part of the Lolita model Nexus 6 series. This is mentioned in-game (in a leaflet you can find at Tyrel's). And McCoy's comment is that that particular model was very appealing to pervert old men. So, yes, Tyrel Corp is not above selling that kind of thing. Now, Runciter is definitely a child molester and the game comments on that too -- I mean it does not brush over it and McCoy takes issue with Runciter's actions, so it's not that their society approves of such relations, not for human minors anyway.

Now about that particular ending. I agree that it feels weird that they include that option, but my sanitizing process for it, is that McCoy is protective of Lucy as she is basically a child (so he assumes the role that Clovis had so far). Lucy is or thinks that she's in love with McCoy but that's not abnormal.
I had the game on disc, sadly one of the
discs was bad. I never finished the game.

This makes me want to play it again, it was
really cool when it first came out.
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Sam2014: I had the game on disc, sadly one of the
discs was bad. I never finished the game.

This makes me want to play it again, it was
really cool when it first came out.
The ScummVM developers team has made lots of progress in integrating support for Blade Runner, and perhaps we 'll see it officially supported sometime this year.

With ScummVM it is also now possible to enable subtitles (English as of yet), and easily activate the easter egg/ joke modes (shorty and sitcom).
Somewhat surprisingly there was a video about the design and technical challenges of Blade Runner a few days ago, by Ars Technica.
https://arstechnica.com/gaming/2019/02/video-to-make-1997s-blade-runner-westwood-first-had-to-create-the-universe/
https://www.youtube.com/watch?v=Zkwpa5YPhx8

In that video, there's also a mention of a special ending variation that many players may have missed; Kotaku Australia picked up on that and written their own article today:
https://www.kotaku.com.au/2019/02/blade-runner-game-westwood-had-a-secret-ending
all good stuff, thanks for the links. it is one of my favorite adventure game, really captured the feel of the movie. ( also x files ) have high hopes it will come to gog so i can add it to my library. I have my original big boxc game, bought when it released but I dont want to mess with getting it to work on my pc today. though i may give it a go cuz this thread made me all nostalgic
To follow up some of my previous comments, I have done an exhaustive commentary on the game found in this playlist:
https://www.youtube.com/watch?v=rmY6dAADavU&list=PLEZV5ZYlJIuxgERWFmK7boYimIWO8iPtc
And as @PraetorianWolfie mentioned, there does seem to be a reasonable explanation as to why McCoy would run away with Lucy which I address in Part 18 of my series. So if anyone is curious about someone else's extensive thoughts about the game, feel free to follow my shameless plug.

I also address the Kotoku article claiming there is a secret ending. There isn't. Though there does seem to be evidence in the data files that such and ending was in development, but it is not possible to obtain.
Post edited April 18, 2019 by beemfx
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koima57: Oh okay, thanks. For 10€ i am eager to discover this game. Sci-fi thriller... :)
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snowkatt: for a 19 year old game its still damn impressive
Is it?

Perhaps it's a reminder of PC gaming stagnation.
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snowkatt: for a 19 year old game its still damn impressive
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Spectre: Is it?

Perhaps it's a reminder of PC gaming stagnation.
snowkatt's long gone dude. And yes, I totally agree with that sentiment :)
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phaolo: WTF? They lost their own game? -_-'
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snowkatt: so did sega
they allegedly lost the source code to panzer dragoon saga
NASA lost the Saturn V plans.
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Sam2014: I had the game on disc, sadly one of the
discs was bad. I never finished the game.

This makes me want to play it again, it was
really cool when it first came out.
avatar
PraetorianWolfie: The ScummVM developers team has made lots of progress in integrating support for Blade Runner, and perhaps we 'll see it officially supported sometime this year.

With ScummVM it is also now possible to enable subtitles (English as of yet), and easily activate the easter egg/ joke modes (shorty and sitcom).
FYI, using the latest "unstable" ScummVM build for Windows, I was able to play through that old classic Blade Runner with only one minor bug I noticed. For some reason the gatling gun in Bullet Bob's wasn't there - however I was playing the "extended" version, so that might have something to do with it.

FYI on the "extended edition" - the changes are VERY MINOR - some of the scenes feature slightly altered/extended audio (and the extended audio actually makes the scenes make slightly more sense in most cases), and for some reason we cannot VK that CARS protester in the jail (but for some reason we CAN VK Runciter right at the start). Apart from that, the room with the "round platform" in the sewers (where the final Guza showdown occurs) is locked until you agree to meet Guza there - and it appears to have some extra animations in that scene, which are kind of nifty.

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beemfx: To follow up some of my previous comments, I have done an exhaustive commentary on the game found in this playlist:
https://www.youtube.com/watch?v=rmY6dAADavU&list=PLEZV5ZYlJIuxgERWFmK7boYimIWO8iPtc
And as @PraetorianWolfie mentioned, there does seem to be a reasonable explanation as to why McCoy would run away with Lucy which I address in Part 18 of my series. So if anyone is curious about someone else's extensive thoughts about the game, feel free to follow my shameless plug.

I also address the Kotoku article claiming there is a secret ending. There isn't. Though there does seem to be evidence in the data files that such and ending was in development, but it is not possible to obtain.
The only thing that I haven't seen mentioned anywhere else on the net - although it's not an ending - is the ability to further interrogate (and potentially murder) Runciter in the 4th chapter. While the stuff he asks Runciter is stupid (as it's all stuff that we've figured out long before then), being able to shoot Runciter felt so right somehow. McCoy's comments afterwards are GOLD. Funnily enough, this doesn't affect the ending in any way (i.e. killing Runciter doesn't count as "killing a human" which would end your career/life and put you on the pro-rep path - turns out no one ever finds out).
Post edited June 22, 2019 by squid830
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squid830: FYI, using the latest "unstable" ScummVM build for Windows, I was able to play through that old classic Blade Runner with only one minor bug I noticed. For some reason the gatling gun in Bullet Bob's wasn't there - however I was playing the "extended" version, so that might have something to do with it.

