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GameRager: Mafwek: *Stops buying food*, Also Mafwek: *Starves*

:( :( :(
1) Nobody say you can't steal food.

2) Nobody says you can't produce your own food.
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Mafwek: 1) Nobody say you can't steal food.

2) Nobody says you can't produce your own food.
1. But would you eat food made by a company you disliked even if you stole it? o.0

2. Until they ban making your own food.....*conspiracy theories intensify*
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Mafwek: 1) Nobody say you can't steal food.

2) Nobody says you can't produce your own food.
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GameRager: 1. But would you eat food made by a company you disliked even if you stole it? o.0

2. Until they ban making your own food.....*conspiracy theories intensify*
1. Absolutely. Point of not buying stuff from a company I dislike is not giving motherfuckers my money; not not-consuming stuff made by company I dislike.

2. If I (hypothetically) discuss doing illegal actions (in this case, stealing) I don't think banning something is going to stop me.

That said, if I absolutely hate company (like Blizzard-Activision for example) I am not even gonna bother grabbing pirated copies, even though I *theoretically* could do that without repercussions.
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Mafwek: 1. Absolutely. Point of not buying stuff from a company I dislike is not giving motherfuckers my money; not not-consuming stuff made by company I dislike.
Fair enough....at least you're not as extreme as those who won't partake in things made by a company even if given to them for free.

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Mafwek: 2. If I (hypothetically) discuss doing illegal actions (in this case, stealing) I don't think banning something is going to stop me.
K then.

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Mafwek: That said, if I absolutely hate company (like Blizzard-Activision for example) I am not even gonna bother grabbing pirated copies, even though I *theoretically* could do that without repercussions.
Ok hold it right there, mister! We are from the Game Police, and that could be possible intent.....yer coming with us!
=======================

(The above last bit is a joke if anyone else reads this)
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GameRager: 2. Until they ban making your own food.....*conspiracy theories intensify*
Monsanto does own patents for GMO seeds, and you aren't allowed to sell or even use the seeds of crops you grow, thus you have to buy new seeds every year.

At least that's how i understand it. All of the added benefit of poisoning your land with roundup/glyphosate because doing other ways of managing bugs/pests takes more work.
Post edited November 13, 2019 by rtcvb32
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rtcvb32: Monsanto does own patents for GMO seeds, and you aren't allowed to sell or even use the seeds of crops you grow, thus you have to buy new seeds every year.
I know, but I was mostly trying to present an extremely silly example not to go full on into "monsanto is evil" mode like I have on other sites.

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rtcvb32: At least that's how i understand it. All of the added benefit of poisoning your land with roundup/glyphosate because doing other ways of managing bugs/pests takes more work.
Don't those other methods cost more and leave the crops more susceptible to pests/etc?
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GameRager: Don't those other methods cost more and leave the crops more susceptible to pests/etc?
Maybe not. Depends. Mixing different types of plants together can help, and sometimes leaving the bugs alone for the predators of said bugs could just be the solution.

My mom did something interesting. She had excess onions. So one year she juiced them and sprayed onion juice on all her plants. Bugs didn't touch them, and believed all her plants were onions :P
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rtcvb32: Maybe not. Depends. Mixing different types of plants together can help, and sometimes leaving the bugs alone for the predators of said bugs could just be the solution.
The problem for many small farmers and even some large ones is that one word: could. They cannot usually afford to risk their livelihoods on guesswork and hopes.

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rtcvb32: My mom did something interesting. She had excess onions. So one year she juiced them and sprayed onion juice on all her plants. Bugs didn't touch them, and believed all her plants were onions :P
My parents knew a ton of old world things for plants....sadly I forgot some of them due to memory/a long time since we used them/etc.
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GameRager: The problem for many small farmers and even some large ones is that one word: could. They cannot usually afford to risk their livelihoods on guesswork and hopes.
I think that's incorrect. I think machinery for harvesting is likely specialized and mixing plants would be a pain. A machine say to take care of Carrots would be quite different than one that handles corn... And harvesting 2 different plants at once likely adds far more complexity mechanically but also if you get them mixed up you would have to by hand sift through them.

I recall watching an interview with farmers/vineyards in France, and they were talking about chemical vs natural/manual means, and they said they cost about the same so they just did it manually/naturally and ended up with better food as a result plus better natural fertilizer.

Then we could get into the details of how little nutrition is in the land, but this is starting to go way way off topic... So i'll just end it there.
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rtcvb32: I think that's incorrect. I think machinery for harvesting is likely specialized and mixing plants would be a pain. A machine say to take care of Carrots would be quite different than one that handles corn... And harvesting 2 different plants at once likely adds far more complexity mechanically but also if you get them mixed up you would have to by hand sift through them.
I meant on that kind of guesswork(hedging their hopes on natural pest control), not others(obviously).

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rtcvb32: Then we could get into the details of how little nutrition is in the land, but this is starting to go way way off topic... So i'll just end it there.
My offtopic thread or PM is always open if you ever want to chat more. Have a good one.
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kai2: I think the Outer Worlds hype is mainly because Obsidian used a fraction of Bethesda's usual budgets to craft a complete, unbroken, engaging RPG that stands alongside Fallout New Vegas. Meanwhile, Bethesda supposedly throws tons of money at broken messes that look more like cheap asset flips than full AAA games. When AA studios are producing experiences that are complete -- and fun -- games and the AAA studio can't seem to answer in same, you get the Outer Worlds hype.
It's a valid opinion, just one I don't share. I don't think Outer Worlds is anywhere near "standing alongside New Vegas." It's much smaller in scope. One thing I will say though is it proves you can do a game like it on Unreal Engine 4, and that Bethesda are silly for clinging to their ancient technology.
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StingingVelvet: I don't think Outer Worlds is anywhere near "standing alongside New Vegas." It's much smaller in scope....
Didn't they only have a year to do New Vegas, and as such they reused an engine and assets already available, rather than making everything they'd have wanted to? Thus with mostly the story/world to worry about and less making everything from scratch they could pack more content that was reusing assets?
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rtcvb32: Didn't they only have a year to do New Vegas, and as such they reused an engine and assets already available, rather than making everything they'd have wanted to? Thus with mostly the story/world to worry about and less making everything from scratch they could pack more content that was reusing assets?
Yes, I'm sure using Bethesda's engine, tools and existing assets helped. However that doesn't really change the fact it's a much bigger game, does it? Also scope means more than just geographical area, it also has to do with the faction play being much more developed and relevant, quest design being more involved and better, the writing being more fleshed out and reactive, the combat, perks and skill systems being more involved, etc. etc.
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StingingVelvet: Yes, I'm sure using Bethesda's engine, tools and existing assets helped. However that doesn't really change the fact it's a much bigger game, does it? Also scope means more than just geographical area, it also has to do with the faction play being much more developed and relevant, quest design being more involved and better, the writing being more fleshed out and reactive, the combat, perks and skill systems being more involved, etc. etc.
I was meaning, they mostly concentrated on story and building storylines and the like, one problem vs managing several; Being a limitation of time more than anything else.
I know this may be old news, but here:
https://www.youtube.com/watch?v=7lTMKqNp0hE

I don't know what Bethesda think it's doing, but if they loose their loyal fans, they are finished. They have some of the most loyal fans in the industry, and if you ask me they should hire some of the modders, because they seem to care more about the games and franchises than Bethesda itself. Shame, as their modders are some of the best I have seen, and improved and upgraded their games, just because they love the games enough to mod them.