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Grargar: No idea who owns Mechwarrior 3, maybe Atari, but I'm not 100% sure about that.
Still Microsoft
Backed, and absolutely thrilled by this :)

On a related note, I understand they have the rights to release a Battletech computer game with a lot of Battletech mech models in it, and they intend to do it here in GOG so we can assume both parties are on good terms. Is it a long shoot to hope this might eventually bring along all other Mechwarrior classic titles? Does this mean they also have the rights for anything Battletech PC related? or is this issue more complicated than that?
Post edited October 01, 2015 by svmariscal
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svmariscal: Is it a long shoot to hope this might eventually bring along all other Mechwarrior classic titles? Does this mean they also have the rights for anything Battletech PC related? or is this issue more complicated than that?
They don't have the rights to Battletech, but merely got a license from the license holder (FASA who belongs to Microsoft) to allow them to use the Battletech universe in the game. As for the classic series, Mechwarrior 3+4 might have a chance if Microsoft signs a deal with GOG, but Mechwarrior 1+2 are far more problematic on account of containing mecha designs that belong to a different license than just Battletech. The most realistic way that Mechwarrior 1+2 could be rereleased is if they modified the game to remove the problematic mecha designs, but that would require access to the source code, which might no longer be available.
Post edited October 01, 2015 by Grargar
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Gnostic: What makes turn base mecha games unique?

Is there any different between a turn based mecha game from any other war games?

The mecha could be another tank with robot skin. You can just research, and upgrade your tanks all the same.

Or that foot solider that can upgrade it armor vest, guns, bio enhancement, exo-skeleton.just like a mecha upgrade guns, and armor and engine.

Is that the story, back ground, environment? But the gameplay will be alike?
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Rusty_Gunn: while tanks are the closest we have to an actual analogue to a battlemech there are some differences. HBS seems fairly certain that they will have melee combat (something from the boardgame that was hardly if ever replicated in any of the video games) like punching or "death from above" ie using jumpjets to get above an enemy and use your own mech as a bomb.

while the the year is 3025 the 200 years of near constant warfare has pretty much beaten the explored galaxy "the Inner Sphere" stupid so bio enhancements (don't think this tech is known) & exo-skeletons if they exist should be a great rarity.
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Gnostic: What makes turn base mecha games unique?

snip
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Brasas: From a ludological historical perspective the interesting element was the thematic incorporation of heat as an action limiting factor. Modern warfare is very instantaneous, compare air combat with missiles at range from WW1 and WW2 dogfights. Batlletech might have been the first wargame system (in the sense you used the term) where the action point limitations made sense. These constraints both simplified systems and broadened the strategic depth (by making each decision more meaningful in itself rather than having meaning emerge as average of many decisions). Everything you do costs heat, so there is no instantaneous "I win" button, it's a naturally compensating system - the bigger and more powerful you are, the more heat you generate. Usually the tradeoff is between firepower and mobility of course, but that's precisely what modern technology breaks.

I could make a case for leadership systems being functionally similar and originated earlier, yet those always fell in some uncanny valley I think. Likely because of their origin in the period when complexity for the sake of complexity (rather for hyper simulationist goals) was all the rage. And now I think of it they are opposed to each other, leadership systems are usually a positive feedback loop, rather than a negative one. Better leader = more power (less ludological constraint), whereas better mech = more heat (more constraint). Hmmm and better leader is similar to the more experience loop in RPG's as well... whatever, I could go on for hours I think.

Theme is key also in how the sci fi setting was merged with an almost feudal setting. I'm actually quite sure that was intentional design as the parallels with medieval armored knights are very very apparent. And it worked since it made the setting very familiar and easy to jump in. Anyway those aspects to me were the meat that lead to Battletech's cult like status, on top of the giant robot bones.
So, in another words, Story, name, and environment differentiate a mecha game.

Gameplay wise, it can be a bunch of human super solider with a robot skin?
Post edited October 01, 2015 by Gnostic
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Gnostic: Gameplay wise, it can be a bunch of human super solider with a robot skin?
Technically it's exactly that. Only the robot skin is 30 feet tall
I thought "Made over one million dollars in 24 hours" was hilarious.

Gamers are so not interested in giant robots at all.
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bad_fur_day1: I thought "Made over one million dollars in 24 hours" was hilarious.

Gamers are so not interested in giant robots at all.
I have always seen mechs rather as tanks on a pibedal movement system instead of chains.
The old mech simulators were all quite good and the heat management was fun.
Robots are an entirely different matter.
Post edited October 01, 2015 by Klumpen0815
Your right, they are mechs, but giant robot was close enough at the time.
instabacked.
cant resist the temptation especially with the mecha elements included.
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bad_fur_day1: I thought "Made over one million dollars in 24 hours" was hilarious.

Gamers are so not interested in giant robots at all.
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Klumpen0815: I have always seen mechs rather as tanks on a pibedal movement system instead of chains.
The old mech simulators were all quite good and the heat management was fun.
Robots are an entirely different matter.
I played an action base mecha games that is Front Mission Evolve and it feels more mecha in their gameplay department.

You can swap your biped legs for hovercraft system with faster speed or slow spidery legs that allow you to carry more weapons. You can have 4 guns blazing at once, and I specifically use a mouse with extra buttons to accommodate the extra guns.

Normal FPS only let me shot one gun at a time while this let me cover myself with a shield and shoot 2 guns together, run close and brandish my sword while guns keep firing. That played quite differently from normal FPS.

That's the closest thing that give me a feeling of mecha in terms of gameplay.
Post edited October 01, 2015 by Gnostic
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Gnostic: So, in another words, Story, name, and environment differentiate a mecha game.

Gameplay wise, it can be a bunch of human super solider with a robot skin?
Don't underestimate the heat element. IF they implement it. And that's for BattleTech, not just any Mecha. The older Japanese traditions, or even Transformers are very different. And Clan era BattleTech also moved in that less unique direction, which is a reason a lot of folks consider the classic setting more interesting.

Fundamentally you are right, but it's surprising to me how that kind of game mechanic has not become more widespread. It fits the theme extremely well, because if you ever read the lore, the BattleMechs are supposed to be ponderous beasts AND it has gameplay effects as I described which likewise are very well fitting with TBS.

That said, from a genre angle, yes, I expect it's pretty much parallel with any other of what I call Strategy RPG games, like the original XCOM or Jagged Alliance for the big genre forefathers.
Guys who call Battletech "just another mecha game" don`t know the fiction about it. It is a Universe loved by so many people who dove into it and who loved to pla the board game.
Its not just a game with mechs, just go to sarna.net or check Megamek or Mechforce or ... ... ... there is a huge community around Battletech ;)
Post edited October 01, 2015 by hohiro
Almost 1.2 million as of this morning.

I SO hope they get to the 1.8 mark to get a free form open campaign.

I never really got into the Mech Commander games...did either of them have any sort of open campaign?
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MrGOTIME: I never really got into the Mech Commander games...did either of them have any sort of open campaign?
both games had linear campaigns, but how you could do the missions depended on what mechs you had and what they were equipped with

MC 1: even with the "cheat" mod that gives a you a madcat (MC1 intro) that game was brutal, I never was able to beat that game

MC2 was too easy IMHO
Post edited October 01, 2015 by Rusty_Gunn
Mechwarrior 5 - The greatest game never sold...