FYI on the "extended edition" - the changes are VERY MINOR - some of the scenes feature slightly altered/extended audio (and the extended audio actually makes the scenes make slightly more sense in most cases), and for some reason we cannot VK that CARS protester in the jail (but for some reason we CAN VK Runciter right at the start). Apart from that, the room with the "round platform" in the sewers (where the final Guza showdown occurs) is locked until you agree to meet Guza there - and it appears to have some extra animations in that scene, which are kind of nifty.
Gatling gun issue is know but non-easily reproducible. It could have been fixed as a side-effect from another bug fix so make sure you're always trying with the latest development build. The builds are updated on a daily basis

Extended Edition has more content to be restored. The changes will be along the same spirit; there are a few that are big ones, but I'm still debating if those should be restored. Still there are other kind of major scenes and options to be restored that give more sense to some things or offer closure with some side stories.

Btw, Grigorian's (CARS protestor in jail) Voight Kampff test should not be disabled in Extended Edition (it also has a bit of extended dialogue). It's possible that you were missing the required clues to interrogate him and ask for VK (also did you try in the User Choice mode?)
The underground meetup room is locked only in Hard Mode (and only in Extended Edition) :)

Did you get the additional meetings with... Sean Young's character?
Post edited June 22, 2019 by PraetorianWolfie
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squid830: FYI, using the latest "unstable" ScummVM build for Windows, I was able to play through that old classic Blade Runner with only one minor bug I noticed. For some reason the gatling gun in Bullet Bob's wasn't there - however I was playing the "extended" version, so that might have something to do with it.

FYI on the "extended edition" - the changes are VERY MINOR - some of the scenes feature slightly altered/extended audio (and the extended audio actually makes the scenes make slightly more sense in most cases), and for some reason we cannot VK that CARS protester in the jail (but for some reason we CAN VK Runciter right at the start). Apart from that, the room with the "round platform" in the sewers (where the final Guza showdown occurs) is locked until you agree to meet Guza there - and it appears to have some extra animations in that scene, which are kind of nifty.
avatar
PraetorianWolfie: Gatling gun issue is know but non-easily reproducible. It could have been fixed as a side-effect from another bug fix so make sure you're always trying with the latest development build. The builds are updated on a daily basis

Extended Edition has more content to be restored. The changes will be along the same spirit; there are a few that are big ones, but I'm still debating if those should be restored. Still there are other kind of major scenes and options to be restored that give more sense to some things or offer closure with some side stories.

Btw, Grigorian's (CARS protestor in jail) Voight Kampff test should not be disabled in Extended Edition (it also has a bit of extended dialogue). It's possible that you were missing the required clues to interrogate him and ask for VK (also did you try in the User Choice mode?)
The underground meetup room is locked only in Hard Mode (and only in Extended Edition) :)

Did you get the additional meetings with... Sean Young's character?
I always play user choice and hard mode.

I only played this the other day on whatever the daily build was 2-3 days ago, so it was pretty recent.

The gatling gun was not there from the first time I visited his shop (though I never went back for a second visit - I recall that if you do this on day 4 he uses the gun to blow you away due to your fugitive status, but didn't test this).

In the non-extended non-ScummVM version, I was always able to VK Gregorian - it was always one of the options when coming to see him (and I only visited him after getting the KIA update about the Factory bombing, including the two interviews with Crystal). This time through, there was no Voigt-Kampf option in the menu, and once I'd exhausted all options it just went to his usual "My migraine's acting up" line. So if it's supposed to be in extended edition, then it's either a bug, or some freaky new requirement was added to enable this (though I have no idea what? I figured him being in CARS gave the McCoy all the excuse he needs - I recall he's only really doing it to "test the VK" on him anyway).

I did notice Gregorian had some slightly extended dialogue - instead of just mentioning the "underground railroad", he now straight up admits that he knows people who have vehicles and can transport reps. IMO that seems a bit of a strange line, so I can see why it was cut - I think it works better if he keeps it smug and vague, instead of outright admitting his guilt effectively...

BTW what's the reason the underground meetup is locked in hard mode only? It seems kind of strange for McCoy to describe the meetup place to Guzza when he has never laid eyes on it... Sure that wouldn't be the only inconsistency in the game, but it wasn't there originally...

Speaking of inconsistencies, one thing that always bothered me about the game was that Gregorian interview, where McCoy asks about "the asian guy with the sunglasses" - yet the "sunglasses" are not actually mentioned anywhere, either in the descriptions or in Steele's interviews. It's a small thing, but I notice it every time...

Oh and yes I got the meeting with Rachel and Tyrell, after getting Guzza to set it up. That still works. If you don't visit him straight away though Guzza goes off somewhere - but pretty sure that happened in the original as well.

I didn't try killing the homeless guy, but I assume that the sub-plot around that still works (chapter 1 - where he stashes the bum in the bin and reports to Guzza, who then kind of covers it up).

The only other thing - which I think was already an issue with the original - was that right at the start of chapter 4, I was getting shot at by someone I couldn't see, and they'd kill me if I didn't run to the left exit ASAP. I remember this kind of thing happening a few times in chapter 4 in the past - most of the time this can be avoided by just keeping your gun out as you run around, but not always. In the past this used to sometimes kill me when I took that yellow elevator to the bum in the sewers (or on the way back) - this time, that didn't happen once, which is good.